Narrow your search

Library

FARO (1)

KU Leuven (1)

LUCA School of Arts (1)

Odisee (1)

Thomas More Kempen (1)

Thomas More Mechelen (1)

UCLL (1)

UGent (1)

ULB (1)

ULiège (1)

More...

Resource type

book (1)


Language

English (1)


Year
From To Submit

2021 (1)

Listing 1 - 1 of 1
Sort by

Book
Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Authors: --- ---
ISBN: 1484271858 148427184X 1484273664 Year: 2021 Publisher: Berkeley, CA : Apress L. P.,

Loading...
Export citation

Choose an application

Bookmark

Abstract

"The digital version of this book is available now for free – with the print version following very soon!This Open Access book is a must-have for anyone interested in real-time rendering. Ray tracing is the holy grail of gaming graphics, simulating the physical behavior of light to bring real-time, cinematic-quality rendering to even the most visually intense games. Ray tracing is also a fundamental algorithm used for architecture applications, visualization, sound simulation, deep learning, and more.Ray Tracing Gems II is written by industry experts with a particular focus on ray tracing, and it offers a practical means to master the new capabilities of current and future GPUs with the latest graphics APIs.What You'll Learn:The latest ray tracing techniques for developing real-time applications in multiple domainsCase studies from developers and studios who have shipped products that use real-time ray tracing.Guidance, advice and best practices for rendering applications with various GPU-based ray tracing APIs (DirectX Raytracing, Vulkan Ray Tracing)High performance graphics for 3D graphics, virtual reality, animation, and moreWho This Book Is For:Game and graphics developers who are looking to leverage the latest hardware and software tools for real-time rendering and ray tracing to enhance their applications across a variety of disciplines."

Listing 1 - 1 of 1
Sort by