Listing 1 - 6 of 6 |
Sort by
|
Choose an application
"An up-close account from the world's first metaverse-embedded reporter. In Making a Metaverse That Matters: From Snow Crash & Second Life to A Virtual World Worth Fighting For, the celebrated author of The Making of Second Life and Game Design Secrets, Wagner James Au, delivers an engrossing exploration of how nascent metaverse platforms have already captured the imagination of millions. Featuring powerful stories and dozens of incisive interviews with insiders including Metaverse creator Neal Stephenson himself, the author uses his unique, grassroots-level perspective as the first reporter embedded in a metaverse platform"--
Metaverse. --- Second Life (Web site) --- Augmented reality. --- Minecraft (Game) --- Roblox (Computing Platform) --- Fortnite Battle Royale (Game) --- Stephenson, Neal. --- Facebook (Firm) --- COMPUTERS / Social Aspects --- BUSINESS & ECONOMICS / Industries / Computers & Information Technology --- BUSINESS & ECONOMICS / E-Commerce / Digital Marketing
Choose an application
How can the world's nearly 3 billion who live on 2 a day or less be lifted out of poverty? Paul Polak (bestselling author of Out of Poverty) and the organizations he has founded have pioneered methods that have already helped nearly 20 million of the world's poorest people to get out of poverty without charitable or government handouts. Now Polak teams with social entrepreneur and author Mal Warwick (bestselling author of Values-Driven Business) to reveal the keys for entrepreneurs, businesses, and others to replicate this success and expand its scale to include hundreds of millions of the po
Computers -- Social aspects. --- Poverty --- Social responsibility of business --- Industrial management --- Business & Economics --- Economic History --- Social aspects --- Poverty. --- Social responsibility of business. --- Social aspects. --- Business --- Corporate accountability --- Corporate responsibility --- Corporate social responsibility --- Corporations --- CSR (Corporate social responsibility) --- Industries --- Social responsibility, Corporate --- Social responsibility of industry --- Destitution --- Social responsibility --- Business ethics --- Issues management --- Wealth --- Basic needs --- Begging --- Poor --- Subsistence economy --- E-books
Choose an application
This book about America's romance with computer communication looks at the internet, not as harbinger of the future or the next big thing, but as an expression of the times. Streeter demonstrates that our ideas about what connected computers are for have been in constant flux since their invention. In the 1950's they were imagined as the means for fighting nuclear wars, in the 1960's as systems for bringing mathematical certainty to the messy complexity of social life, in the 1970's as countercultural playgrounds, in the 1980's as an icon for what's good about free markets, in the 1990's as a new frontier to be conquered and, by the late 1990's, as the transcendence of markets in an anarchist open source utopia. The Net Effect teases out how culture has influenced the construction of the internet and how the structure of the internet has played a role in cultures of social and political thought. It argues that the internet's real and imagined anarchic qualities are not a product of the technology alone, but of the historical peculiarities of how it emerged and was embraced. Finding several different traditions at work in the development of the internet—most uniquely, romanticism—Streeter demonstrates how the creation of technology is shot through with profoundly cultural forces—with the deep weight of the remembered past, and the pressures of shared passions made articulate.
Internet --- Information technology --- Computers --- Computers and civilization. --- Civilization and computers --- Civilization --- Social aspects. --- Computers and civilization --- Social aspects --- E-books --- Computers -- Social aspects. --- Information technology -- Social aspects. --- Internet -- Social aspects. --- Effect. --- construction. --- culture. --- cultures. --- influenced. --- internet. --- played. --- political. --- role. --- social. --- structure. --- teases. --- thought.
