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Das Erzahlen ist in allen Bereichen der Gesellschaft unentbehrlich, um etwas mitzuteilen, um auf andere einzuwirken, um Wirklichkeit zu erfassen. Seit dem vielberufenen "narrative turn" werden die faszinierenden Leistungen des Erzahlens intensiv erforscht. Das Handbuch enthalt rund funfzig Beitrage von Experten aus mehr als zwanzig verschiedenen wissenschaftlichen Disziplinen und bietet erstmals in deutscher Sprache einen breiten Uberblick uber Medien, Funktionen, soziale Felder und psychologische Voraussetzungen des Erzahlens von der Malerei bis zu Social Media, vom Tradieren bis zum Ratgeben, vom Journalismus bis zur Rechtsprechung, von der Entwicklung von Erzahlkompetenz bis zu kognitionspsychologischen Aspekten.
Narration (Rhetoric) --- Narration (Rhetoric). --- Storytelling --- Storytelling.
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Storytelling --- Music --- Storytelling --- Music --- Malaysia --- Malaysia
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Teaching --- Education --- Storytelling --- Education. --- Storytelling. --- Teaching. --- Ontario.
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Storytelling. --- Communication --- Methodology.
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"This book examines and illustrates the use of design principles, design thinking, and other empathy research techniques in university and public settings, to plan and ethically target socially-concerned transmedia stories and evaluate their success through user experience testing methods. All media industries continue to adjust to a dispersed, diverse, and dilettante mediascape where reaching a large global audience may be easy but communicating with a decisive and engaged public is more difficult. This challenge is arguably toughest for communicators who work to engage a public with reality rather than escape. The chapters in this volume outline the pedagogy and practice of design, empathy research methods for story development, transmedia logics for socially-concerned stories, development of community engagement and the embrace of collective narrative, art and science research collaboration, the role of mixed and virtual reality in prosocial communication, ethical audience targeting, and user experience testing for storytelling campaigns. Each broad topic includes case examples and full case studies of each stage in production. Offering a detailed exploration of a fast-emerging area, this book will be of great relevance to researchers and university teachers of socially-concerned transmedia storytelling in fields such as journalism, documentary filmmaking, education, and activism"--
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Narrative has been the subject of theoretical reflection and empirical investigation since Aristotle's Poetics. However, with the turn of the millennium, we are witnessing a real narrative turn in the humanities and social sciences. This volume aims to provide an overview of recent developments in the theoretical analysis of narrative, offering the reader a series of contributions that are organized along the following three theoretical-disciplinary axes: theories of narrative at the intersection of cognitive, evolutionary, and computational approaches; narrative theory and cognitive neuroscience; and narrative and storytelling as socio-communicative phenomena.
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The transmedia narrative is a format that will renew interest in reading and stories, and also allow innovation in various educational fields, if you know how to apply and combine with innovative teaching methodologies that support and encourage play. The transmedia narrative offers a new educational and communicative landscape in a society that is discovering the possibilities offered by platforms and new digital narrative formats. This book is written by creative authors and contains many examples of innovation through transmedia narrative.
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Have you ever wondered what makes storytelling and digital media a powerful combination? This edited volume examines the opportunities to think, do, and/or create jointly afforded by digital storytelling. The editors of this volume contend that digital storytelling and digital media can create spaces of empowerment and transformation by facilitating multiple kinds of border crossings and convergences involving groups of peoples, places, knowledge, methodologies, and teaching pedagogies. The book is unique in its inclusion of anthropologists and education practitioners and its emphasis on multiple subfields in anthropology. The contributors discuss digital storytelling in the context of educational programs, teaching anthropology, and ethnographic research involving a variety of populations and subjects that will appeal to researchers and practitioners engaged with qualitative methods and pedagogies that rely on media technology.
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Digital fiction has long been perceived as an experimental niche of electronic literature. Yet born-digital narratives thrive in mainstream culture, as communities of practice create and share digital fiction, filling in the gaps between the media they are given and the stories they seek. Neverending Stories explores the influences of literature and computing on digital fiction and how the practices and cultures of each have impacted who makes and plays digital fiction. Popular creativity emerges from subordinated groups often excluded from producing cultural resources, accepting the materials of capitalism and inverting them for their own carnivalesque uses. Popular digital fiction goes by many different names: webnovels, adventure games, visual novels, Twitter fiction, webcomics, Twine games, walking sims, alternate reality games, virtual reality films, interactive movies, enhanced books, transmedia universes, and many more. The book establishes digital fiction in a foundation of innovation, tracing its emergence in various guises around the world. It examines Infocom, whose commercial success with interactive fiction crumbled, in no small part, because of its failure to consider women as creators or consumers. It takes note of the brief flourish of commercial book apps and literary games. It connects practices of cognitive and conceptual interactivity, and textual multiplicity-dating to the origins of the print novel-to the feminine. It pushes into the technological future of narrative in immersive and mixed realities. It posits the transmedia franchises and the practices of fanfiction as examples of digital fiction that will continue indefinitely, regardless of academic notice or approval.
Hypertext fiction. --- Narration (Rhetoric) --- Storytelling in mass media. --- Digital storytelling.
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The aim of this book is to share a relatively loose collection of studies using digital whilst this is a book about higher education, there are important lessons for schooling.
Digital storytelling. --- Interactive multimedia --- Authorship.
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