Listing 1 - 3 of 3 |
Sort by
|
Choose an application
somaesthetics --- aesthetics --- arts --- philosophy --- design research --- technology studies --- Aesthetics --- Human body (Philosophy) --- Physiological aspects --- Radio broadcasting Aesthetics --- Body, Human (Philosophy) --- Philosophy
Choose an application
"Explores images of torment and martyrdom that appeared in the German-speaking world in the late medieval period, tying them to premodern conceptualizations of individuality and selfhood"--
Violence --- Martyre --- Art médiéval --- Art, Medieval --- Dans l'art. --- Thèmes, motifs. --- Violence in art. --- Gothic painting. --- Gothic sculpture. --- courtly literature. --- gender. --- legal and juridical history. --- martyrdom. --- materiality. --- philosophy. --- response theory. --- rites of punishment. --- somaesthetics. --- theology. --- tortures. --- violence. --- visual culture.
Choose an application
Many sensors are currently available at prices lower than USD 100 and cover a wide range of biological signals: motion, muscle activity, heart rate, etc. Such low-cost sensors have metrological features allowing them to be used in everyday life and clinical applications, where gold-standard material is both too expensive and time-consuming to be used. The selected papers present current applications of low-cost sensors in domains such as physiotherapy, rehabilitation, and affective technologies. The results cover various aspects of low-cost sensor technology from hardware design to software optimization.
Technology: general issues --- inertial sensor --- gait --- validity --- functional calibration --- accuracy --- wearable electronic devices --- kinematics --- head rotation --- ecological research --- gait analysis --- characterization --- smart insole --- vertical ground reaction forces --- force sensitive resistors --- piezoelectric sensors --- sensor calibration --- heart rate --- photoplethysmography --- PPG --- time-domain --- wearable device --- concurrent validity --- outcome assessment --- feasibility --- rehabilitation --- data fusion --- MARG --- IMU --- eye tracker --- self-contained --- head motion measurement --- motor variability --- actigraphy --- triaxial accelerometers --- jumping --- human-computer interaction --- affective technologies --- interaction design --- biosensing --- actuation --- somaesthetics --- design toolkits --- serious videogames --- motion capture --- upper limbs --- physical rehabilitation --- telerehabilitation --- inertial sensors --- inertial measurement unit (IMU) --- state of the art --- inertial sensor measurement systems --- motion accuracy --- Baduanjin --- physical education --- physiotherapy --- e-health --- motion sensing --- wireless charging --- wireless connectivity --- low power --- trunk --- upper extremity --- compensation --- reaching --- Kinect --- video motion capture --- reliability --- inertial sensor --- gait --- validity --- functional calibration --- accuracy --- wearable electronic devices --- kinematics --- head rotation --- ecological research --- gait analysis --- characterization --- smart insole --- vertical ground reaction forces --- force sensitive resistors --- piezoelectric sensors --- sensor calibration --- heart rate --- photoplethysmography --- PPG --- time-domain --- wearable device --- concurrent validity --- outcome assessment --- feasibility --- rehabilitation --- data fusion --- MARG --- IMU --- eye tracker --- self-contained --- head motion measurement --- motor variability --- actigraphy --- triaxial accelerometers --- jumping --- human-computer interaction --- affective technologies --- interaction design --- biosensing --- actuation --- somaesthetics --- design toolkits --- serious videogames --- motion capture --- upper limbs --- physical rehabilitation --- telerehabilitation --- inertial sensors --- inertial measurement unit (IMU) --- state of the art --- inertial sensor measurement systems --- motion accuracy --- Baduanjin --- physical education --- physiotherapy --- e-health --- motion sensing --- wireless charging --- wireless connectivity --- low power --- trunk --- upper extremity --- compensation --- reaching --- Kinect --- video motion capture --- reliability
Listing 1 - 3 of 3 |
Sort by
|