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"A multi-media artist and noted musician explores the value of improvisation in art, work, and relationships, illustrating his insights with personal experiences and quotes from great thinkers, past and present"--
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Design for Emotion introduces you to the why, what, when, where and how of designing for emotion. Improve user connection, satisfaction and loyalty by incorporating emotion and personality into your design process. The conscious and unconscious origins of emotions are explained, while real-world examples show how the design you create affects the emotions of your users. This isn't just another design theory book - it's imminently practical. Design for Emotion introduces the A.C.T. Model (Attract/Converse/Transact) a tool for helping designers create designs that intent
Design --- Creation (Literary, artistic, etc.) --- Psychological aspects.
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"A peer-reviewed, open-access journal devoted to publishing research papers in all fields of design, including industrial design, visual communication design, interface design, animation and game design, architectural design, urban design, and other design related fields."
Design --- Periodicals. --- Périodiques --- Design. --- Creation (Literary, artistic, etc.) --- Industries
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Creative ability. --- Creativeness --- Creativity --- Ability --- Creation (Literary, artistic, etc.)
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Creativity is getting new attention in today's America--along the way revealing fault lines in U.S. culture. Surveys show people overwhelmingly seeing creativity as both a desirable trait and a work enhancement, yet most say they just aren't creative. Like beauty and wealth, creativity seems universally desired but insufficiently possessed. Businesses likewise see innovation as essential to productivity and growth, but can't bring themselves to risk new ideas. Even as one's "inner artist" is hyped by a booming self-help industry, creative education dwindles in U.S. schools. Anxious Creativity: When Imagination Fails examines this conceptual mess, while focusing on how America's current edginess dampens creativity in everyone. Written in an engaging and accessible style, Anxious Creativity draws on current ideas in the social sciences, economics, and the arts. Discussion centers on the knotty problem of reconciling the expressive potential in all people with the nation's tendency to reward only a few. Fortunately, there is some good news, as scientists, economists, and creative professionals have begun advocating new ways of sharing and collaboration. Building on these prospects, the book argues that America's innovation crisis demands a rethinking of individualism, competition, and the ways creativity is rewarded.
Creative ability --- Creativeness --- Creativity --- Ability --- Creation (Literary, artistic, etc.)
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Where does 'art' come from, and what is the 'meaning' of creativity? What inspires an artist in the middle phase of life and what value is placed on the pursuit of originality? Where do innovative ideas come from and how do they transmogrify into songs, art and stories? These are some of the questions posed in this ethnographic study, undertaken over three years and involving male and female musicians, artists and literary authors in the UK, some amateur and some professional but all dedicated to the invention of artistic legacy. This book sets out to understand the influences, spaces and routines of creative people experiencing midlife via an evocative exploration of biography, self-identity, inspiration, sociality, beliefs, emotion, career trajectory and life choices, and considered via in-situ observations of rehearsal, performance, exhibition, environment and working philosophy that contribute to the meaningful creation of novelty. While life experiences influence both the chosen and developed techniques of creating art and the art itself, artistic virtuosity is also arguably a conscious resistance to the banal securities of midlife in an age of inherent, perceived insecurity. Processes of creation, spaces of inspiration and the individualised value placed on artistic endeavour in uncertain times and at an uncertain time in life are understood via an original theory of the 'mezzanine', a sought-after in-between zone that abandons the ordinary and embraces an almost anarchic uncertainty where the promise of possibility and the pursuit of the delight of innovation provide an antidote to the banal 'everyday' and the routine expectancies of middle age.
Creative ability. --- Creation (Literary, artistic, etc.) --- Midlife crisis.
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This book comprises current, original, empirical studies of career-making in theatre, music, film, TV, visual arts, fashion design, and architecture from Asia, Europe, and North America. This format facilitates comparative analysis of central features of career-making within as well as across both specific industries and national contexts. The studies empirically and theoretically analyze issues such as career management, temporality, location, recognition processes, competition, uncertainty, gender, chance-arbitrariness, education-to-work transition, mediators, the 'individualization' of c
Cultural industries. --- Arts. --- Career development. --- Creation (Literary, artistic, etc.)
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Planning --- City planning and redevelopment law --- Creation (Literary, artistic, etc.) --- Executive ability --- Management --- Organization
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Everything you know about the future is wrong. Presumptive Design: Design Provocations for Innovation is for people “inventing the future: future products, services, companies, strategies and policies. It introduces a design-research method that shortens time to insights from months to days. Presumptive Design is a fundamentally agile approach to identifying your audiences’ key needs. Offering rapidly crafted artifacts, your teams collaborate with your customers to identify preferred and profitable elements of your desired outcome. Presumptive Design focuses on your users’ problem space, informing your business strategy, your project’s early stage definition, and your innovation pipeline. Comprising discussions of design theory with case studies and how-to’s, the book offers business leadership, management and innovators the benefits of design thinking and user experience in the context of early stage problem definition. Presumptive Design is an advanced technique and quick to use: within days of reading this book, your research and design teams can apply the approach to capture a risk-reduced view of your future. Provides actionable approaches to inform strategy and problem definition through design thinking Offers a design-based research method to complement existing market, ethnographic and customer research methods Demonstrates a powerful technique for identifying disruptive innovation early in the innovation pipeline by putting customers first Presents each concept with case studies and exploration of risk factors involved including warnings for situations in which the technique can be misapplied
Design --- Industrial design --- Social aspects. --- Research. --- Design, Industrial --- Mechanical drawing --- New products --- Creation (Literary, artistic, etc.)
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