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With machines mediating most of our cultural practices, and innovations, obsolescence and revivals constantly transforming our relation with images and sounds, media feel more unstable than ever. But was there ever a 'stable' moment in media history? Inventing Cinema proposes to approach this question through an archaeology and epistemology of media machines. The archaeology analyses them as archives of users' gestures, as well as of modes of perception. The epistemology reconstructs the problems that the machines' designers and users have strived to solve, and the network of concepts they have elaborated to understand these problems. Drawing on the philosophy of technology and anthropology, Inventing Cinema argues that networks of gestures, problems, perception and concepts are inscribed in vision machines, from the camera obscura to the stereoscope, the Cinématographe, and digital cinema. The invention of cinema is ultimately seen as an ongoing process irreducible to a single moment in history.
Cinematography --- Motion pictures --- Motion picture projection --- Digital cinematography. --- History. --- Equipment and supplies. --- Technique. --- Technological innovations.
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Computer animation. --- Digital cinematography. --- Cinematography --- Digital filmmaking --- Digital moviemaking --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Animation (Cinematography) --- Computer graphics --- Digital techniques
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With machines mediating most of our cultural practices, and innovations, obsolescence and revivals constantly transforming our relation with images and sounds, media feel more unstable than ever. But was there ever a 'stable' moment in media history? Inventing Cinema proposes to approach this question through an archaeology and epistemology of media machines. The archaeology analyses them as archives of users' gestures, as well as of modes of perception. The epistemology reconstructs the problems that the machines' designers and users have strived to solve, and the network of concepts they have elaborated to understand these problems. Drawing on the philosophy of technology and anthropology, Inventing Cinema argues that networks of gestures, problems, perception and concepts are inscribed in vision machines, from the camera obscura to the stereoscope, the Cinématographe, and digital cinema. The invention of cinema is ultimately seen as an ongoing process irreducible to a single moment in history.
Cinematography --- History. --- Motion pictures --- Motion picture projection --- Digital cinematography --- Projectors --- History --- Equipment and supplies --- Technique --- Technological innovations. --- Technique. --- Digital cinematography. --- Equipment and supplies. --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Mass media --- Performing arts --- Digital filmmaking --- Digital moviemaking --- Bioscope --- Moving-picture projection --- Projection, Motion picture --- Lantern projection --- History and criticism --- Digital techniques --- Film technology, media history, digital cinema, early cinema, media archaeology.
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In 'Dying in Full Detail' Jennifer Malkowski explores digital media's impact on one of documentary film's greatest taboos: the recording of death. Despite technological advances that allow for the easy creation and distribution of death footage, digital media often fail to live up to their promise to reveal the world in greater fidelity. Malkowski analyzes a wide range of death footage, from feature films about the terminally ill (Dying, Silverlake Life, Sick), to surreptitiously recorded suicides (The Bridge), to #BlackLivesMatter YouTube videos and their precursors. Contextualizing these recordings in the long history of attempts to capture the moment of death in American culture, Malkowski shows how digital media are unable to deliver death "in full detail," as its metaphysical truth remains beyond representation.
Documentary films --- Documentary mass media. --- Death in motion pictures. --- Digital cinematography --- Production and direction --- Moral and ethical aspects. --- Technique. --- Cinematography --- Digital filmmaking --- Digital moviemaking --- Motion pictures --- Mass media --- Documentaries, Motion picture --- Documentary videos --- Factual films --- Motion picture documentaries --- Moving-pictures, Documentary --- Documentary mass media --- Nonfiction films --- Actualities (Motion pictures) --- Digital techniques --- Media and Communications --- Suicide --- United States
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Running and Clicking examines how Future Narratives push against the confines of their medium: Studying Future Narratives in movies, interactive films, and other electronic media that allow for nodes, this volume demonstrates how the dividing line between film and game is progressively dissolved. Focused on traditional mass media, transitional media, and new media, it also touches on transmedial storytelling and virtual reality and offers a discussion of the political power of the imaginary and the twilight of Future Narratives in the post-human hegemony of the simulated real.
Motion pictures. --- Space and time in motion pictures. --- Narration (Rhetoric) --- Motion pictures and video games. --- Narration (Rhetoric). --- Motion pictures --- Motion pictures and video games --- Space and time in motion pictures --- Narrative (Rhetoric) --- Narrative writing --- Rhetoric --- Discourse analysis, Narrative --- Narratees (Rhetoric) --- Video games and motion pictures --- Video games --- Cinema --- Feature films --- Films --- Movies --- Moving-pictures --- Audio-visual materials --- Mass media --- Performing arts --- History and criticism --- Digital cinematography. --- Cinematography --- Digital filmmaking --- Digital moviemaking --- Digital techniques --- Game. --- Narrative. --- Play. --- Text.
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