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Trolls for Trump', virtual rape, fake news - social media discourse, including forms of virtual and real violence, has become a formidable, yet elusive, political force. What characterizes online vitriol? How do we understand the narratives generated, and also address their real-world - even life-and-death - impact? How can hatred, bullying, and dehumanization on social media platforms be addressed and countered in a post-truth world? This book unpicks discourses, metaphors, media dynamics, and framing on social media, to begin to answer these questions. Written for and by cultural and media studies scholars, journalists, political philosophers, digital communication professionals, activists and advocates, this book makes the connections between theoretical approaches from cultural and media studies and practical challenges and experiences 'from the field', providing insight into a rough medialandscape.
Trolls d'Internet. --- Medias sociaux. --- Menaces de violence. --- Intimidation sur Internet. --- Threats of violence. --- Social media. --- Online trolling. --- Cyberbullying. --- Online violence. --- social media. --- story-telling. --- trolling.
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"Today, social media offers an alternative broadcast and communication medium for nonprofit advocacy organizations. At the same time, social media has created a "noisy" environment that renders it more difficult for nonprofits to make their voices heard. Operating in an information-saturated landscape, populated by an audience with limited attention, organizations are struggling to effectively grab and hold onto their supporters and the general public. In The Quest for Attention, Chao Guo and Gregory D. Saxton argue that "attention" is a key intermediate goal and an important resource for advocacy organizations to effectively promote their causes. Synthesizing research, including much of the authors' own, this book discusses the challenges, strategies, and consequences of attention advocacy as organizations work to bring awareness to their struggle, tighten ties with their communities, and mobilize constituents for collective action, both online and off"--
Nonprofit organizations --- Social media --- Political activity --- Social media. --- Associations sans but lucratif --- Médias sociaux --- Political activity. --- Activité politique. --- Médias sociaux. --- Nonprofit organizations - Political activity --- User-generated media --- Communication --- User-generated content --- Advocacy. --- Attention. --- Big Data. --- Data Science. --- Impact. --- Machine Learning. --- Nonprofit Organizations. --- Online-Offline. --- Social Media Capital. --- Social Media. --- Twitter. --- Médias sociaux. --- Activité politique.
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"The internet has become a principal venue for social interaction. Young people are growing up in a world surrounded by technology that could have only been imagined a generation ago. Social media have crafted a landscape that has made connection with others easy. Yet this rise has become a concern. So, what is happening here? Why is it so compelling to use social media? Why is it difficult to quit social media? What impact can social media have on teenagers, their education, and their well-being? Should we be worried? What can be done to help? Psychologist's Guide to Adolescents and Social Media aims to deliver a deeper understanding regarding the psychology of social media, both positive and negative. This guide is divided into four parts. The reader will be guided through the purposes and merits of social media, the unintended consequences of using social media, author conducted research exploring the experiences of adolescent-aged school children, and what can be done to help those struggling with the overuse of social media, including assessment resources."--Provided by publisher.
Social media --- Adolescent psychology. --- Psychological aspects. --- User-generated media --- Communication --- User-generated content --- Adolescence --- Teenagers --- Psychology --- Médias sociaux. --- Réseaux sociaux (Internet) --- Online social networks --- Online social networks. --- Social media. --- Médias sociaux. --- Réseaux sociaux (Internet)
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This book presents a comprehensive framework for disaster communication, with a main focus on earthquake-related communication, building on a previously fragmented, single-case study approach to analysing the role of social media during natural disasters.
Emergency communication systems. --- Earthquakes. --- Social media. --- User-generated media --- Communication --- User-generated content --- Quakes (Earthquakes) --- Earth movements --- Natural disasters --- Seismology --- Emergency warning systems --- Warning systems, Emergency --- Civil defense --- Disaster relief --- Telecommunication systems --- Médias sociaux. --- Systèmes de communication d'urgence. --- Séismes. --- Cell phones. --- Language Arts & Disciplines / Communication Studies. --- Communication studies. --- Cell telephones --- Cellphones --- Cellular phones --- Cellular radio --- Cellular telephones --- Mobile phones --- Mobiles (Telephones) --- Phones, Cell --- Telephones, Cell --- Wireless phones --- Radio --- Telephone --- Transmitter-receivers --- Médias sociaux --- Séismes --- Médias sociaux --- Systèmes de communication d'urgence. --- Séismes
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Many professionals in the Library and Information Services (LIS) area are using Web 2.0 to deliver content and reaching out to connect with library users. This book applies these technologies to help shape your own career development plan. Increased online connectivity has opened up new opportunities for professionals to network, learn and grow in their careers; in an online world, where many of us have a digital footprint already, new rules apply. This readable guide builds on the solid foundation of previous library career books. The social networking tools described will supplement the trad
Library science --- Information science --- Career development --- Job hunting --- Web 2.0. --- Online social networks. --- Social media. --- Bibliothéconomie --- Sciences de l'information --- Plan de carrière --- Recherche d'emploi --- Web 2.0 --- Réseautage personnel (Informatique) --- Médias sociaux --- Vocational guidance --- Orientation professionnelle --- Bibliothéconomie --- Plan de carrière --- Réseautage personnel (Informatique) --- Médias sociaux --- Librarianship --- Library economy --- World Wide Web --- Bibliography --- Documentation --- Communication --- Information literacy
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Social media technologies can help connect local communities to the wider world. Local Community in the Era of Social Media Technologies introduces the experience of bringing a local community to the world. This book, with the model of Santa Cruz County, California, develops a truly global approach to the subject.
