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Book
Influences of the IEA Civic and Citizenship Education Studies : Practice, Policy, and Research Across Countries and Regions.
Authors: ---
ISBN: 3030711021 3030711013 Year: 2021 Publisher: Springer Nature

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This open access book identifies the multiple ways that IEA’s studies of civic and citizenship education have contributed to national and international educational discourse, research, policymaking, and practice. The IEA International Civic and Citizenship Education Study (ICCS), first conducted in 2009, was followed by a second cycle in 2016. The project was linked to the earlier IEA Civic Education Study (CIVED 1999, 2000). IEA’s ICCS remains the only large-scale international study dedicated to formal and informal civic and citizenship education in school. It continues to make substantial contributions to understanding the nature of the acquired civic knowledge, attitudes, and participatory skills. It also discusses in-depth how a wide range of countries prepare their young people for citizenship in changing political, social, and economic circumstances. The next cycle of ICCS is planned for 2022. In this book, more than 20 national representatives and international scholars from Europe, Latin America, Asia, and North America assess how the processes and findings of the 2009 and 2016 cycles of ICCS and CIVED 1999/2000 have been used to improve nations’ understanding of their students’ civic knowledge, beliefs, attitudes, current civic-related behaviors, and intentions for future participation in a comparative context. There are also chapters summarizing the secondary analysis of those studies’ results indicating their usefulness for educational improvement and reflecting on policy issues. The analyses and reflections in this book provide timely insight into international educational discourse, policy, practice, and research in an area of education that is becoming increasingly important for many societies.


Book
Digitalisierung in der Grundschule : Grundlagen, Gelingensbedingungen und didaktische Konzeptionen am Beispiel des Fach Sachunterrichts
Authors: ---
ISBN: 3781559386 3781524981 Year: 2022 Publisher: Bad Heilbrunn Verlag Julius Klinkhardt

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Using the example of the multi-perspectival subject of science education, the book shows the basics, conditions for success and didactic concepts of digitization in elementary school. It describes the various aspects of digitization in elementary schools and provides a sound basis for political, pedagogical and didactic discourse. The book focuses not only on fundamental theoretical considerations of digital education in science education, but also on selected aspects of individual support with and through digital media, as well as on concrete suggestions for action and implementation options for digitization in science education. In this sense, the book offers suggestions for theory, research and practice. Am Beispiel des vielperspektivisch angelegten Fachs Sachunterricht zeigt das Buch Grundlagen, Gelingensbedingungen und didaktische Konzeptionen der Digitalisierung in der Grundschule. Es beschreibt die verschiedenen Aspekte von Digitalisierung in der Grundschule und bietet eine fundierte Grundlage für politische, pädagogische und didaktische Diskurse. Im Mittelpunkt des Buchs stehen neben grundlegenden theoretischen Überlegungen zu Digitaler Bildung im Sachunterricht auch ausgewählte Aspekte der individuellen Förderung mit und durch digitale Medien sowie konkrete Handlungsvorschläge und Umsetzungsmöglichkeiten für Digitalisierung im Sachunterricht. In diesem Sinne bietet das Buch Anregungen für Theorie, Forschung und Praxis.


Book
Sustainable Tourism in the Social Media and Big Data Era
Authors: ---
Year: 2020 Publisher: Basel, Switzerland MDPI - Multidisciplinary Digital Publishing Institute

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• The aim of this Special Issue is to examine the current major topics concerning the use of social media and big data in sustainable tourism practices and to encourage interdisciplinary discussion among researchers regarding these issues. • This Special Issue covers all relevant areas of the debate, including 15 selected papers based on the following core ideas: smart tourism and big data, social media in the tourism industry, and online reviews and tourist behaviors. • This Special Issue discusses wide-ranging topics and research questions with regard to the smart tourism city, the impact of social media, online reviews, and tourist behaviors, and it represents a call to action for scholars to engage with broader social issues.

