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"So you’re the one getting this gift? Lucky you!Someone who knows you has visited the museum.They searched out things they thought you would care about, and they took photos and left messages for you.”This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation.The book reports on a three-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.
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“So you’re the one getting this gift? Lucky you! Someone who knows you has visited the museum. They searched out things they thought you would care about, and they took photos and left messages for you.” This is the welcoming message for the Gift app, designed to create a very personal museum visit. Hybrid Museum Experiences use new technologies to augment, expand or alter the physical experience of visiting the museum. They are designed to be experienced in close relation to the physical space and exhibit. In this book we discuss three forms of hybridity in museum experiences: incorporating the digital and the physical, creating social, yet personal and intimate experiences, and exploring ways to balance visitor participation and museum curation. The book reports on a three-year cross-disciplinary research project in which artists, design researchers and museum professionals have collaborated to create technology-mediated experiences that merge with the museum environment.
Museum techniques. --- ART / Museum Studies. --- Hybrid Design, Museums, User Experience, Human-Computer Interaction (HCI), Gifting. --- Applied museology --- Museography --- Museum practices --- Museums --- Museum studies --- Technique
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This eBook is a collection of articles from a Frontiers Research Topic. Frontiers Research Topics are very popular trademarks of the Frontiers Journals Series: they are collections of at least ten articles, all centered on a particular subject. With their unique mix of varied contributions from Original Research to Review Articles, Frontiers Research Topics unify the most influential researchers, the latest key findings and historical advances in a hot research area! Find out more on how to host your own Frontiers Research Topic or contribute to one as an author by contacting the Frontiers Editorial Office: frontiersin.org/about/contact
Science: general issues --- Psychology --- Positive technology --- Positive Psychology --- virtual reality --- augmented reality --- serious gaming --- User Experience Design --- Emotion Regulation --- awe --- Empathy --- cognitive enhancement
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This Open Access book offers an original interdisciplinary overview of the role of haptic feedback in musical interaction. Divided into two parts, part I examines the tactile aspects of music performance and perception, discussing how they affect user experience and performance in terms of usability, functionality and perceived quality of musical instruments. Part II presents engineering, computational, and design approaches and guidelines that have been applied to render and exploit haptic feedback in digital musical interfaces. Musical Haptics introduces an emerging field that brings together engineering, human-computer interaction, applied psychology, musical aesthetics, and music performance. The latter, defined as the complex system of sensory-motor interactions between musicians and their instruments, presents a well-defined framework in which to study basic psychophysical, perceptual, and biomechanical aspects of touch, all of which will inform the design of haptic musical interfaces. Tactile and proprioceptive cues enable embodied interaction and inform sophisticated control strategies that allow skilled musicians to achieve high performance and expressivity. The use of haptic feedback in digital musical interfaces is expected to enhance user experience and performance, improve accessibility for disabled persons, and provide an effective means for musical tuition and guidance.
Computer science. --- Music. --- User interfaces (Computer systems). --- Cognitive psychology. --- Computer Science. --- User Interfaces and Human Computer Interaction. --- Cognitive Psychology. --- Psychology, Cognitive --- Cognitive science --- Psychology --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Art music --- Art music, Western --- Classical music --- Musical compositions --- Musical works --- Serious music --- Western art music --- Western music (Western countries) --- Informatics --- Science --- Consciousness. --- Apperception --- Mind and body --- Perception --- Philosophy --- Spirit --- Self --- Haptic Musical Instruments --- User Experience --- Musical Performance --- Interface Design and Evaluation --- Haptic Psychophysics
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The truly world-wide reach of the Web has brought with it a new realisation of the enormous importance of usability and user interface design. In the last ten years, much has become understood about what works in search interfaces from a usability perspective, and what does not. Researchers and practitioners have developed a wide range of innovative interface ideas, but only the most broadly acceptable make their way into major web search engines. This book summarizes these developments, presenting the state of the art of search interface design, both in academic research and in deployment in commercial systems. Many books describe the algorithms behind search engines and information retrieval systems, but the unique focus of this book is specifically on the user interface. It will be welcomed by industry professionals who design systems that use search interfaces as well as graduate students and academic researchers who investigate information systems.
