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Every day we share encounters with others as we inhabit the space around us. In offering insights and knowledge on this increasingly important topic, this book introduces a range of empirical and theoretical approaches to the study of shared encounters. It highlights the multifaceted nature of collective experience and provides a deeper understanding of the nature and value of shared encounters in everyday life. Divided into four sections, each section comprises a set of chapters on a different topic and is introduced by a key author in the field who provides an overview of the content. The book itself is introduced by Paul Dourish, who sets the theme of shared encounters in the context of technological and social change over the last fifteen years. The four sections that follow consider the characteristics of shared encounters and describe how they can be supported in different settings: the first section, introduced by Barry Brown, looks at shared experiences. George Roussos, in the second section, presents playful encounters. Malcolm McCulloch introduces the section on spatial settings and – last but not least – Elizabeth Churchill previews the topic of social glue. The individual chapters that accompany each part offer particular perspectives on the main topic and provide detailed insights from the author’s own research background. A valuable reference for anyone designing ubiquitous media, mobile social software and LBS applications, this volume will also be useful to researchers, students and practitioners in fields ranging from computer science to urban studies.
Computers -- Social aspects. --- Human-computer interaction. --- Mobile computing. --- Ubiquitous computing. --- Social media --- Groupware (Computer software) --- Ubiquitous computing --- Social Change --- Computer Science --- Sociology & Social History --- Engineering & Applied Sciences --- Social Sciences --- Human-computer interaction --- Mobile computing --- Computers --- Social aspects --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer science. --- User interfaces (Computer systems). --- Application software. --- Computers and civilization. --- Graphic design. --- Sociology. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Computer Appl. in Social and Behavioral Sciences. --- Computers and Society. --- Interaction Design. --- Sociology, general. --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace
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Mit der Konvergenz von Mobilfunk und Internet, GPS, digitaler Kartographie und Social Networks hat sich ein Feld »lokativer« Medien herausgebildet, denen in den heutigen Medientechniken und -praktiken eine zentrale Bedeutung zukommt. Die Beiträge des Bandes widmen sich diesem jüngsten Medienwandel und bieten Einblick in die Entwicklungen und Phänomene ortsbezogener Medien. In einem multidisziplinären Spektrum kritischer Beiträge beleuchtet der Band die Dynamik, den Hintergrund und die Formen »lokativer« Medientechniken sowie ihre Implikationen in der gegenwärtigen Mediengesellschaft und -kultur. Besprochen in: ORLIS, 8 (2013) GMK-Newsletter, 10/11 (2013) Managementkompass, 12 (2013), Eric Czotscher Zeitschrift für Medienwissenschaft, 9/2 (2013), Florian Sprenger Geographische Revue, 1 (2013), Olaf Kühne Tendenz, 1 (2014) GERMANISTIK, 55/3-4 (2014)
Locative Media; Verortung; Mobile Medien; Ort; Raum; Mapping; Spatial Turn; Topographical Turn; Medien; Internet; Medientheorie; Digitale Medien; Kulturgeographie; Medienwissenschaft; Space; Media; Media Theory; Digital Media; Cultural Geography; Media Studies --- Cultural Geography. --- Digital Media. --- Internet. --- Media Studies. --- Media Theory. --- Media.
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