Keywords

Humanities --- Social interaction --- shared short-term rental --- sustainable tourism --- online reviews --- purchase decisions --- social networks --- social media --- Twitter --- tourism --- volunteered geographic information --- OpenStreetMap --- nighttime light remote sensing --- social media usage characteristics --- Big Five personality traits --- personality characteristics --- social characteristics --- information characteristics --- e-WOM --- trust --- brand equity --- brand awareness --- brand image --- topic modeling --- latent Dirichlet allocation --- tourism 4.0 --- online travel agency --- online review --- text analytics --- improve customer satisfaction --- inductive approach --- dimensions of interest --- era of big data --- cultural consensus --- cultural consonance --- online hotel reviews --- trustworthiness --- technology acceptance model --- Generation Y --- overtourism --- organization-public relationship --- place-visitor relationship --- crowdfunding --- consumption value --- inner innovativeness --- perceived risk --- the intention to visit festival --- oblique photography --- mobile applications --- musicals --- city branding --- SNSs --- orientation --- smart tourism city --- smart tourism --- smart city --- sustainable development --- COVID-19 --- tourist destinations --- destination image --- stakeholders --- rural tourism --- social networking service --- theory of planned behavior --- social media use --- graffiti --- text mining --- social network analysis --- travel reality variety program --- viewing motivation --- viewing satisfaction --- presence --- attitude toward tourism destination --- spatial variance --- multiscale GWR --- sharing economy --- Airbnb --- shared short-term rental --- sustainable tourism --- online reviews --- purchase decisions --- social networks --- social media --- Twitter --- tourism --- volunteered geographic information --- OpenStreetMap --- nighttime light remote sensing --- social media usage characteristics --- Big Five personality traits --- personality characteristics --- social characteristics --- information characteristics --- e-WOM --- trust --- brand equity --- brand awareness --- brand image --- topic modeling --- latent Dirichlet allocation --- tourism 4.0 --- online travel agency --- online review --- text analytics --- improve customer satisfaction --- inductive approach --- dimensions of interest --- era of big data --- cultural consensus --- cultural consonance --- online hotel reviews --- trustworthiness --- technology acceptance model --- Generation Y --- overtourism --- organization-public relationship --- place-visitor relationship --- crowdfunding --- consumption value --- inner innovativeness --- perceived risk --- the intention to visit festival --- oblique photography --- mobile applications --- musicals --- city branding --- SNSs --- orientation --- smart tourism city --- smart tourism --- smart city --- sustainable development --- COVID-19 --- tourist destinations --- destination image --- stakeholders --- rural tourism --- social networking service --- theory of planned behavior --- social media use --- graffiti --- text mining --- social network analysis --- travel reality variety program --- viewing motivation --- viewing satisfaction --- presence --- attitude toward tourism destination --- spatial variance --- multiscale GWR --- sharing economy --- Airbnb


Book
lern.medien.werk.statt. : Hochschullernwerkstätten in der Digitalität
Authors: --- --- --- --- --- et al.
ISBN: 3781559041 378152468X Year: 2021 Publisher: Bad Heilbrunn Verlag Julius Klinkhardt

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Der Band "lern.medien.werk.statt" widmet sich der Auseinandersetzung von Hochschullernwerkstätten über ihre unterschiedlichen Konzeptionen und ihrem differenten Selbstverständnis. Außerdem wird der Fokus explizit auf die Thematik Hochschullernwerkstätten und Digitalität gerichtet. Theoretische wie konzeptuelle Anschlussstellen der Diskurse um Lernwerkstätten und Medienbildung werden ebenso wie mögliche Unvereinbarkeiten eruiert, und versuchen folgende Fragen zu beantworten: • Wie können digitale Medien als Werkzeuge systematisch integriert werden, um das freie Ausprobieren in Lernwerkstätten zu unterstützen? • Wie können Medienbildung und insbesondere die Verwendung digitaler Medien sinnvoll in Lernwerkstattkonzepte integriert werden. • Wie gestaltet sich die Arbeit mit (digitalen) Medien in der Lernwerkstattpraxis konkret? Die Reihe "Lernen und Studieren in Lernwerkstätten - Impulse für Theorie und Praxis" wird herausgegeben von Barbara Müller-Naendrup, Hartmut Wedekind, Markus Peschel und Eva-Kristina Franz.