Information retrieval --- Information systems --- Web search engines. --- User interfaces (Computer systems) --- Human-computer interaction. --- Moteurs de recherche sur Internet --- Interfaces (Informatique) --- Interaction homme-machine (Informatique) --- EPUB-LIV-FT EPUB-ALPHA-S LIVCOMMU LIVINFOR LIBRE-B --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction --- Web searching --- World Wide Web searching --- Internet searching --- Search engines --- Web portals --- World Wide Web --- Subject access --- search --- information seeking --- user interfaces --- user experience --- interaction --- Agents, Search --- Engines, Search --- Search agents --- Electronic information resource searching --- Information filtering systems --- Design. --- Web search engines
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user experience --- user centred --- ux design --- urban design --- urban creativity --- built environment --- City planning --- Public spaces --- Sociology, Urban --- Street art --- Art, Street --- Art, Wall --- Wall art --- Art and society --- Mural painting and decoration --- Performance art --- Politics in art --- Graffiti --- Public places --- Social areas --- Urban public spaces --- Urban spaces --- Cities and towns --- Espaces publics --- Sociologie urbaine --- Art dans la rue --- Street art. --- Sociology, Urban. --- Public spaces. --- City planning. --- Civic planning --- Land use, Urban --- Model cities --- Redevelopment, Urban --- Slum clearance --- Town planning --- Urban design --- Urban development --- Urban planning --- Land use --- Planning --- Art, Municipal --- Civic improvement --- Regional planning --- Urban policy --- Urban renewal --- Urban sociology --- Government policy --- Management
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Smart Cities seek to optimize their systems by increasing integration through approaches such as increased interoperability, seamless system integration, and automation. Thus, they have the potential to deliver substantial efficiency gains and eliminate redundancy. To add to the complexity of the problem, the integration of systems for efficiency gains may compromise the resilience of an urban system. This all needs to be taken into consideration when thinking about Smart Cities. The transportation field must also apply the principles and concepts mentioned above. This cannot be understood without considering its links and effects on the other components of an urban system. New technologies allow for new means of travel to be built, and new business models allow for existing ones to be utilized. This Special Issue puts together papers with different focuses, but all of them tackle the topic of smart mobility.
Technology: general issues --- History of engineering & technology --- city logistics --- cargo bike --- cargo cycle --- simulation --- geometrical model --- shopping mall --- concentrated sets of delivery locations --- bike delivery --- big data --- flow clustering --- intelligent transportation systems --- multi-source data analyses --- spatio-temporal data analyses --- user experience --- multi-criteria decision-making --- AHP/TOPSIS hybrid approach --- optimal site selection --- GeoSpatial data --- smart cities --- fire rescue service --- housing estates --- swept paths --- digital model --- cooperative systems --- evaluation methodology --- telematics --- functional evaluation --- impact assessment --- user acceptance --- traffic control --- urban tunnel --- integration --- n/a
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Computational models provide intelligent environmental decision support systems to understand how human decisions are shaped by, and contribute to changes in, the environment. These models provide essential tools to tackle the important issues raised by climate change, including migrations and conflicts due to resource scarcity (e.g., water resources), while accounting for the necessity of co-managing ecosystems across a population of stakeholders with diverse goals. Such socio-environmental systems are characterized by their complexity, which is reflected by an abundance of open questions. This book explores several of these open questions, based on the contributions from over 50 authors. While several books account for methodological developments in modeling socio-environmental systems, our book is unique in combining case studies, methodological innovations, and a holistic approach to training the next generation of modelers. One chapter covers the ontological, epistemological, and ethical issues raised at the intersection of sustainability research and social simulation. In another chapter, we show that the benefits of simulations are not limited to managing complex eco-systems, as they can also serve an educational mission in teaching essential rules and thus improve systems thinking competencies in the broader population.
Technology: general issues --- goal frames --- restoration decision-making rules --- restoration decision-making processes --- mixed qualitative and quantitative data collection and analysis --- farmer stakeholders --- Central Malawi --- computer modeling --- human simulation --- social simulation --- sustainability --- development studies --- assemblage theory --- ontology --- epistemology --- ethics --- agent-based modeling --- housing markets --- Urban Shrinkage --- cities --- Detroit --- GIS --- agent-based model --- model development --- IoT sensors --- smart cities --- real-time data --- MARS --- simulation correction --- decision support systems --- urban planning --- multimodal travel --- human responses --- quantitative modeling --- water resources planning --- water availability --- water shortage --- drought --- Congo Basin --- Lake Chad --- climate change --- water --- migrations --- conflicts --- gender --- resilient development --- modeling --- hybrid modeling --- hybrid simulation --- usability --- high school education --- physics education --- user experience --- n/a
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health design --- healthcare --- medicine --- innovation --- patient --- Medical care --- