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Book
Principles of cognitive rehabilitation
Author:
ISBN: 9780443187513 9780443187506 0443187517 0443187509 Year: 2023 Publisher: London, England ; San Diego, California ; Cambridge, Massachusetts : Academic press,

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Abstract

Principles of Cognitive Rehabilitation is designed to familiarize readers with the deep-rooted principles of cognitive rehabilitation and cognitive training. Presenting a new comprehensive framework in cognitive rehabilitation for therapeutic, educational, and research purposes, this volume introduces five components that are introduced for cognitive rehabilitation, including primary principles, patient, practitioner, program, and process (5Ps). Detailing the developmental stages of a program will help readers understand the logistics of cognitive interventions and also help them to design and evaluate their own therapeutic interventions.


Book
Effects of game and game-like training on neurocognitive plasticity
Authors: --- --- ---
Year: 2016 Publisher: Frontiers Media SA

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Cognitive training is not always effective. This is also the case for the form of cognitive training that this Research Topic focuses on: prolonged performance on game-like cognitive tasks. The ultimate goal of this cognitive training is to improve ecologically-valid target functions. For example, cognitive training should help children with ADHD to stay focused at school, or help older adults to manage the complexity of daily life. However, so far this goal has proven too ambitious. Transfer from trained to non-trained tasks is not even guaranteed in a laboratory, so there is a strong need for understanding how, when and for how long cognitive training has effect. Which cognitive functions are amenable to game training, for whom, and how? Are there mediating factors for success, such as motivation, attention, or age? Are the improvements real, or can they be attributed to nonspecific factors, such as outcome expectancy or demand characteristics? Are there better strategies to improve cognitive functions through game training? This Research Topic of Frontiers in Human Neuroscience charts current insights in the determinants of success of game training.


Book
Cognitive and Brain Plasticity Induced by Physical Exercise, Cognitive Training, Video Games and Combined Interventions
Authors: --- ---
Year: 2018 Publisher: Frontiers Media SA

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The premise of neuroplasticity on enhancing cognitive functioning among healthy as well as cognitively impaired individuals across the lifespan, and the potential of harnessing these processes to prevent cognitive decline attract substantial scientific and public interest. Indeed, the systematic evidence base for cognitive training, video games, physical exercise and other forms of brain stimulation such as entrain brain activity is growing rapidly. This Research Topic (RT) focused on recent research conducted in the field of cognitive and brain plasticity induced by physical activity, different types of cognitive training, including computerized interventions, learning therapy, video games, and combined intervention approaches as well as other forms of brain stimulation that target brain activity, including electroencephalography and neurofeedback. It contains 49 contributions to the topic, including Original Research articles (37), Clinical Trials (2), Reviews (5), Mini Reviews (2), Hypothesis and Theory (1), and Corrections (2).


Book
Cognitive and Brain Aging: Interventions to Promote Well-Being in Old Age. Roadmap for Interventions Preventing Cognitive Aging
Authors: --- --- --- --- --- et al.
Year: 2020 Publisher: Frontiers Media SA

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Abstract

The field of cognitive aging has evolved from a focus on cataloging age-related declines of brain and mind in healthy older people to a focus on interventions aimed at limiting those declines. Intervention research has obtained convincing evidence of the cognitive benefits of aerobic exercise and working memory training. Recently interest has broadened to include interventions that consider the social and physical environment of the aged individual. Examples of this are investigations of training cognitive-motor integration, interventions to reduce loneliness, mindfulness training, and human factors-based approaches to cognitive deficits. Such approaches move beyond targeting specific abilities in isolation to consider more broadly the overall well-being of the healthy older person. In this Research Topic we call for both empirical and review papers that consider interventions aimed at reducing cognitive and brain aging but also approaches that consider older individuals (animal and human) in their physical and social environment.


Book
Advances in virtual agents and affective computing for the understanding and remediation of social cognitive disorders
Authors: --- --- ---
Year: 2016 Publisher: [Lausanne, Switzerland] : Frontiers Media SA,

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Recent advances in computer technologies and research now enable to simulate realistic social interaction thanks to the use of increasingly complex computer models. Virtual agents reproducing both human appearance and expressive behaviors are now available for supporting affective interactions with users. Two deeply intertwined fields of knowledge already benefit from such innovations concerning virtual agents and affective computing: psychiatry and social neurosciences. Indeed, these techniques offer a good compromise between reproducibility and ecological validity when designing paradigms that address complex issues such as human interaction, intersubjectivity or social behavior. Firstly, the use of virtual reality may boost research in the field of social neurosciences which requires naturalistic, although reproducible, experimental situations of increasing complexity. In the past recent years, many researches shed light on contextual effects that may influence social judgments/interactions and the related disorders. New techniques such as virtual expressive agents and computational models of emotions and social interaction offer new ways to address the issues of the social cues (e.g. facial expressions, bodily expressions, etc.) that are integrated by a person while he/she performs empathetic evaluation, mentalizing (theory of mind or mental state attribution), agency judgments, etc. Although its potential for psychological experimentation is obvious, no consensus on experimental methods in virtual interfaces has been reached yet. The almost infinite degrees of freedom of experimental paradigms make it difficult to rely on traditional designs. Indeed, interactive settings require taking into account the unpredictable and even chaotic dynamics that arise from multiple agent interactions. Secondly, considering the therapeutic use of virtual agents or affective computing technologies, the main asset of these techniques relies on the possibility to reproduce interactive social situations without the threatening or distressing consequences of such situations in the real world. For instance, cognitive rehabilitation is already investigated with schizophrenic and autistic participants within virtual immersive environments. It appears that theoretical insights and experimental data are necessary to address the issues of effectiveness, acceptability, motivation, and to better integrate these innovations within integrated remediation programs. Keeping in mind the very innovative nature of the fields described here, the aim of the present topic is to delineate the added value of expressive virtual agents and affective computing techniques for the experimentation on naturalistic social interactions and/or for the remediation of social cognition disorders.


Book
New Developments in Physical Education and Sport
Author:
Year: 2021 Publisher: Basel, Switzerland MDPI - Multidisciplinary Digital Publishing Institute

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Continuous professional development is of great importance if one is to develop quality professional work. This book contains some of the latest research advances related to the field of Physical Education and Sports. In today's globalized world, continuous and permanent education is necessary and essential to complement the initial training and previous experience. In this book, you can find a wide range of works focused on innovative teaching methodologies and psychological variables to take into account to improve classes and training. These studies on the most forward-looking technological advances in physical activity and sports are useful for those who seek to be up-to-date on this type of research. In addition, these studies will be useful to consult regarding current lifestyle, the creation of healthy habits, the promotion of physical activity in one’s free time, and the importance of leading an active life.

Keywords

Humanities --- Education --- teacher psychological control --- psychological need frustration --- emotional intelligence --- meta-cognitive strategies --- physical education --- misbehaviours --- adolescent --- teaching --- secondary school --- multilevel regression models --- enjoyment --- physical activity in nature --- outdoor education --- teenagers --- educational innovation --- digital learning --- experimentation --- learning impact --- didactic benefits --- primary and secondary education --- TGfU --- sport pedagogy --- technique-focused approaches --- tactical approaches --- children --- player development --- sport --- competition --- rules --- technique --- tactics --- self-determination theory --- intrinsic motivation --- basic psychological needs --- physical activity --- need support --- need satisfaction --- motivation --- physical activity promotion --- moral development --- ethical development --- fair play --- sporting behavior --- instructional models --- models-based practice --- skill-drill-game approaches --- curriculum and instruction --- older people --- quality of life --- exercise --- prevention --- falls --- tactical games approach --- direct instruction --- gender --- experience --- anger expression --- personality --- perfectionist efforts --- sports technology --- fitness tests --- schoolchildren --- warm-up --- sporting activities --- cognitive tasks --- inhibition --- working memory --- shifting --- engagement --- disaffection --- invariance --- Mexico --- virtual reality --- aging --- hippocampus --- neuropsychology --- body image --- education --- sustainable sports tourism --- sports for all --- MCDM --- Bayesian BWM --- rough DEMATEL --- Attitudinal Style --- initial teacher training --- teaching role --- transferability of learning --- sexual activity --- posture --- IOC --- kinematics --- WIMU --- perceptual training --- cognitive training --- decision-making --- volleyball --- referee --- referee-players interactions --- handball --- educational practice --- pedagogical function --- youth sport --- HRV --- endurance training --- training performance --- high level athletes --- VO2max --- running --- psychomotor performance --- functional evaluation --- human development --- righting skill --- rising from the floor --- floor-to-stand --- supine rise tasks --- prosocial behavior --- antisocial behavior --- primary school --- structural equation model --- trans-contextual education --- longitudinal design --- university students --- gymnastic skills --- autonomy support --- self-control --- performance --- heart rate variability --- high-level athletes --- maximal oxygen uptake --- satisfaction --- boredom --- secondary education --- teacher psychological control --- psychological need frustration --- emotional intelligence --- meta-cognitive strategies --- physical education --- misbehaviours --- adolescent --- teaching --- secondary school --- multilevel regression models --- enjoyment --- physical activity in nature --- outdoor education --- teenagers --- educational innovation --- digital learning --- experimentation --- learning impact --- didactic benefits --- primary and secondary education --- TGfU --- sport pedagogy --- technique-focused approaches --- tactical approaches --- children --- player development --- sport --- competition --- rules --- technique --- tactics --- self-determination theory --- intrinsic motivation --- basic psychological needs --- physical activity --- need support --- need satisfaction --- motivation --- physical activity promotion --- moral development --- ethical development --- fair play --- sporting behavior --- instructional models --- models-based practice --- skill-drill-game approaches --- curriculum and instruction --- older people --- quality of life --- exercise --- prevention --- falls --- tactical games approach --- direct instruction --- gender --- experience --- anger expression --- personality --- perfectionist efforts --- sports technology --- fitness tests --- schoolchildren --- warm-up --- sporting activities --- cognitive tasks --- inhibition --- working memory --- shifting --- engagement --- disaffection --- invariance --- Mexico --- virtual reality --- aging --- hippocampus --- neuropsychology --- body image --- education --- sustainable sports tourism --- sports for all --- MCDM --- Bayesian BWM --- rough DEMATEL --- Attitudinal Style --- initial teacher training --- teaching role --- transferability of learning --- sexual activity --- posture --- IOC --- kinematics --- WIMU --- perceptual training --- cognitive training --- decision-making --- volleyball --- referee --- referee-players interactions --- handball --- educational practice --- pedagogical function --- youth sport --- HRV --- endurance training --- training performance --- high level athletes --- VO2max --- running --- psychomotor performance --- functional evaluation --- human development --- righting skill --- rising from the floor --- floor-to-stand --- supine rise tasks --- prosocial behavior --- antisocial behavior --- primary school --- structural equation model --- trans-contextual education --- longitudinal design --- university students --- gymnastic skills --- autonomy support --- self-control --- performance --- heart rate variability --- high-level athletes --- maximal oxygen uptake --- satisfaction --- boredom --- secondary education

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