Keywords

Digitale Medien --- offene Lehr-Lernprozesse --- Hochschullernwerkstätten --- Digitalität --- Lernräume --- Lehr-Lern-Settings --- Medienlabor --- Lernwerkstattarbeit --- Medienhandeln --- Lernwerkstattkonzept --- Hochschuldidaktik --- Lernorte --- Medienpädagogik --- Lernwerkstatt --- Mediendidaktik --- Erfahrungsräume --- Didaktik --- Medienkompetenz --- Handlungsräume --- Hochschule, Lernwerkstatt, Hochschullehre, Hochschuldidaktik, Lehrerbildung, Lehrerausbildung, Professionalisierung, Digitale Medien, Digitalisierung, Lehramtsstudiengang, Lehramtsstudent, Lernprozess, Medienerziehung, Mediendidaktik, Medienpädagogik, Lernumgebung, Lernort, Frühpädagogik, Elementarbereich, Primarbereich, Didaktik, Fachdidaktik, Ä sthetische Erfahrung, Studiengang, Student, Online, Lernangebot, Grundschule, Reflexion , Medieneinsatz, Pädagogische Fachkraft, Projekt, Umfrage, Deutschland, Italien, Ã sterreich, Higher education institute, Learning workshop, Higher education lecturing, University lecturing, University teaching, University didactics, Teacher education, Teachers' training, Teacher training, Professionalization, Digitalization, Preservice Teacher Education, Student teachers, Learning process, Media education, Media didactics, Media pedagogics, Educational Environment, Learning environment, Educational setting, Early childhood education, Elementary education sector, Primary education, Primary level, Training method, Specialized didactics, Subject didactics, Channel of academic studies, Course of studies, Course of study, Male student, On line, Elementary School, Primary school, Primary school lower level, Deployment of media, Use of media, Project, Projects (Learning Activities), Germany, Italy, Austria


Book
Sachunterricht in der Informationsgesellschaft
Authors: --- --- --- ---
ISBN: 3781559351 3781524965 Year: 2022 Publisher: Bad Heilbrunn Verlag Julius Klinkhardt

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As part of the information and knowledge society, children and adults are both affected by and involved in the digital transformation. The extent to which information and knowledge can actually be accessed, used and shaped by everyone is a question of educational theory and subject didactics. Pupils, teachers, students and trainee teachers must be supported in opening up the possibilities and limits of the information society, in reflecting on them and in recognising and developing options for action, orientation and skills. In the present volume, subject matter teaching in the information society is examined from the perspectives of subject matter didactic reconstruction, media education and informatics education; the question of appropriate locations, media and technologies is also addressed, as are projects in university teacher training and perspective-related approaches. (DIPF/Orig.) Kinder wie Erwachsene als Teil der Informations- und Wissensgesellschaft sind zugleich Betroffene wie Beteiligte der digitalen Transformation. Inwieweit Informationen und Wissen tatsächlich für jeden zugänglich, nutzbar und gestaltbar sind, stellt eine bildungstheoretische sowie fachdidaktische Frage dar. Schüler*innen, Lehrer*innen, Studierende, Lehramtsanwärter*innen sind dabei zu unterstützen, sich Möglichkeiten und Grenzen der Informationsgesellschaft zu erschließen, diese zu reflektieren sowie Handlungs-, Orientierungsoptionen und -fähigkeiten zu erkennen und auszubilden. Im vorliegenden Band wird Sachunterricht in der Informationsgesellschaft aus den Blickwinkeln der sachunterrichtsdidaktischen Rekonstruktion, der Medienbildung und der informatischen Bildung beleuchtet; die Frage nach entsprechenden Orten, Medien und Technologien werden ebenso thematisiert wie auch Projekte in der universitären Lehrerbildung als auch perspektivenbezogene Zugangsweisen. (DIPF/Orig.)

