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This handbook enumerates every aspect of incorporating moral and societal values into technology design, reflects the fact that the latter has moved on from strict functionality to become sensitive to moral and social values such as sustainability and accountability. Aimed at a broad readership that includes ethicists, policy makers and designers themselves, it proffers a detailed survey of how technological, and institutional, design must now reflect awareness of ethical factors such as sustainability, human well-being, privacy, democracy and justice, inclusivity, trust, accountability, and responsibility (both social and environmental). Edited by a trio of highly experienced academic philosophers with a specialized interest in the ethical dimensions of technology and human creativity, this syncretic handbook collates an array of published material and offers a studied, practical introduction to the field. The volume addresses myriad aspects at the intersection of technology design and ethics, enabling designers to adopt a constructive approach in anticipating, preventing, and resolving societal and ethical issues affecting their work. It covers underlying theory; discrete values such as democracy, human well-being, sustainability and justice; and application domains themselves, which include architecture, bio- and nanotechnology, and military hardware. As the first exhaustive survey of a field whose importance is characterized by almost exponential growth, it represents a compelling addition to a formerly atomized literature.
Philosophy. --- Design. --- Economic policy. --- Philosophy of Technology. --- Design, general. --- R & D/Technology Policy.
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The role of design, both expert and nonexpert, in the ongoing wave of social innovation toward sustainability. In a changing world everyone designs: each individual person and each collective subject, from enterprises to institutions, from communities to cities and regions, must define and enhance a life project. Sometimes these projects generate unprecedented solutions; sometimes they converge on common goals and realize larger transformations. As Ezio Manzini describes in this book, we are witnessing a wave of social innovations as these changes unfold - an expansive open co-design process in which new solutions are suggested and new meanings are created. Manzini distinguishes between diffuse design (performed by everybody) and expert design (performed by those who have been trained as designers) and describes how they interact. He maps what design experts can do to trigger and support meaningful social changes, focusing on emerging forms of collaboration. These range from community-supported agriculture in China to digital platforms for medical care in Canada; from interactive storytelling in India to collaborative housing in Milan. These cases illustrate how expert designers can support these collaborations - making their existence more probable, their practice easier, their diffusion and their convergence in larger projects more effective. Manzini draws the first comprehensive picture of design for social innovation: the most dynamic field of action for both expert and nonexpert designers in the coming decades.
Industrial design --- Sustainable design. --- Social aspects. --- Green design --- Design --- DESIGN/General --- DESIGN/Design Theory --- SOCIAL SCIENCES/Media Studies
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A guide to the everyday working world of engineers, written by researchers trained in both engineering and sociology.Everyday Engineering was written to help future engineers understand what they are going to be doing in their everyday working lives, so that they can do their work more effectively and with a broader social vision. It will also give sociologists deeper insights into the sociotechnical world of engineering. The book consists of ethnographic studies in which the authors, all trained in both engineering and sociology, go into the field as participant-observers. The sites and types of engineering explored include mechanical design in manufacturing industries, instrument design, software debugging, environmental management within companies, and the implementation of a system for separating household waste.The book is organized in three parts. The first part introduces the complexity of technical practices. The second part enters the social and cultural worlds of designers to grasp their practices and motivations. The third part examines the role of writing practices and graphical representation. The epilogue uses the case studies to raise a series of questions about how objects can be taken into account in sociological analyses of human organizations.
Engineering --- Engineering - General --- Engineering & Applied Sciences --- Social aspects --- Construction --- Industrial arts --- Technology --- Social aspects. --- SCIENCE, TECHNOLOGY & SOCIETY/General --- DESIGN/General
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In this work, Matthias Gross examines the relationship between ignorance and surprise, proposing a conceptual framework for handling the unexpected and offering case studies of ecological design that demonstrate the advantages of allowing for surprises and including ignorance in the design and negotiation processes.
Restoration ecology --- Human ecology. --- Science --- Knowledge, Sociology of. --- Social aspects. --- SCIENCE, TECHNOLOGY & SOCIETY/General --- DESIGN/General --- ENVIRONMENT/Environmental Politics & Policy
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Drawing on unprecedented access to a vast array of primary sources and interviews with nearly every influential design leader, this thought provoking book reveals design to be the missing link in Silicon Valley's ecosystem of innovation. --
Industrial design --- Design, Industrial --- History. --- Social aspects --- Mechanical drawing --- New products --- Design --- History --- Social aspects&delete& --- E-books --- DESIGN/General --- COMPUTER SCIENCE/Human Computer Interaction --- DIGITAL HUMANITIES & NEW MEDIA/New Media History
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Un'opera unica nel suo genere, nata dall'incontro di due grandi artisti, il fotografo Edoardo Romagnoli e il designer Giulio Confalonieri, recentemente scomparso. Protagonista è la Luna, colta dall'obiettivo della macchina fotografica e ritratta attraverso fotografie sorprendenti e di forte impatto emotivo (alcune esposte al Guggenheim Museum di Venezia). Grafica e fotografia si susseguono e si inseguono, senza interferire l'una con l'altra. Un "passo a due", dove ogni pagina di grafica introduce una pagina di fotografia e, dopo ogni fotografia, appare una pagina di grande effetto grafico. La meraviglia è forte e il ritmo incalzante. Il legame è in copertina: una grande "E" (congiunzione) a rappresentare il rapporto forte tra design e fotografia, immagini e grafica, ma allo stesso tempo anche il profondo piacere dello stare insieme a parlare, fare e disfare, rifare e riparlare, dei due principali attori di quest'opera, il designer e il fotografo. Il tutto accompagnato dal contributo di Piero Bianucci, scrittore, giornalista e grande divulgatore, che conduce attraverso le affinità e le contrapposizioni delle due facce dell'opera (richiamo naturale alle due facce della Luna): luce/ombra, chiaro/scuro, giorno/notte, vita/morte, bianco/nero. Un testo che, partendo dall'ambivalenza mitologica della Luna, arriva a parlare della sua luce e del suo colore/non colore, del paradosso del plenilunio (mai visibile, a rigore, perché quando Sole-Terra-Luna sono perfettamente allineati si ha una eclisse totale di Luna), della Luna in rapporto alla scansione del tempo e degli influssi veri e presunti di questo astro che da sempre ha affascinato l'uomo.
Moon -- In art. --- Photography, Artistic -- Exhibitions. --- Astronomy & Astrophysics --- Physical Sciences & Mathematics --- Astrophysics --- Astronomy - General --- Moon --- Earth (Planet) --- Satellite --- Popular works. --- Photography. --- Design. --- Astronomy. --- Popular Science. --- Popular Science in Astronomy. --- Design, general. --- Design and construction. --- Creation (Literary, artistic, etc.)
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Molecules, galaxies, art galleries, sculptures, viruses, crystals, architecture, and more: Shaping Space—Exploring Polyhedra in Nature, Art, and the Geometrical Imagination is an exuberant survey of polyhedra and at the same time a hands-on, mind-boggling introduction to one of the oldest and most fascinating branches of mathematics. Some of the world’s leading geometers present a treasury of ideas, history, and culture to make the beauty of polyhedra accessible to students, teachers, polyhedra hobbyists, and professionals such as architects and designers, painters and sculptors, biologists and chemists, crystallographers, physicists and earth scientists, engineers and model builders, mathematicians and computer scientists. The creative chapters by more than 25 authors explore almost every imaginable side of polyhedra. From the beauty of natural forms to the monumental constructions made by man, there is something to fascinate every reader. The book is dedicated to the memory of the legendary geometer H. S. M. Coxeter and the multifaceted design scientist Arthur L. Loeb. Contributing Authors: P. Ash, T. F. Banchoff, J. Baracs, E. Bolker, C. Chieh, R. Connelly, H.S.M. Coxeter, H. Crapo, E. Demaine, M. Demaine, G. Fleck, B. Grünbaum, I. Hargittai, M. Hargittai, G. Hart, V. Hart, A. Loeb, J. Malkevitch, B. Monson, J. O'Rourke, J. Pedersen, D. Schattschneider, M. Schmitt, E. Schulte, M. Senechal, G.C. Shephard, I. Streinu, M. Walter, M. Wenninger, W. Whiteley, J. M. Wills, and G. M. Ziegler.
