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"Object-oriented modeling is a fast-growing area of modeling and simulation that provides a structured, computer-supported way of doing mathematical and equation-based modeling. Modelica is today’s most promising modeling language in that it effectively unifies and generalizes previous object-oriented modeling languages and provides a sound basis for the basic concepts.Principles of Object-Oriented Modeling and Simulation with Modelica 2.1 introduces the latest methods of object-oriented component-based system modeling and simulation, and provides a tutorial and reference for the latest version of Modelica complete with a comprehensive overview of application model libraries from many domains. Executable examples are included from many areas–physics, mechanics, electrical systems, thermodynamics, flow systems, computer science, concurrent and real-time processes, biology, ecology, chemistry, economy, etc. Designed for students, researchers, and engineers familiar with basic programming concepts, the text: • Introduces the concepts of physical modeling, object-oriented modeling, and component-based modeling. • Includes both visual and textual modeling/programming. • Provides a complete yet informal overview of the Modelica language. • Demonstrates modeling examples for a wide range of applications. • Acts as a reference guide for the most commonly used Modelica libraries. • Features the current version of Modelica 2.1 including some anticipated extentions. Its flexible format, comprehensive coverage of the field, and practical focus makes Principles of Object-Oriented Modeling and Simulation with Modelica 2.1 an indispensable teaching tool, a timely reference source for modeling and programming with Modelica, and a valuable hands-on guide for doing physical modeling in a broad range of application areas.Visit the book Web page www.mathcore.com/drmodelica for samples of executable models, teaching material, interactive tutorials, and recent updates of the book."--Provided by publisher.
Object-oriented methods (Computer science) --- Computer simulation. --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design --- Modelica. --- Computer simulation --- Engineering & Applied Sciences --- Computer Science --- Computer science. --- COMPUTERS --- Programming --- Object Oriented.
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Object-oriented methods (Computer science) --- UML (Computer science) --- Use cases (Systems engineering) --- software --- UML --- object-gericht programmeren --- Systems engineering --- Unified Modeling Language (Computer science) --- Computer software --- Modeling languages (Computer science) --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design --- Development --- Programming --- internet --- software engineering --- UML (unified modeling language) --- systeemontwikkeling (informatica)
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Programming --- object oriented analysis --- OOD (object oriented design) --- Object-oriented methods (Computer science) --- Computer software --- Méthode orientée object (Informatique) --- Logiciels --- Development. --- Développement --- #KVHA:Terminologie --- #KVHA:Ontologie --- #KVHA:Conceptmodellering --- #KVHA:Unified Modeling Language --- 681.3.02 --- 681.3.068 --- Object-oriented programming --- Systeemanalyse (Systeemontwerp) --- 681.3.06 --- Objectgeoriënteerd programmeren --- Programmeertalen : UML --- Software-ontwerp --- Objectgeoriënteerd programmeren. --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- System design --- Development of computer software --- Software development --- Development --- 004.4 --- 681.3*D15 --- 681.3*D15 Software: object-oriented programming --- Software: object-oriented programming
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This third edition again delivers a clear path for students and professionals to learn and apply object-oriented analysis and design. The first two editions of this book have achieved gross sales of more than 60,000 units through the domestic retail channel Timely and up-to-date; compliant with UML 2.0 and the latest trends in design patterns and object-oriented analysis and design More gold from one of the leading names in software engineering- Craig Larman! The mastery of object-oriented analysis and design (OOA/D) principles and concepts is critical for anyone seeking to create robust and maintainable object systems. This third edition presents a well-defined roadmap, so the reader can move along a step-by-step process from requirements gathering all the way to code generation. The author teaches the skill of OOA/D using the latest version of the industry standard modeling language (UML 2.0). He also allows the reader to learn and apply the popular concept of design patterns, and therefore helps readers accelerate their mastery of analysis and design. The author retains his thorough treatment of a single case study to help readers gain a big picture of successful software development. Once again, this book delivers, and furthers Craig Larman's name among software engineering luminaries.
Programming --- Computer architecture. Operating systems --- Object-georiënteerd programmeren --- objectgeoriënteerde systeemontwikkeling --- visuele modelleertalen --- computerarchitectuur --- 521 --- 525.1 --- Languages constructs: abstract data types concurrent programming structurescontrol structures coroutines (Programming languages) --- systeemanalyse, systeemontwerp, beheer en onderhoud van informatiesystemen --- Object-georiënteerd programmeren. --- 681.3*D33 Languages constructs: abstract data types concurrent programming structurescontrol structures coroutines (Programming languages) --- 681.3*D33 --- 681.3*D211 --- UML --- programmeertalen --- programmeren --- besturingssystemen --- systeemanalyse --- systeemontwerp --- informatica --- 525.5 --- infobib --- 681.3.06 --- Objectgeoriënteerd programmeren --- Programmeertalen : UML --- 681.3*D33 Languages constructs: abstract data types; concurrent programming structures;control structures; coroutines (Programming languages) --- Languages constructs: abstract data types; concurrent programming structures;control structures; coroutines (Programming languages) --- Software architectures: data abstractio, domain-specific architectures, information hiding, languages (e.g. description, interconnection, definition), patterns (e.g. client/server, pipeline, blackboard) --- C (informatica) --- object oriented analysis --- UML (unified modeling language) --- Object-oriented methods (Computer science) --- System analysis --- System design --- UML (Computer science) --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- Unified Modeling Language (Computer science) --- Computer software --- Modeling languages (Computer science) --- Design, System --- Systems design --- Electronic data processing --- Network theory --- Systems analysis --- System theory --- Mathematical optimization --- Development --- Network analysis --- Network science --- System analysis. --- Object-oriented methods (Computer science). --- System design. --- UML (Computer science). --- 004.4 --- Informatica --- Programmeertalen --- Programmeren --- Systeemontwikkeling
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