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This title has been endorsed by Cambridge Assessment International Education. Help learners develop essential computing skills with an approach that uses real-life examples, reinforces key vocabulary and provides opportunities to learn, practise and apply throughout. - Encourage learners to become confident in working with information and ideas of their own and those of others with discussion tasks, as well as with What can you do? panels at the end of each unit for self-assessment. - Provide a clear pathway through the learning objectives with Practise tasks in each unit, as well as Go further and Challenge yourself! panels with questions designed to support differentiation. - Recap and activate learners' prior knowledge with Do you remember? activities and introduce new computing skills with Learn and Practise tasks. Contents How to use this book Term 1 Unit 1 Scratch MIT: Be a designer Unit 2 Be a data storyteller Unit 3 Computer storage Unit 4 Scratch MIT: Be a storyteller Term 2 Unit 5 Network devices and websites Unit 6 Scratch MIT: Be an animator Unit 7 Be a data engineer Unit 8 Micro:Bit Makecode: Be an innovator Term 3 Unit 9 Cellular networks and data packets Unit 10 Scratch MIT: Be a game developer Unit 11 Artificial intelligence Unit 12 iRobot Level 2: Be a problem solver Glossary.
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"As technology continues to evolve at a rapid pace, coding is increasingly becoming an invaluable skill for young learners. Scratch, which is the world's largest free coding community for kids, is designed to help students learn coding through fun activities such as making games and digital stories. This stimulating title features approachable text which explains how Scratch teaches coding by allowing users to drag and drop vibrant blocks to create exciting animations. The text is carefully written with middle elementary students in mind and is enhanced by sidebars, eye-catching photos, creative illustrations, and a helpful graphic organizer"--
Scratch (Computer program language) --- Computer programming
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Scratch is a unique programming language based in graphical interface, rather than written code, making it more accessible to younger users. This book provides a thorough history of Scratch and how it can be used to launch a career or simply an idea.
Scratch (Computer program language) --- Computer programming.
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This book serves as an introduction to computing and programming for primary school children, focusing on Scratch, a visual programming language. It provides educators with resources to teach programming effectively, emphasizing computational thinking and problem-solving skills. The book includes practical projects such as quizzes, games, and simulations, aiming to engage children in creative programming. The author, a seasoned educator in Information and Communication Technology, shares insights and methodologies from years of classroom experience. Intended for teachers, parents, and educators, it offers a comprehensive guide to integrating computing into the curriculum, encouraging children to join the information revolution.
Scratch (Computer program language) --- Computer programming.
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Scratch is an educational programming language that allows children to imagine, create, and share their own games, interactive stories, and music videos. In Super Scratch Adventure! , kids master programming fundamentals by making games inspired by arcade classics like Breakout and Pitfall. As they build and expand on their games, kids learn more than just an interface and buttons-they learn to think creatively and reason logically. Each chapter teaches readers how to program a new game, while referencing pop culture favorites like Harry Potter, Star Wars, and Indiana Jones. As kids work their
Video games --- Scratch (Computer program language) --- Programming.
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Code IT Primary Programming SeriesBasic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education. The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11. There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 2 explains how to think, program and debug exciting programming projects such as Maths Quiz, Music Algorithm to Music Code, Slug Trail Game, Selection Investigation and Teach Your Computer To Do Maths . It also outlines how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition and generalisation; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; and consolidate sequence and repetition in programming whilst introducing selection and variable use.
Scratch (Computer program language) --- Computer programming
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In this book, readers will learn the logic and technology behind coding with Scratch.
Scratch (Computer program language) --- Microcomputers --- Programming.
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Code IT Primary Programming SeriesBasic computer coding is now among the most important skills a child can have for their future. There are many programming languages designed specifically for children to begin their studies, but the Scratch programming language, already recognised in schools around the world, is widely considered as the ideal place to begin programming in early education.The highly successful Code-It series is a comprehensive guide to teaching Scratch to children in a classroom setting. It is designed for the UK-based KS2 curriculum but can easily be used to supplement other programming courses for children between the ages of 7 and 11.There are four pupil workbooks designed to work in conjunction with the Code-It teacher handbook. They provide structure and resources for the children, including optional homework activities to extend to learning outside the classroom. Workbook 3 explains how to think, program and debug exciting programming projects such as Counting Machine, Music Abstraction, Random Word, Coin Sorter, Crab Maze, Toilet Fan, Car Park Barrier and Angle Menu. It also explains how to use analytical computational thinking skills for algorithm design, algorithm evaluation, decomposition, generalisation and abstraction; extend resilience and problem solving through the computational doing skills of converting algorithm into code and debugging; expand pupils' knowledge of sequence, repetition, selection and variable use; introduce the basic use of a list; and program Lego models using Lego Wedo and Scratch.
Scratch (Computer program language) --- Computer programming
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Scratch (Computer program language) --- Computer games --- Programming
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"Are you the next great animator? All you need to create your own animated worlds is a computer connected to the Internet, a free Scratch account, and the fun projects you'll find inside the book! Follow simple steps to make your own characters, backgrounds, and actions."-- The easy way to start animating today! Creating Digital Animations is your ticket to learning animation! Learn how to animate your very own characters using Scratch?the free multimedia tool that lets you create interactive stories, games, and animations. Designed specifically for kids aged seven and up, this easy-to-follow, full-color guide introduces you to important game design concepts through three simple projects. Step-by-step instructions walk you through the four major phases of animation design, showing you how to turn your idea into a real animation with sound effects and more! You'll work just like the pros as you sketch out your main idea, add your own details, and develop a complete, workable character from scratch. If you're curious about coding, animation is the perfect place to start exploring. The Scratch platform doesn't require an actual programming language, but it gets you used to thinking like a programmer while you develop your very own animation. Short on rules but big on fun, this book is your friendly animation coach to get you started on the right foot. Use stick figures to design your characters' 'bones' Flesh out your design and animate movements Create scenes and background locations Add sound to take your animation to the next level Animation is fun! Building your own characters is exciting! And putting the finishing touches on your animation project shows you just how much you can learn while you play. Coding is a valuable skill that will serve you throughout school and beyond, and this book teaches you the basics in a way that leaves you hungry for more. Where will you take your new animation skills next? Creating Digital Animations takes you on the first steps of your journey to wherever you want to go!
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