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Consumers have been increasingly involved in the innovation process in the last few decades, a major driving force of business success. This involvement is critically important for innovation, particularly in product development. However, consumers frequently cannot articulate exactly what they need, want, or like if they are asked directly. It is very difficult for consumers to articulate their needs and desires. Therefore, researchers have to use other means to understand their motivations. There are many arguments suggesting that focus groups cannot create a reliable direction for new product development (NPD) or message optimization. A solution for this problem lies in a systematic, structured and disciplined experimentation with consumers - presenting them with a set of experimentally-designed products or concepts and soliciting their preferences. It is much easier for consumers to choose a preferred option from a set of concepts. New technologies make it easier than ever to conduct complex experiments quickly and inexpensively. The expanded use of experimentation provides an opportunity to take innovation to a new level. Rule Developing Experimentation (RDE) is an increasingly popular, structured, consumer-based experimentation methodology. RDE works with prototypes, either physical prototypes, prototypes created out of language (concepts), or prototypes created out of visual stimuli (design and packaging). In business, RDE is used both to understand existing products, product categories and packages, as well as to create next generation offerings in the process of new product development (NPD). Rule Developing Experimentation: A Systematic Approach to Understand & Engineer the Consumer Mind explains RDE concepts, beginning from its origins, to novel consumer research techniques and covers applications relevant to a real market context. Readers are also introduced to the concept of Mind Genomicsʼ - a more holistic approach to gaining insight into the consumer mind.
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Product management --- New products --- Project management --- Management
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Food industry and trade --- Grocery trade --- New products --- Supermarkets --- Marketing. --- Marketing. --- Marketing. --- Marketing.
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Military research --- Defense industries --- New products. --- Technological innovations --- United States. --- United States. --- Planning. --- United States.
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Industrial design --- Design --- Design. --- Industrial design. --- Design, Industrial --- Mechanical drawing --- New products --- Creation (Literary, artistic, etc.) --- Industries
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If you design and develop products for people, this book is for you. The Persona Lifecycle addresses the "how? of creating effective personas and using those personas to design products that people love. It doesn't just describe the value of personas; it offers detailed techniques and tools related to planning, creating, communicating, and using personas to create great product designs. Moreover, it provides rich examples, samples, and illustrations to imitate and model. Perhaps most importantly, it positions personas not as a panacea, but as a method used to complement other user-centered des
productontwikkeling --- marketing --- industriële vormgeving --- ontwerpen --- Marketing --- Product strategy --- Industrial research. --- New products. --- Product management. --- Research, Industrial. --- Gestion. --- Product management.New products.Industrial research. --- Produits commerciaux. --- Produits nouveaux. --- Recherche industrielle. --- Product management --- New products --- Research, Industrial --- Commerce --- Business & Economics --- Marketing & Sales --- Contract research --- Industrial research --- New product development --- NPD (Marketing) --- Product development --- Products, New --- Brand management --- Management, Product --- Research --- Engineering experiment stations --- Inventions --- Technological innovations --- Commercial products --- Industrial design --- Management
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In the first decade of the 21st century product development in networks was predicted to be of ever-increasing importance to businesses of all sizes because of changes in markets, in technology, in networks, and in the competences of Businesses. The growth in new products’ share of businesses’ total turnover and earnings were increasing at an unprecedented speed. The entrepreneurial innovations and technological improvements had resulted in the increasingly fast development of new products and services. Businesses and industries in different countries became increasingly more linked and interdependent in networks with respect to materials, business operations and particularly product development to match the wants and needs of the global market environment to high speed product development. Businesses were therefore encountering increasingly dynamic market fragmentation, shrinking time in market, increasing product variety, demands of production to customer specifications, reduced product lifetimes, and globalization of production. Networks were vital because the competition is not business against business, but network against network. Networks are vital because an increasing part of product development was carried out in all types of networks containing physical, ICT, dynamic, and virtual networks. Speed and pressure on time in product development seemed to continue to increase because customer demands for new products seemed to continue to increase. However, a Business seldom possessed all needed competences, and managers saw product development based on networks as an important solution to meet the strong competition of the future global markets and the strong demand for innovation and innovativeness. The evolution of market demands and focus (required) on competencies of businesses could be characterized as a development from a focus on efficiency, to a focus on quality and flexibility, to a focus on speed and innovativeness. This was why it was interesting and important to research and discuss product development and especially to understand high speed product development of individualized products in fragile market segments. Consequently, findings and learning on aspects like enablers, management tools, technological tools, product development models, product development processes and network tools to speed new product development are presented in this book.
New products --- New product development --- NPD (Marketing) --- Product development --- Products, New --- Commercial products --- Industrial design --- Planning. --- Planning --- E-books --- Production and quality control management --- Information technology industries
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This book contains inspiring reflections that demonstrate how applied design research offers an inspiring and effective approach to combining the unique qualities of research and design. The book shows that the transdisciplinary approach is applicable in a multitude of sectors, ranging from healthcare, urban planning, circular economy, and the food industry. Arranged in five parts, the book is a mosaic of examples, experiences, and interpretations, giving different illustrative examples and describing different methods which makeup the characteristic of a mosaic in that each piece contributes to the whole, but none of the pieces contains all the information.
Human engineering. --- Industrial design. --- Design, Industrial --- Mechanical drawing --- New products --- Design --- Ergonomics --- Human factors in engineering design --- Bioengineering --- Environmental engineering --- Industrial engineering --- Human comfort --- Human-robot interaction
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Industrial design --- Engineering graphics --- Engineering graphics. --- Industrial design. --- engineering graphics --- computer graphics --- computer aided design --- industrial design --- descriptive geometry --- applied geometry and graphics --- Graphics, Engineering --- Geometry, Descriptive --- Mechanical drawing --- Design, Industrial --- New products --- Design --- Building design --- Technical drawing
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