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"Larry Gross is Professor of Communication at the Annenberg School for Communication and Journalism at the University of Southern California. Before arriving in the field of communication, Gross was a psychology student at Brandeis University; Creativity: Process and Personality was Gross's undergraduate thesis at Brandeis, completed in 1964. This mediastudies.press edition is the initial publication of that undergraduate thesis, with a new preface by Gross himself. Creativity: Process and Personality finds Gross exploring the nature of creativity by interviewing some of the era's most noteworthy experts in psychology, including Herbert Simon, Milton Rokeach, Abraham Maslow, David McClelland, Jerome Bruner, and B. F. Skinner. The result of Gross's interviews is a nuanced and multi-perspectival set of interlocking chapters, each of which probes the psychological, social, and cultural aspects of creativity. Creativity: Process and Personality remains a provocative consideration of how creativity takes form, while also operating as a revealing snapshot of mid-twentieth century psychological thought"-- Provided by publisher.
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Was zeigen uns Wortspiele über das Funktionieren von Sprache und Kommunikation? Wie groß sind die kreativen Freiräume, die im Wortspiel genutzt werden - und wo gibt es Regeln und Grenzen des Spiels? Sprachspielerinnen und -spieler der Gegenwart präsentieren in Texten und Interviews ihre Gedanken zum kunstvollen Umgang mit Sprache und zu grundlegenden Eigenschaften des Spiels mit Wörtern und Sprache. Beiträge aus Bereichen wie Literatur, Film, Kabarett und Poetry Slam werden ergänzt durch Kurzbeiträge aus der Wissenschaft, die unterschiedliche Perspektiven der Analyse von Wortspielen aufzeigen. Der Band greift damit theoretische Fragen auf, die in den anderen Bänden der Buchreihe The Dynamics of Wordplay erörtert werden. Im Rahmen der Brückenschläge zwischen Wissenschaft und Praxis ergeben sich vielfältige Querverbindungen, und es zeigen sich übereinstimmende Beobachtungen wie auch sich wechselseitig ergänzende Perspektiven auf das Wortspiel in seiner Vielseitigkeit und Komplexität. What does wordplay teach us about the function of language and communication? What creative open spaces are used in wordplay, and what are the rules and limits that govern the game? The volume presents ideas of masters of wordplay from literature, film, cabaret, and poetry slams along with brief scientific analyses. The dialogue between theory and practice reveals the diverse complexity of language play.
Language --- Linguistics --- Literature: history & criticism --- Creativity. --- Language Art. --- Wordplay.
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Creativity is getting new attention in today's America--along the way revealing fault lines in U.S. culture. Surveys show people overwhelmingly seeing creativity as both a desirable trait and a work enhancement, yet most say they just aren't creative. Like beauty and wealth, creativity seems universally desired but insufficiently possessed. Businesses likewise see innovation as essential to productivity and growth, but can't bring themselves to risk new ideas. Even as one's "inner artist" is hyped by a booming self-help industry, creative education dwindles in U.S. schools. Anxious Creativity: When Imagination Fails examines this conceptual mess, while focusing on how America's current edginess dampens creativity in everyone. Written in an engaging and accessible style, Anxious Creativity draws on current ideas in the social sciences, economics, and the arts. Discussion centers on the knotty problem of reconciling the expressive potential in all people with the nation's tendency to reward only a few. Fortunately, there is some good news, as scientists, economists, and creative professionals have begun advocating new ways of sharing and collaboration. Building on these prospects, the book argues that America's innovation crisis demands a rethinking of individualism, competition, and the ways creativity is rewarded.
Creative ability --- Creativeness --- Creativity --- Ability --- Creation (Literary, artistic, etc.)
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human higher-order cognition --- critical thinking --- problem solving --- decision-making --- creativity --- Creative ability --- Créativité --- Creatividad --- Creativeness --- Creativity --- Ability --- Creation (Literary, artistic, etc.)
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With its emergence as a global power, China aspires to transform from "made in China" to "created in China". Mobilised as a crucial source for solid growth and "soft power," creativity has become part of the new China Dream. This anthology engages with the imperative of creativity by aligning it to three interrelated phenomena: boredom, shanzhai, and digitisation. How does creativity help mitigate boredom? Does boredom incubate creativity? How do shanzhai practices and the omnipresence of fake stuffs challenge notions of the original and authentic? Which spaces for expressions and contestations has China's fast-developing digital world of Weixin, Taobao, Youku and Internet Plus Policy opened up? Are new technologies serving old interests? Essays, dialogues, audio-visual documents and field notes, from thinkers, researchers, practitioners and policy-makers, contribute to explore, examine and problematize what is going on in China now, ultimately to tease out its implication to our understanding of "creativity".
China --- The arts: general issues --- Industrial / commercial art & design --- China. --- Creativity. --- boredom. --- digitisation. --- shanzhai.
