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Hermeneutic phenomenology is a combination of theory, reflection and practice that interweaves vivid descriptions of lived experience (phenomenology) together with reflective interpretations of their meanings (hermeneutics). This method is popular among researchers in education, nursing and other caring and nurturing practices and professions. Practical and adaptable, it can be at the same time poetic and evocative. As this collection shows, hermeneutic phenomenology gives voice to everyday aspects of educational practice –particularly emotional, embodied and empathic moments– that may be all too easily overlooked in other research approaches. By explicating, illustrating and demonstrating hermeneutic phenomenology as a method for research in education specifically, this book offers an excellent resource for beginning as well as more advanced researchers.
Computer-assisted instruction -- Research. --- Educational technology -- Psychological aspects -- Research. --- Internet in education -- Research. --- Education --- Social Sciences --- Education - General --- Education. --- Phenomenology. --- Hermeneutics. --- Interpretation, Methodology of --- Children --- Education, Primitive --- Education of children --- Human resource development --- Instruction --- Pedagogy --- Schooling --- Students --- Youth --- Education, general. --- Civilization --- Learning and scholarship --- Mental discipline --- Schools --- Teaching --- Training --- Criticism --- Philosophy, Modern --- Philosophy.
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In the modern world we are surrounded by technology. Gadgets such as cell phones, portable computers, and electronic diaries accompany us throughout the day. But is this a good thing? Are we being served by these technological wonders, or have we become enslaved by them? Does constant availability via technology make us more efficient or more stressed? Is our ability to connect with others all over the world, day or night, making us more sociable or turning us into recluses in a virtual world? This book considers the impact of technology on the different spheres of our life - work, home, family and leisure - and assesses ways in which to build better communication between technology developers and society to ensure that technology enhances our lives and psychological well-being, rather than damaging them.
Technological innovations --- Technology --- Social aspects --- Psychological aspects --- Breakthroughs, Technological --- Innovations, Industrial --- Innovations, Technological --- Technical innovations --- Technological breakthroughs --- Technological change --- Creative ability in technology --- Inventions --- Domestication of technology --- Innovation relay centers --- Research, Industrial --- Technology transfer --- Social aspects. --- Psychological aspects. --- Health Sciences --- Psychiatry & Psychology --- Technological innovations - Social aspects --- Technological innovations - Psychological aspects --- Technology - Social aspects --- Technology - Psychological aspects
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Planning (firm) --- Technology --- Computer security --- Decision making --- Psychological aspects. --- Data processing. --- Social aspects. --- Computer privacy --- Computer system security --- Computer systems --- Computers --- Cyber security --- Cybersecurity --- Electronic digital computers --- Protection of computer systems --- Security of computer systems --- Data protection --- Security systems --- Hacking --- Protection --- Security measures --- Technology - Psychological aspects --- Computer security - Psychological aspects --- Computer security - Social aspects --- Decision making - Data processing
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Le tecnologie informatiche, grazie all’utilizzo di Internet, soprattutto negli ultimi anni, hanno assunto il ruolo del “dispositivo integrato di comunicazione sociale” potenzialmente in grado di esercitare azioni di condizionamento sull’uomo. Pertanto, anche la psicologia ha attinto dal settore IT, soprattutto per quanto concerne lo sviluppo e la sperimentazioni di tecnologie in grado di interagire con il sistema nervoso centrale umano. Ciò ha dato origine a un nuovo settore scientifico, meglio noto come “Psycho-Technology” Anche per questo motivo, la società moderna, ha risentito in maniera determinate di questo potente mezzo di comunicazione-informazione, che ha introdotto nuovi strumenti in grado di aggregare comunità diverse con l’intento di condividere idee e finalità specifiche. Le conseguenze possono essere molteplici e tutto lascia immaginare che il conflitto del futuro sarà combattuto con le informazioni, generando uno scenario conosciuto come Psychological Warfare.
Communication and technology. --- Human-computer interaction. --- Information technology -- Social aspects. --- Interpersonal relations. --- Social isolation. --- Social networks. --- Technology -- Psychological aspects. --- Technology -- Social aspects. --- Technology. --- Physical Sciences & Mathematics --- Sciences - General --- Technology --- Psychological aspects. --- Computer science. --- Application software. --- Communication. --- Neuropsychology. --- Computer Science. --- Computer Appl. in Social and Behavioral Sciences. --- Communication Studies. --- Social sciences --- Psychology, clinical. --- Data processing. --- Communication, Primitive --- Mass communication --- Sociology --- Neurophysiology --- Psychophysiology --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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Les techniques ne sont pas seulement des outils, ce sont des structures de la perception. Elles conditionnent la manière dont le monde nous apparaît et dont les phénomènes nous sont donnés. Depuis près d'un demi-siècle, les technologies numériques nous apportent des perceptions d'un monde inconnu. Ces êtres qui émergent de nos écrans et de nos interfaces bouleversent l'idée que nous nous faisons de ce qui est réel et nous ré-apprennent à percevoir. Quel est l'être des êtres numériques ? Que devient notre être-dans-le-monde à l'heure des êtres numériques ? Le temps est venu d'analyser «l'ontophanie numérique » dans toute sa complexité. La prétendue différence entre le réel et le virtuel n'existe pas et n'a jamais existé. Nous vivons dans un environnement hybride, à la fois numérique et non-numérique, en ligne et hors ligne, qu'il appartient aux designers de rendre habitable.