Polyhedra. --- Shapes. --- Forms (Shapes) --- Shape --- Polyhedral figures --- Polyhedrons --- Mathematics. --- Design. --- Geometry. --- Crystallography. --- Design, general. --- Geometry --- Surfaces --- Geometry, Solid --- Shapes --- Design and construction. --- Crystallography and Scattering Methods. --- Leptology --- Physical sciences --- Mineralogy --- Mathematics --- Euclid's Elements --- Creation (Literary, artistic, etc.)
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"Humans did not discover fire--they designed it. Design is not defined by software programs, blueprints, or font choice. When we create new things--technologies, organizations, processes, systems, environments, ways of thinking--we engage in design. With this expansive view of design as their premise, in The Design Way, Harold Nelson and Erik Stolterman make the case for design as its own culture of inquiry and action. They offer not a recipe for design practice or theorizing but a formulation of design culture's fundamental core of ideas. These ideas--which form "the design way"--Are applicable to an infinite variety of design domains, from such traditional fields as architecture and graphic design to such nontraditional design areas as organizational, educational, interaction, and health care design. Nelson and Stolterman present design culture in terms of foundations (first principles), fundamentals (core concepts), and metaphysics, and then discuss these issues from both learner's and practitioner's perspectives. The text of this second edition is accompanied by new detailed images, "schemas" that visualize, conceptualize, and structure the authors' understanding of design inquiry. This text itself has been revised and expanded throughout, in part in response to reader feedback."
philosophy --- design [discipline] --- designs [artistic concepts] --- Product strategy --- Philosophy --- Design --- System design. --- Design, System --- Systems design --- Electronic data processing --- System analysis --- Creation (Literary, artistic, etc.) --- Philosophy. --- Study and teaching. --- DESIGN/General --- DESIGN/Design Theory --- UmU kursbok
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"The experience of architectural spaces is formed by the way they are structured, arranged and orchestrated. The Drama of Space examines the composition and articulation of architectural spaces and presents a repertoire of means and strategies for shaping spatial experience. This fundamental approach to architectural design is presented in four parts - principles of spatial dramaturgy are traced from the study of three assembly buildings of the early modern age in Venice - theatre, film, music and theory provide insight into dramaturgical theory and practice - extensive visits to 18 international case studies offer new perspectives on contemporary architecture - the book ends with a systematic presentation of the dramaturgy of space and its means and parameters in architectural design"--Page 4 of cover.
Architecture --- Space (Architecture) --- Architecture and space --- Space and architectural mass --- Space in architecture --- City planning --- Proportion (Architecture) --- Architectural design --- Composition (Art) --- Composition, proportion, etc. --- Psychological aspects. --- Proportion --- Negative space (Architecture) --- ARCHITECTURE / General. --- ARCHITECTURE / Interior Design / General.
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"Engineering design is a fundamental problem-solving model used by the discipline. Effective problem-solving requires the ability to find and incorporate quality information sources. To teach courses in this area effectively, educators need to understand the information needs of engineers and engineering students and their information gathering habits. This book provides essential guidance for engineering faculty and librarians wishing to better integrate information competencies into their curricular offerings. The treatment of the subject matter is pragmatic, accessible, and engaging. Rather than focusing on specific resources or interfaces, the book adopts a process-driven approach that outlasts changing information technologies. After several chapters introducing the conceptual underpinnings of the book, a sequence of shorter contributions go into more detail about specific steps in the design process and the information needs for those steps. While they are based on the latest research and theory, the emphasis of the chapters is on usable knowledge. Designed to be accessible, they also include illustrative examples drawn from specific engineering sub-disciplines to show how the core concepts can be applied in those situations. "--
TECHNOLOGY & ENGINEERING / Industrial Design / General. --- EDUCATION / Teaching Methods & Materials / Science & Technology. --- EDUCATION / Teaching Methods & Materials / Library Skills. --- Information literacy. --- Project method in teaching. --- Engineering --- Information resources --- Study and teaching (Higher)
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