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This book examines the cutting-edge concept of gamification in tourism. The chapters offer valuable insights and examples of best practice and address key issues of game mechanism and game design principles. This will be useful for students and researchers in tourism marketing, smart tourism and tourism futures, as well as industry practitioners.
Tourism industry --- Research methods --- Computer modelling and simulation
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This book aims to shed light on the use of various modelling tools and simulation techniques in the domains of tourism and hospitality. It offers an essential introduction to the most popular methods used for modelling and simulating systems and phenomena of interest, and an overview of these techniques and methods. The main concept of each technique and method is examined and case studies and links to free online tutorials and other helpful resources are provided. The volume aims to encourage students, researchers and practitioners in tourism and hospitality to enhance and enrich their toolbox in order to achieve a better and more profound knowledge of their field.
Tourism --- Hospitality industry --- System analysis. --- Mathematical models. --- Research --- Methodology. --- computer modelling. --- modelling and stimulation for tourism. --- modelling tools. --- network analysis. --- quantitative methods. --- stimulation techniques.
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