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book (10)


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Book
A simulation and gaming architecture for manufacturing research, testing and traning
Authors: --- --- --- --- --- et al.
Year: 2005 Publisher: [Gaithersburg, MD] : U.S. Dept. of Commerce, National Institute of Standards and Technology,

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Games of history : games and gaming as historical sources
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ISBN: 9780429342479 0429342470 9781000397390 1000397394 9781000397437 1000397432 9780367358914 9780367358907 0367358913 0367358905 Year: 2021 Publisher: Abingdon, Oxon ; New York, NY : Routledge,

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"Games of History provides an understanding of how games as artefacts, textual and visual sources on games and gaming as a pastime or a "serious" activity can be used as sources for the study of history. The book's focus is on board and card games, with reference to physical games, sports and digital games as well. Offering an alternative approach to the study of history through its focus on games and gaming as historical sources, this is the ideal volume for students considering different types of sources and how they can be used for historical study, as well as students who study games as primary or secondary sources in their history projects"--


Book
Preparing for a catastrophe : the Hurricane Pam experience : hearing before the Committee on Homeland Security and Governmental Affairs, United States Senate, One Hundred Ninth Congress, second session, January 24, 2006.

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Book
Serious games experiment toward agent-based simulation
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Year: 2013 Publisher: Reston, Virginia : U.S. Department of the Interior, U.S. Geological Survey,

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Book
From cooperation to competition : the future of U.S.-Russian relations
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Year: 2015 Publisher: Carlisle, Pennsylvania : U.S. Army War College,

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Critical infrastructure protection : DHS needs to fully address lessons learned from its first Cyber Storm exercise : report to congressional requesters.
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Year: 2008 Publisher: [Washington, D.C.] : U.S. Govt. Accountability Office,

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The virtual observer/controller (VOC) : automated intelligent coaching in dismounted warrior simulations
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Year: 2004 Publisher: Arlington, Virginia : U.S. Army Research Institute for the Behavioral and Social Sciences,

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Book
Game-based training effectiveness evaluation in an operational setting
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Year: 2010 Publisher: Alexandria, Virginia : U.S. Army Research Institute for the Behavioral and Social Sciences,

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Book
Playing Dystopia
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ISBN: 3839445973 9783839445976 9783837645972 3837645975 Year: 2018 Publisher: Bielefeld

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Video games permeate our everyday existence. They immerse players in fascinating gameworlds and exciting experiences, often inviting them in various ways to reflect on the enacted events. Gerald Farca explores the genre of dystopian video games and the player's aesthetic response to their nightmarish gameworlds. Players, he argues, will gradually come to see similarities between the virtual dystopia and their own ›offline‹ environment, thus learning to stay wary of social and political developments. In his analysis, Farca draws from a variety of research fields, such as literary theory and game studies, combining them into a coherent theory of aesthetic response to dystopian games. »Farca ist ein Grundlagenwerk des Computerspiel(en)s gelungen, das Strukturen des Spiels mit den Aktivitäten der Spieler verbindet.« Lothar Mikos, tv diskurs, 1 (2020) Besprochen in: gmk-Newsletter, 9 (2019)


Book
Khaos Company : A Commander's Account and Lessons Learned from the 2019 MAGTF Warfighting Exercise
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ISBN: 1737040549 1732003173 Year: 2021 Publisher: Quantico, VA Marine Corps University Press (MCUP)

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"Khaos Company offers a short story written with the intent to provide Marines with the perspective of what it is like to operate and fight at the company- and small-unit levels in operations of such large scale and scope. This is a story about how a small yet cohesive company of Marines experienced chaos, friction, uncertainty, surprise, failure, success, relationships, and executed the maneuver warfare principles outlined in our doctrinal warfighting philosophy"--

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