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A fascinating, eclectic analysis of the changing geographies of play in contemporary society
Computer games --- Games and technology. --- Social aspects. --- Social aspects --- Technology and games --- Technology --- Application software --- Electronic games --- Play --- Toys --- Amusements --- Children's paraphernalia --- Infants' supplies --- Miniature objects --- Recreations --- Recreation --- Games --- Technological innovations --- Internet games --- Television games --- Videogames --- toys --- wetenschap algemeen --- computer games --- cultuur and geschiedenis --- participatory cultures --- culture and history --- motion pictures --- film --- popular science --- many-to-many cultures --- Video games
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