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20 years of dispute over one and a half seconds of copied music? The dispute in the »Metal on Metal« (German: »Metall auf Metall«) case between the music group Kraftwerk and the composer Moses Pelham even occupied the European Court of Justice in 2019. It shows that copyright has become a socially contentious issue that has pushed its way out of the niche of the artistic sphere and into the everyday lives of almost everyone. This process has not gone unnoticed by academia, and yet academia is only just beginning to understand the implications and effects of this copyright expansion in more detail. Sociologist Georg Fischer provides the first empirical study of sampling in music that explicitly examines the impact of German copyright law on creative practice. He shows the abundance and diversity of creative circumvention strategies that have spread and taken root in the shadow of copyright law – and with which artists necessarily limit their own visibility as well as the aesthetic complexity and monetary exploitation of their works. 20 Jahre Streit um eineinhalb Sekunden kopierte Musik? Die Auseinandersetzung im Fall »Metall auf Metall« zwischen der Musikgruppe Kraftwerk und dem Komponisten Moses Pelham beschäftigte 2019 sogar den Europäischen Gerichtshof. Sie zeigt, dass das Urheberrecht zu einem gesellschaftlichen Streitthema geworden ist, das sich aus der Nische des künstlerischen Bereichs in den Alltag nahezu aller Menschen gedrängt hat. Dieser Prozess lief nicht unbemerkt von der Wissenschaft ab und dennoch ist diese gerade erst dabei, die Implikationen und Effekte dieser urheberrechtlichen Ausdehnung genauer zu verstehen. Der Soziologe Georg Fischer liefert die erste empirische Studie zum Sampling in der Musik, die explizit den Einfluss des deutschen Urheberrechts auf die kreative Praxis untersucht. Er zeigt die Fülle und Vielfalt an kreativen Umgehungsstrategien, die sich im Schatten des Urheberrechts ausgebreitet und verankert haben – und mit denen die Künstler_innen die eigene Sichtbarkeit sowie die ästhetische Komplexität und monetäre Verwertung ihrer Werke notgedrungen einschränken.
Copyright --- Music --- copyright --- sampling --- music industry --- Kraftwerk --- Moses Pelham --- intellectual property rights --- level of creativity
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Expression (Philosophy) --- Creative ability. --- Self-expression --- Philosophy --- Creativeness --- Creativity --- Ability --- Creation (Literary, artistic, etc.)
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The twenty-first century has witnessed a pervasive militarization of aesthetics with Western military institutions co-opting the creative worldmaking of art and merging it with the destructive forces of warfare. In Martial Aesthetics, Anders Engberg-Pedersen examines the origins of this unlikely merger, showing that today's creative warfare is merely the extension of a historical development that began long ago. Indeed, the emergence of martial aesthetics harkens back to a series of inventions, ideas, and debates in the eighteenth and early nineteenth century. Already then, military thinkers and inventors adopted ideas from the field of aesthetics about the nature, purpose, and force of art and retooled them into innovative military technologies and a new theory that conceptualized war not merely as a practical art, but as an aesthetic art form. This book shows how military discourses and early war media such as star charts, horoscopes, and the Prussian wargame were entangled with ideas of creativity, genius, and possible worlds in philosophy and aesthetic theory (by thinkers such as Leibniz, Baumgarten, Kant, and Schiller) in order to trace the emergence of martial aesthetics. Adopting an approach that is simultaneously historical and theoretical, Engberg-Pedersen presents a new frame for understanding war in the twenty-first century.
Aesthetics, Modern --- Aesthetics. --- Art. --- Creativity. --- Design. --- Media. --- Military Theory. --- Philosophy. --- Technology. --- War. --- Wargames.
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The book discusses how to include artificial intelligence (AI) systems in the early stages of the design process. Today designers need new tools capable of supporting them in dealing with the increasing project’s complexity and empowering their performances and capabilities. AI systems appear to be powerful means to enhance designers’ creativity. This assumption was tested in a workshop where sixteen participants collaborated with three AI systems throughout the creative phases of research, sketching, and color selection. Results show that designers can access a broader level of variance and inspiration while reducing the risk of fossilization by triggering lateral thinking through AI-generated data. Therefore, AI could significantly impact the creative phases of the design process if applied consciously. Being AI systems intelligent agents, the book treats the Human-AI collaboration as a collaboration between human agents, proposing a set of guidelines helpful to achieving an efficient partnership with the machine.
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Language and languages --- Creative teaching. --- Creativity (Linguistics) --- Study and teaching. --- Creative ability (Linguistics) --- Linguistic creativity --- Competence and performance (Linguistics) --- Linguistics --- Psycholinguistics --- Creative ability in teaching --- Teaching --- Language and languages Study and teaching --- Study and teaching --- Language and education --- Language schools
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