Keywords

Primary & middle schools --- Sachunterricht, Informationsgesellschaft, Fachdidaktik, Medienpädagogik, Primarbereich, Elementarbereich, Medienkompetenz, Digitalisierung, Digitale Medien, Didaktische Rekonstruktion, Unterrichtsgestaltung, Ungleichheit, Flucht, Jugendlicher, Informatik, Digitaltechnik, Informatikunterricht, Mediendidaktik, Lehrerbildung, Lehrerausbildung, Lehramtsstudent, Lebenswelt, Außerschulischer Lernort, Gedenkstätte, Lernort, Geschichte , Reflexion , Bildung für nachhaltige Entwicklung, Lehrer, Einstellung , Aufgabenstellung, Lernplattform, Zeitzeuge, Historisches Lernen, Lehr-Lern-System, Hochschullehre, Selbstkonzept, Selbsteinschätzung, Lehr-Lern-Prozess, Denken, Politische Bildung, Video, Geografie, Projekt, Virtuelle Realität, Naturwissenschaftlicher Unterricht, Medieneinsatz, Empirische Forschung, Test, Rasch Analysis, Explorative Studie, Instruction in natural science subjects, Primary school science and social studies, Information society, Specialized didactics, Subject didactics, Media education, Media pedagogics, Primary education, Primary level, Elementary education sector, Media competence, Media skills, Digitalization, Flight, Running away, Adolescent, Computer science, Informatics, Computer science lessons, Computer studies, Teaching of computer science, Media didactics, Teacher education, Teachers' training, Teacher training, Student teachers, Memorial, Memorial place, Educational setting, History, Teacher, Task definition, Task setting, Higher education lecturing, University lecturing, University teaching, Self concept, Self-rating, Teaching-learning process, Reasoning, Thinking, Citizenship education, Civic education, Political education, Geography, Project, Projects (Learning Activities), Natural sciences lessons, Teaching of science, Deployment of media, Use of media, Empirical research


Book
Internet and Mobile Phone Addiction. Health and Educational Effects
Author:
Year: 2019 Publisher: MDPI - Multidisciplinary Digital Publishing Institute

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Internet use-related addiction problems (e.g., Internet addiction, problem mobile phone use, problem gaming, and social networking) have been defined according to the same core element: the addictive symptomatology presented by individuals who excessively and problematically behave using the technology. Online activity is the most important factor in their lives, causing them the loss of control by stress and difficulties in managing at least one aspect of their daily life, affecting users’ wellbeing and health. In 2018, Gaming Disorder was included as a mental disease in the 11th Revision of the International Classification of Diseases by the World Health Organization. In 2013, the American Psychiatric Association requested additional research on Internet Gaming Disorder. The papers contained in this e-Book provide unique and original perspectives on the concept, development, and early detection of the prevention of these health problems. They are diverse in the nature of the problems they deal with, methodologies, populations, cultures, and contain insights and a clear indication of the impact of individual, social, and environmental factors on Internet use-related addiction problems. The e-Book illustrates recent progress in the evolution of research, with great emphasis on gaming and smartphone problems, signaling areas in which research would be useful, even cross-culturally.