Information technology --- Human-computer interaction --- Communication --- Technology --- Perception --- Psychological aspects --- Technological innovations --- Philosophy --- Design interactif --- Nouvelles technologies de l'information et de la communication --- Philosophie de la technique --- Perception. --- Technologies de l'information et de la communication --- Interaction homme-machine (Informatique) --- Technologie --- Aspect psychologique --- Philosophie --- Design interactif. --- Technologies de l'information et de la communication. --- Philosophie de la technique. --- Information technology - Psychological aspects --- Communication - Technological innovations --- Technology - Philosophy
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La 4e de couverture indique : "La révolution numérique fonctionne comme une révélation numérique : elle nous fait découvrir que la question de l'être et celle de la technique sont une seule et même question. [...] Ce livre est une recherche philosophique. Il vise un renouvellement conceptuel dans l'analyse de la technique en général, et des technologies numériques en particulier. [...] Vingt années d'accoutumance quotidienne aux interfaces nous montrent que la dimension de la virtualité n'est qu'une parmi d'autres dans les expériences que nous vivons avec les appareils numériques." Nous avons besoin de nouveaux concepts, plus aptes à saisir la complexité réelle du phénomène numérique."
Information technology --- Human-computer interaction --- Communication --- Technology --- Perception (Philosophy) --- Virtual reality --- Digital media --- Psychological aspects --- Technological innovations --- Philosophy --- Technologies de l'information et de la communication --- Société numérique. --- Philosophie de la technique. --- Perception. --- Design interactif. --- Aspect psychologique. --- Société numérique --- Philosophie de la technique --- Perception --- Design interactif --- Information technology - Psychological aspects --- Communication - Technological innovations --- Technology - Philosophy --- Virtual reality - Philosophy --- Digital media - Philosophy --- Information technology - Philosophy
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The perception-action cycle is the circular flow of information that takes place between the organism and its environment in the course of a sensory-guided sequence of behavior towards a goal. Each action causes changes in the environment that are analyzed bottom-up through the perceptual hierarchy and lead to the processing of further action, and top-down through the executive hierarchy toward motor effectors. These actions cause new changes that are analyzed and lead to new action, and so the cycle continues. The Perception-Action cycle: Models, Architectures and Hardware book provides focused and easily accessible reviews of various aspects of the perception-action cycle. It is an unparalleled resource of information that will be an invaluable companion to anyone in constructing and developing models, algorithms, and hardware implementations of autonomous machines empowered with cognitive capabilities. The book is divided into three main parts. In the first part, leading computational neuroscientists present brain-inspired models of perception, attention, cognitive control, decision making, conflict resolution and monitoring, knowledge representation and reasoning, learning and memory, planning and action, and consciousness grounded in experimental data. In the second part, architectures, algorithms, and systems with cognitive capabilities and minimal guidance from the brain are discussed. These architectures, algorithms, and systems are inspired by cognitive science, computer vision, robotics, information theory, machine learning, computer agents, and artificial intelligence. In the third part, the analysis, design, and implementation of hardware systems with robust cognitive abilities from the areas of mechatronics, sensing technology, sensor fusion, smart sensor networks, control rules, controllability, stability, model/knowledge representation, and reasoning are discussed. About the Editors: Vassilis Cutsuridis is a Senior Research Scientist at the Center for Memory and Brain at Boston University, Boston, USA. Amir Hussain is a Reader in Computing Science in the Department of Computing Science and Mathematics at the University of Stirling, UK. John G. Taylor is an Emeritus Distinguished Professor of Mathematics in the Department of Mathematics at King’s College, London, UK.
Cognition in children. --- Education -- Effect of technological innovations on. --- Educational technology -- Psychological aspects. --- Learning, Psychology of. --- Neural networks (Computer science) --- Perceptual-motor processes --- Pattern Recognition, Automated --- Mathematical Concepts --- Psychological Phenomena and Processes --- Models, Biological --- Artificial Intelligence --- Phenomena and Processes --- Models, Theoretical --- Computing Methodologies --- Information Science --- Psychiatry and Psychology --- Investigative Techniques --- Analytical, Diagnostic and Therapeutic Techniques and Equipment --- Neural Networks (Computer) --- Models, Neurological --- Mental Processes --- Medicine --- Engineering & Applied Sciences --- Health & Biological Sciences --- Computer Science --- Neurology --- Computer algorithms. --- Information resources management. --- Corporations --- Information resource management --- Information systems management --- IRM (Information resources management) --- Information resources management --- Medicine. --- Neurosciences. --- Computers. --- Neurobiology. --- Biomedicine. --- Computation by Abstract Devices. --- Signal, Image and Speech Processing. --- Management --- Management information systems --- Algorithms --- Computer science. --- Neurosciences --- Informatics --- Science --- Neural sciences --- Neurological sciences --- Neuroscience --- Medical sciences --- Nervous system --- Signal processing. --- Image processing. --- Speech processing systems. --- Computational linguistics --- Electronic systems --- Information theory --- Modulation theory --- Oral communication --- Speech --- Telecommunication --- Singing voice synthesizers --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Processing, Signal --- Information measurement --- Signal theory (Telecommunication) --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace
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