Choose an application
"The greatest trick the videogame industry ever pulled was convincing the world that videogames were games rather than a medium for making metagames. Elegantly defined as "games about games," metagames implicate a diverse range of practices that stray outside the boundaries and bend the rules: from technical glitches and forbidden strategies to Renaissance painting, algorithmic trading, professional sports, and the War on Terror. In Metagaming, Stephanie Boluk and Patrick LeMieux demonstrate how games always extend beyond the screen, and how modders, mappers, streamers, spectators, analysts, and artists are changing the way we play. Metagaming uncovers these alternative histories of play by exploring the strange experiences and unexpected effects that emerge in, on, around, and through videogames. Players puzzle through the problems of perspectival rendering in Portal, perform clandestine acts of electronic espionage in EVE Online, compete and commentate in Korean StarCraft, and speedrun The Legend of Zelda in record times (with or without the use of vision). Companies like Valve attempt to capture the metagame through international e-sports and online marketplaces while the corporate history of Super Mario Bros. is undermined by the endless levels of Infinite Mario, the frustrating pranks of Asshole Mario, and even Super Mario Clouds, a ROM hack exhibited at the Whitney Museum of American Art. One of the only books to include original software alongside each chapter, Metagaming transforms videogames from packaged products into instruments, equipment, tools, and toys for intervening in the sensory and political economies of everyday life. And although videogames conflate the creativity, criticality, and craft of play with the act of consumption, we don't simply play videogames--we make metagames"--
Jeux vidéo. --- Jeux vidéo --- Video games --- Video games industry --- Aspect social. --- Design. --- Social aspects. --- Social aspects --- SOCIAL SCIENCE / Popular Culture. --- COMPUTERS / Social Aspects / General. --- GAMES / Video & Electronic. --- Video game industry --- Electronic games industry --- Video games - Social aspects --- Video games industry - Social aspects --- Video games - Design --- Jeu vidéo --- Jeu --- Art vidéo --- Informatique appliquée --- Informatique graphique --- Computer games industry --- Internet games industry --- Electronic industries --- Toy industry --- Computer games --- Design --- Jeux vidéo. --- Jeux vidéo
Choose an application
A delayed train, a dip in the conversation, an early morning hour with no sleep—during these moments, do you feel an overwhelming urge to grab your BlackBerry? Do you know someone else who does? If the answer is yes, then look no further than this one-of-a-kind book… CrackBerry: True Tales of Blackberry Use and Abuse covers the phenomenon of “BlackBerry Addiction,” offering true-life accounts of BlackBerry dependence and mishaps. You'll find comfort and humor in the unbelievable tales of BlackBerry abuse and also learn some valuable tips along the way. The definitive guide to responsible BlackBerry use. How to tame and get the most out of your BlackBerry device BlackBerry etiquette guidelines This book offers a comprehensive "12 Step Plan" for BlackBerry users and abusers. It's a must have if you own a BlackBerry, and maybe it's the perfect gift for a friend who is showing signs of a BlackBerry addiction.
Information Technology --- Computer Science (Hardware & Networks) --- BlackBerry (Smartphone) -- Humor. --- BlackBerry (Smartphone) -- Social aspects. --- Pocket computers -- Social aspects. --- Smartphones -- Social aspects. --- Internet addiction --- Online etiquette --- Telephone etiquette --- BlackBerry (Smartphone) --- Smartphones --- Pocket computers --- Engineering & Applied Sciences --- Psychiatry --- Health & Biological Sciences --- Psychiatric Disorders, Individual --- Computer Science --- Social aspects --- Mobile computing. --- Compulsive behavior. --- Social aspects. --- Addictive behavior --- Behavior, Compulsive --- Compulsion (Psychology) --- BlackBerry (Computer) --- RIM BlackBerry (Smartphone) --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Impulse --- Psychology, Pathological --- Obsessive-compulsive disorder --- Electronic data processing --- Context-aware computing --- Portable computers --- Mobile Computing. --- Computer Applications. --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
Choose an application