Keywords

phubbing --- CERM --- smartphone --- technological addictions --- CERI --- mobile phone use --- gambling --- teenagers --- behavioural addictions --- video-game addiction --- review --- suppression --- gaming disorder --- generalised versus specific problem Internet uses --- young children --- Internet Use Disorder --- measurement invariance --- immersion --- latent profile analysis --- adolescents --- emotional regulation --- deep approach to learning --- Behavioral Inhibition System/Behavioral Activation System (BIS/BAS) --- comorbid psychopathology --- adolescence --- smartphone use --- gender --- self-control --- internet gaming disorder --- personality traits --- expectancies --- prevalence --- screen addiction --- surface approach to learning --- Internet-use disorder --- expectations --- early childhood education --- stress --- smartphone addiction --- convergent design --- mobile phone addiction --- Symptom Checklist-90-Revised (SCL-90-R) --- mobile phone (or smartphone) use --- comorbidity --- Diagnostic and Statistical Manual for Mental Disorders (DSM-5) --- focus group --- emergent bilinguals --- psychometric testing --- approaches to learning --- problematic Internet use --- social networking --- commuting --- mixed methods research --- interpersonal relationships --- Internet gaming disorder --- self-efficacy --- Brief Self-Control Scale (BSCS) --- Internet literacy --- parenting --- Dickman Impulsivity Inventory-Short Version (DII) --- well-being --- problematic smartphone use --- coping strategies --- addiction --- anxiety --- cognitive distortion --- fear of missing out (FOMO) --- impulsivity --- survey --- propensity score --- game device usage pattern --- hostility --- young people --- cognitive reappraisal --- Internet addiction --- university students --- epidemiology --- problematic social media use (PSMU) --- personality --- behavioral addictions --- China --- cultural differences --- problematic mobile phone use --- mobile phone dependence --- interpersonal relations --- social media --- online social network --- Problematic Mobile Phone Use Questionnaire --- Internet Gaming Disorder --- IGD --- intergenerational language transmission --- internet addiction --- Problematic Mobile Phone Use --- pathological video-game use --- serial mediation --- depression --- time --- phubbing --- CERM --- smartphone --- technological addictions --- CERI --- mobile phone use --- gambling --- teenagers --- behavioural addictions --- video-game addiction --- review --- suppression --- gaming disorder --- generalised versus specific problem Internet uses --- young children --- Internet Use Disorder --- measurement invariance --- immersion --- latent profile analysis --- adolescents --- emotional regulation --- deep approach to learning --- Behavioral Inhibition System/Behavioral Activation System (BIS/BAS) --- comorbid psychopathology --- adolescence --- smartphone use --- gender --- self-control --- internet gaming disorder --- personality traits --- expectancies --- prevalence --- screen addiction --- surface approach to learning --- Internet-use disorder --- expectations --- early childhood education --- stress --- smartphone addiction --- convergent design --- mobile phone addiction --- Symptom Checklist-90-Revised (SCL-90-R) --- mobile phone (or smartphone) use --- comorbidity --- Diagnostic and Statistical Manual for Mental Disorders (DSM-5) --- focus group --- emergent bilinguals --- psychometric testing --- approaches to learning --- problematic Internet use --- social networking --- commuting --- mixed methods research --- interpersonal relationships --- Internet gaming disorder --- self-efficacy --- Brief Self-Control Scale (BSCS) --- Internet literacy --- parenting --- Dickman Impulsivity Inventory-Short Version (DII) --- well-being --- problematic smartphone use --- coping strategies --- addiction --- anxiety --- cognitive distortion --- fear of missing out (FOMO) --- impulsivity --- survey --- propensity score --- game device usage pattern --- hostility --- young people --- cognitive reappraisal --- Internet addiction --- university students --- epidemiology --- problematic social media use (PSMU) --- personality --- behavioral addictions --- China --- cultural differences --- problematic mobile phone use --- mobile phone dependence --- interpersonal relations --- social media --- online social network --- Problematic Mobile Phone Use Questionnaire --- Internet Gaming Disorder --- IGD --- intergenerational language transmission --- internet addiction --- Problematic Mobile Phone Use --- pathological video-game use --- serial mediation --- depression --- time


