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Book
Strategy : an introduction to game theory
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ISBN: 9780393929348 0393929345 Year: 2008 Publisher: New York, N.Y. Norton

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Introduction aux mathématiques discrètes
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ISBN: 228720010X 9782287200106 Year: 2004 Publisher: Paris Springer

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Games and decision making
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ISBN: 9780195126099 0195126092 Year: 2000 Publisher: New York Oxford university press

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Economic games and strategic behaviour: theory and application
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ISBN: 1858989051 9781858989051 Year: 1998 Publisher: Cheltenham Elgar

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Book
Théories des jeux et des contrats
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ISBN: 2326001257 9782326001251 Year: 2019 Publisher: Montreuil: Pearson,

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Ce manuel étudie les comportements stratégiques des agents économiques (consommateurs, entreprises, institutions publiques ou privées...). La première partie expose les outils de la théorie des jeux qui permettent l'analyse des interactions stratégiques non contractualisées. C'est le cas de situations où les acteurs ne s'engagent pas à l'avance sur leur comportement stratégique, comme par exemple sur un marché où des entreprises sont placées en concurrence (prix, quantité, qualité, innovation, investissement). De manière à couvrir un large spectre, le manuel présente les quatre principales configurations, étudiées en microéconomie, de jeux stratégiques non coopératifs : simultanés, séquentiels, répétés et bayésiens. La seconde partie présente les outils de la théorie des contrats qui permettent l'analyse des interactions où les acteurs s'engagent sur leur comportement stratégique au moyen d'un contrat. Une attention particulière est portée sur les situations d'asymétrie d'information, comme par exemple celles observées sur le marché de l'assurance ou le marché du travail. Le manuel présente les deux principaux types d'asymétrie d'information étudiés en microéconomie : sélection adverse et aléa moral. La particularité de cet ouvrage est d'aborder ces thèmes en mettant davantage l'accent sur le raisonnement économique que sur l'analyse mathématique. Il facilite l'apprentissage et la révision au moyen de nombreuses applications et de problèmes de synthèse


Book
A long-run collaboration on long-run games
Authors: ---
ISBN: 1282440985 9786612440984 9812818472 9789812818478 9789812818461 9812818464 9781282440982 6612440988 Year: 2009 Publisher: Singapore Hackensack, NJ World Scientific

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This book brings together the joint work of Drew Fudenberg and David Levine (through 2008) on the closely connected topics of repeated games and reputation effects, along with related papers on more general issues in game theory and dynamic games. The unified presentation highlights the recurring themes of their work.

Practical methods of optimization
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ISBN: 0471494631 9780471494638 9780471915478 Year: 2000 Publisher: New York, NY : John Wiley,

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Book
Rock, paper, scissors : game theory in everyday life
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ISBN: 9780465009381 0465009387 Year: 2008 Publisher: New York : Basic Books,

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The IgNobel Prize-winning author of How to Dunk a Doughnut draws on the science of game theory to explain how human beings cooperate in everyday life.

A course in game theory
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ISBN: 0262650401 0262150417 9780262150415 9780262650403 Year: 1994 Publisher: Cambridge, Mass. MIT


Book
Lectures in game theory for computer scientists
Authors: ---
ISBN: 9780521198660 9780511973468 9781139010276 1139010271 0511973462 0521198666 1107215153 1283099039 9786613099037 1139009753 1139007017 1139008129 1139009222 Year: 2011 Publisher: Cambridge New York Cambridge University Press

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Games provide mathematical models for interaction. Numerous tasks in computer science can be formulated in game-theoretic terms. This fresh and intuitive way of thinking through complex issues reveals underlying algorithmic questions and clarifies the relationships between different domains. This collection of lectures, by specialists in the field, provides an excellent introduction to various aspects of game theory relevant for applications in computer science that concern program design, synthesis, verification, testing and design of multi-agent or distributed systems. Originally devised for a Spring School organised by the GAMES Networking Programme in 2009, these lectures have since been revised and expanded, and range from tutorials concerning fundamental notions and methods to more advanced presentations of current research topics. This volume is a valuable guide to current research on game-based methods in computer science for undergraduate and graduate students. It will also interest researchers working in mathematical logic, computer science and game theory.

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