This book predicts the decline of today's professions and introduces the people and systems that will replace them. In an internet-enhanced society, according to Richard Susskind and Daniel Susskind, we will neither need nor want doctors, teachers, accountants, architects, the clergy, consultants, lawyers, and many others, to work as they did in the 20th century.The Future of the Professions explains how increasingly capable technologies - from telepresence to artificial intelligence - will place the 'practical expertise' of the finest specialists at the fingertips of everyone, often at no or low cost and without face-to-face interaction.The authors challenge the 'grand bargain' - the arrangement that grants various monopolies to today's professionals. They argue that our current professions are antiquated, opaque and no longer affordable, and that the expertise of their best is enjoyed only by a few. In their place, they propose five new models for producing and distributing expertise in society.The book raises profound policy issues, not least about employment (they envisage a new generation of 'open-collared workers') and about control over online expertise (they warn of new 'gatekeepers') - in an era when machines become more capable than human beings at most tasks.With a new preface exploring recent critical developments, this updated edition builds on the authors' groundbreaking research into more than a dozen professions. Illustrated with numerous examples from each, this is the first book to assess and question the relevance of the professions in the 21st century.https://www.standaardboekhandel.be/p/the-future-of-the-professions-9780198841890
Professional employees - Effect of technological innovations on --- Computers - Social aspects --- Internet - Social aspects --- Professions --- Artificial intelligence - Social aspects --- Computers and civilization --- Technological innovations - Social aspects --- Computers and civilization. --- Civilization and computers --- Civilization --- computer. --- information technology. --- social situation. --- labour market. --- innovation. --- professional career. --- kariéra --- деловна кариера --- profesní kariéra --- postup v zaměstnání --- szakmai pályafutás --- carreira profissional --- carrière professionnelle --- ametialane karjäär --- karrierë profesionale --- beroepsloopbaan --- karriera professjonali --- carriera professionale --- profesionālā karjera --- profesijná kariéra --- profesionalna karijera --- poklicna pot --- karriereforløb --- urakehitys --- yrkeskarriär --- επαγγελματική σταδιοδρομία --- szakmai karrier --- kariera zawodowa --- carrera profesional --- pracovní dráha --- професионална кариера --- slí bheatha ghairmiúil --- carieră profesională --- beruflicher Werdegang --- profesinė karjera --- професионална каријера --- τεχνολογική καινοτομία --- teknologisk fornyelse --- industrielle Innovation --- technologische Innovation --- technológiai innováció --- inovação tecnológica --- innovación industrial --- innovación tecnológica --- risi industriale --- naujovė --- βιομηχανική καινοτομία --- technologische vernieuwing --- industrijska inovacija --- innovazione industriale --- tehnoloogiline innovatsioon --- priemyselná inovácia --- technologijos naujovė --- technologická inovácia --- innovation technologique --- teollinen innovaatio --- tehnoloģisks jauninājums --- fornyelse --- risi teknologjike --- inovație industrială --- teknisk innovation --- innovation industrielle --- teknologinen innovaatio --- teknologisk innovation --- industriell innovation --- technological innovation --- pramoninė naujovė --- industrial innovation --- технолошка иновација --- innovazione tecnologica --- průmyslová novinka --- tööstusinnovatsioon --- technická novinka --- tehnološka inovacija --- industriel innovation --- ipari innováció --- inovação industrial --- rūpniecisks jauninājums --- innovazione scientifica --- inovație tehnologică --- innovation --- innovaatio --- innovazione --- novinka --- inovație --- innovazzjoni --- иновация --- innovatsioon --- innowacja --- jaunievedums --- innovación --- vernieuwing --- καινοτομία --- inovácia --- inovação --- иновација --- nuálaíocht --- Innovation --- innováció --- risi --- inovacija --- työllisyystaso --- situação do emprego --- margadh saothair --- užimtumo padėtis --- επίπεδο απασχόλησης --- nivel punësimi --- mercado de trabajo --- úroveň zaměstnanosti --- työllisyystilanne --- employment level --- Beschäftigungsniveau --- tööhõive tase --- úroveň zamestnanosti --- situácia v zamestnanosti --- niveau d'emploi --- situation de l'emploi --- employment situation --- nivel de ocupare a forței de muncă --- situatë punësimi --- munkaerő-piaci helyzet --- beskæftigelsesmarked --- tööhõive olukord --- nodarbinātības līmenis --- werkgelegenheidsniveau --- Arbeitsmarktsituation --- стапка на вработеност --- nivel de empleo --- mercato dell'occupazione --- livello occupazionale --- κατάσταση της απασχόλησης --- Beschäftigungslage --- užimtumo lygis --- situación del empleo --- werkgelegenheidssituatie --- anställningsnivå --- foglalkoztatási szint --- beskæftigelsessituation --- situace v zaměstnanosti --- nível de emprego --- marché de l'emploi --- nodarbinātības stāvoklis --- situazione occupazionale --- anställningssituation --- beskæftigelsesniveau --- arbetsmarknad --- arbejdsmarked --- suq tax-xogħol --- tržište rada --- arbeidsmarkt --- пазар на работна сила --- Arbeitsmarkt --- αγορά της εργασίας --- pracovný trh --- тржиште рада --- mercato del lavoro --- trg dela --- пазар на труд --- margadh an tsaothair --- darba tirgus --- trh práce --- rynek pracy --- treg i punës --- marché du travail --- piața muncii --- mercado do trabalho --- työmarkkinat --- mercado laboral --- munkaerőpiac --- tööturg --- darbo rinka --- κοινωνικοί παράγοντες --- social aspect --- sociální aspekt --- sociaal aspect --- aspekt social --- sociální situace --- sociálny aspekt --- socialinis požiūris --- socialinis aspektas --- warunki socjalne --- posizione sociale --- κοινωνικές συνθήκες --- општествено случување --- sotsiaalne aspekt --- socijalno stanje --- szociális helyzet --- social aspekt --- sosiaalinen näkökulma --- aspetto sociale --- socialt aspekt --- aspeto social --- aspecto social --- aspect social --- sociālais aspekts --- општествен аспект --- društveno stanje --- sociální stav --- situation sociale --- warunki społeczne --- социално положение --- sitwazzjoni soċjali --- друштвене прилике --- situație socială --- társadalmi helyzet --- sociale situatie --- soziale Lage --- sotsiaalne olukord --- sosiaalinen tilanne --- sociálna situácia --- situación social --- socijalne prilike --- seasamh sóisialta --- situazione sociale --- social situation --- situatë shoqërore --- sociālā situācija --- socialno stanje --- situação social --- општествена состојба --- socialinė padėtis --- κοινωνική κατάσταση --- sidetehnoloogia --- communications technology --- teknologji komunikacioni --- Kommunikationstechnologie --- Information and communication technologies --- technologie de la communication --- výpočetní technika --- komunikačná technológia --- komunikācijas tehnoloģijas --- informacijos technologija --- tehnologia comunicațiilor --- komunikační technologie --- technique de l'information --- ryšių priemonių technologija --- телекомуникациска технологија --- επικοινωνιακή τεχνολογία --- tecnologia da comunicação --- комуникациска технологија --- viestintäteknologia --- ICT --- tecnologia delle telecomunicazioni --- tecnologia delle comunicazioni --- informační technika --- tecnología de la comunicación --- obavijesna tehnologija --- informationsteknologi --- kommunikationsteknologi --- communicatietechnologie --- τεχνική των πληροφοριών --- információs technológia --- Informationstechnologie --- informaatioteknologia --- teknologjia e informacionit --- teicneolaíocht faisnéise --- infotehnoloogia --- tecnología de la información --- informatietechnologie --- tecnologia da informação --- informačná technológia --- информационна технология --- teknoloġija tal-informazzjoni --- informācijas tehnoloģija --- technologie de l'information --- informační technologie --- tehnologia informației --- információtechnológia --- информатичка технологија --- информациона технологија --- informationsteknik --- τεχνολογία των πληροφοριών --- technologia informacyjna --- informacinė technologija --- tecnologia dell'informazione --- informacijska tehnologija --- miniskaitļotājs --- Hardware --- Rechner --- minikompiuteris --- ενδιάμεσος υπολογιστής --- elaboratore elettronico --- minidators --- minipočítač --- миникомпјутер --- сметач --- pientietokone --- mainframe --- computer --- mini-computer --- minikompjuter --- computadora electrónica --- edb-maskine --- miniordenador --- Η/Υ --- gegevensmateriaal --- minidatamat --- Kleinrechner --- miniarvuti --- kompjuter --- elektronhjerne --- minicalcolatore --- minicalculator --- minicomputer --- mini-ordinateur --- Minicomputer --- komputer --- kompjutor --- minidator --- dator --- calculator --- računalo --- kompiuteris --- computador --- datamat --- dators --- számítógép --- ríomhaire --- počítač --- calcolatore elettronico --- ordenador --- рачунар --- ordinateur --- ηλεκτρονικός υπολογιστής --- Computer --- arvuti --- tietokone --- компютър --- računalnik --- компјутер --- E-books --- Arbeidsmarkt --- Technologie --- Technologische vooruitgang --- Digitalisering --- COVID-19 --- Beroep --- Innovatie --- Maatschappelijke ontwikkeling --- Technology --- Forecasting. --- Social aspects. --- Cranio Mandibulaire Dysfunctie --- Professional employees --- Computers --- Internet --- Artificial intelligence --- Technological innovations
Listing 1 - 6 of 6 |
Sort by
|