Book
Internet and Smartphone Use-Related Addiction Health Problems: Treatment, Education and Research
Author:
Year: 2021 Publisher: Basel, Switzerland MDPI - Multidisciplinary Digital Publishing Institute

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This Special Issue presents some of the main emerging research on technological topics of health and education approaches to Internet use-related problems, before and during the beginning of coronavirus disease 2019 (COVID-19). The objective is to provide an overview to facilitate a comprehensive and practical approach to these new trends to promote research, interventions, education, and prevention. It contains 40 papers, four reviews and thirty-five empirical papers and an editorial introducing everything in a rapid review format. Overall, the empirical ones are of a relational type, associating specific behavioral addictive problems with individual factors, and a few with contextual factors, generally in adult populations. Many have adapted scales to measure these problems, and a few cover experiments and mixed methods studies. The reviews tend to be about the concepts and measures of these problems, intervention options, and prevention. In summary, it seems that these are a global culture trend impacting health and educational domains. Internet use-related addiction problems have emerged in almost all societies, and strategies to cope with them are under development to offer solutions to these contemporary challenges, especially during the pandemic situation that has highlighted the global health problems that we have, and how to holistically tackle them.

Keywords

Humanities --- Social interaction --- smartphone use --- parental management --- scale validation --- attention deficit hyperactivity disorder (ADHD) --- smartphone addiction --- social media/messenger apps --- Facebook --- WhatsApp --- Internet addiction --- Internet use disorder --- smartphone use disorder --- internet gaming disorder --- stress --- resilience --- escape --- depression --- internet addiction --- PI --- EA --- self-identity --- social exclusion --- surveillance --- Facebook addiction --- online gambling --- self-exclusion --- responsible gambling --- comparative study --- poker --- public health model --- Internet game advertising --- accessibility --- environmental factors --- e-gambling --- e-gambling prevalence --- forms of e-gambling --- problem e-gambling --- problematic smartphone use --- pro-gamers --- Child Behavior Check List --- resting-state functional magnetic resonance imaging --- problematic pornography use --- internet pornography use --- problematic pornography consumption scale --- problematic pornography use scale --- the short internet addiction test adapted to online sexual activities --- problematic Internet use --- non-medical use of prescription drugs --- depressive symptoms --- adolescents --- anxiety --- mental well-being --- population-based study --- parental monitoring --- problematic mobile phone use --- escape motivation --- shyness --- cluster analysis --- video game --- video game addiction --- personality --- comorbidity --- Internet Gaming Disorder --- gaming disorder --- gaming addiction --- behavioral addiction --- Internet Gaming Disorder Scale-Short Form --- adolescent internet use --- excessive internet use --- family factors --- parenting styles --- gaming --- social media --- behavior addiction --- sleep quality --- psychological distress --- problematic use --- addiction --- Twitter --- psychopathology --- suicide --- suicide attempts --- intervention --- case management --- adolescence --- marketing --- unhook --- gamification --- social-networks-use disorder --- social media use --- social networking sites --- protective competences --- self-regulation --- social needs --- solution-focused group counseling --- college students --- scientific production --- bibliometric analysis --- scientific mapping --- internet --- Web of Science --- phone --- BMI percentile --- food addiction --- emotional eating --- impulsivity --- emotion regulation --- compulsive buying --- addictive shopping --- online shopping --- dissociation --- problematic usage of pornography --- manifesto --- problematic usage of the internet --- COST action network --- behavioural addiction research. --- generalized Internet addiction --- online gaming addiction --- online gambling addiction --- Europe --- policy option --- prevention --- public health --- confirmatory factor analysis --- Malay version --- medical student --- validation study --- smartphones --- self-perceived addiction --- ROC analysis --- cutoff point --- SPAI–Spain --- video games --- mixed methods research --- stakeholder engagement --- consensus