Social media. --- Libraries and community. --- Online social networks --- Médias sociaux --- Relations bibliothèque-collectivité --- Réseautage personnel (Informatique) dans les bibliothèques --- Library applications. --- Online social networks -- Library applications. --- Social media --- Libraries and community --- Social Sciences --- Library & Information Science --- Library applications --- Médias sociaux --- Relations bibliothèque-collectivité --- Réseautage personnel (Informatique) dans les bibliothèques --- Community and libraries --- Communities --- User-generated media --- Communication --- User-generated content
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Praktische gids voor ondernemers en marketeers
e-commerce --- Médias sociaux --- Social media --- digitale marketing --- marketingplannen --- 658.8:004 --- Marketing. Verkoop, sales. Distributie - Informatica --- Interactieve marketing --- Marketingstrategieën --- Applied marketing --- marketingplan --- 369.1 --- e-marketing --- marketing --- Online marketing --- marketing, marktonderzoek, marktanalyse --- Internet marketing --- Handbooks, manuals, etc. --- Marketing --- Management --- PXL-Business 2014 --- marketingplanning
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Mass media --- Popular culture --- Social media --- Psychological aspects --- Psychological aspects. --- User-generated media --- Communication --- User-generated content --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Intellectual life --- Mass society --- Recreation --- Culture --- Mass communication --- Media, Mass --- Media, The --- Médias --- Culture populaire --- Médias sociaux --- Aspect psychologique
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The go-to guide to social media skills, now in an updated and revised Third Edition The Social Media Bible is comprehensive 700-plus page social media resource that will teach corporate, small business, and non-profit marketers strategies for using social media to reach their desired audiences with power messages and efficiency. This newly revised 3rd edition addresses technology updates to the iPad, apps, Foursquare, and other geotargeted networks. New case studies and company profiles provide practical examples of how businesses have successfully implemented these strategies.
Internet marketing. --- Social media --- Online social networks --- Electronic commerce. --- Marketing sur Internet --- Médias sociaux --- Réseautage personnel (Informatique) --- Commerce électronique --- Economic aspects. --- Aspect économique --- Business. --- BUSINESS & ECONOMICS --- E-Commerce --- Internet Marketing. --- Mail Order. --- Marketing --- Direct. --- Multilevel. --- Telemarketing. --- Business & economics --- E-commerce --- Mail order. --- Médias sociaux --- Réseautage personnel (Informatique) --- Commerce électronique --- Aspect économique --- Internet marketing --- Online social networks - Economic aspects. --- Online social networks -- Economic aspects. --- Social media - Economic aspects. --- Social media -- Economic aspects.
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In Playful Identities, eighteen scholars examine the increasing role of digital media technologies in identity construction through play. Going beyond computer games, this interdisciplinary collection argues that present-day play and games are not only appropriate metaphors for capturing postmodern human identities, but are in fact the means by which people create their identity. From discussions of World of Warcraft and Foursquare to digital cartographies, the combined essays form a groundbreaking volume that features the most recent insights in play and game studies, media research, and identity studies.
Social Media --- Médias sociaux --- Médias --- Computer games. --- Video games -- Psychological aspects. --- Video games -- Social aspects. --- Computer games --- Video games --- Social Sciences --- Recreation & Sports --- Social aspects --- Psychological aspects --- #SBIB:309H103 --- #SBIB:309H040 --- #SBIB:309H17 --- 316.37 --- Application software --- Electronic games --- Social aspects. --- Psychological aspects. --- Mediatechnologie / ICT / digitale media: sociale en culturele aspecten --- Populaire cultuur algemeen --- Computer- en videogames --- Identiteit. Individu en maatschappij. Persoonlijkheid --- 316.37 Identiteit. Individu en maatschappij. Persoonlijkheid --- Computer games - Social aspects --- Computer games - Psychological aspects --- Video games - Social aspects --- Video games - Psychological aspects --- Internet games --- Television games --- Videogames --- Games --- digital media --- play --- huizinga --- identity --- homo ludens --- history --- European history --- Casual game --- Foursquare City Guide --- Mobile phone --- Video games.
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