development --- social networking --- body self-esteem --- personality traits --- fsQCA models --- problematic phone use --- pain --- dry eye --- quality of life --- recovery --- prognosis --- cohort --- college student --- distraction --- randomized controlled trial --- social media addiction --- autonomy need dissatisfaction --- boredom proneness --- mobile phone gaming --- multiple mediation --- university student --- MPPUSA --- internet addiction test --- university students --- Peruvian sample --- psychometric properties --- pathological Internet use --- Internet gaming disorder --- social networking site addiction --- problem drinking --- alcohol --- adolescent --- Internet problematic use --- Internet use-related addiction problems --- technologies --- education --- health --- treatment --- COVID-19 --- smartphone use --- parental management --- scale validation --- attention deficit hyperactivity disorder (ADHD) --- smartphone addiction --- social media/messenger apps --- Facebook --- WhatsApp --- Internet addiction --- Internet use disorder --- smartphone use disorder --- internet gaming disorder --- stress --- resilience --- escape --- depression --- internet addiction --- PI --- EA --- self-identity --- social exclusion --- surveillance --- Facebook addiction --- online gambling --- self-exclusion --- responsible gambling --- comparative study --- poker --- public health model --- Internet game advertising --- accessibility --- environmental factors --- e-gambling --- e-gambling prevalence --- forms of e-gambling --- problem e-gambling --- problematic smartphone use --- pro-gamers --- Child Behavior Check List --- resting-state functional magnetic resonance imaging --- problematic pornography use --- internet pornography use --- problematic pornography consumption scale --- problematic pornography use scale --- the short internet addiction test adapted to online sexual activities --- problematic Internet use --- non-medical use of prescription drugs --- depressive symptoms --- adolescents --- anxiety --- mental well-being --- population-based study --- parental monitoring --- problematic mobile phone use --- escape motivation --- shyness --- cluster analysis --- video game --- video game addiction --- personality --- comorbidity --- Internet Gaming Disorder --- gaming disorder --- gaming addiction --- behavioral addiction --- Internet Gaming Disorder Scale-Short Form --- adolescent internet use --- excessive internet use --- family factors --- parenting styles --- gaming --- social media --- behavior addiction --- sleep quality --- psychological distress --- problematic use --- addiction --- Twitter --- psychopathology --- suicide --- suicide attempts --- intervention --- case management --- adolescence --- marketing --- unhook --- gamification --- social-networks-use disorder --- social media use --- social networking sites --- protective competences --- self-regulation --- social needs --- solution-focused group counseling --- college students --- scientific production --- bibliometric analysis --- scientific mapping --- internet --- Web of Science --- phone --- BMI percentile --- food addiction --- emotional eating --- impulsivity --- emotion regulation --- compulsive buying --- addictive shopping --- online shopping --- dissociation --- problematic usage of pornography --- manifesto --- problematic usage of the internet --- COST action network --- behavioural addiction research. --- generalized Internet addiction --- online gaming addiction --- online gambling addiction --- Europe --- policy option --- prevention --- public health --- confirmatory factor analysis --- Malay version --- medical student --- validation study --- smartphones --- self-perceived addiction --- ROC analysis --- cutoff point --- SPAI–Spain --- video games --- mixed methods research --- stakeholder engagement --- consensus development --- social networking --- body self-esteem --- personality traits --- fsQCA models --- problematic phone use --- pain --- dry eye --- quality of life --- recovery --- prognosis --- cohort --- college student --- distraction --- randomized controlled trial --- social media addiction --- autonomy need dissatisfaction --- boredom proneness --- mobile phone gaming --- multiple mediation --- university student --- MPPUSA --- internet addiction test --- university students --- Peruvian sample --- psychometric properties --- pathological Internet use --- Internet gaming disorder --- social networking site addiction --- problem drinking --- alcohol --- adolescent --- Internet problematic use --- Internet use-related addiction problems --- technologies --- education --- health --- treatment --- COVID-19

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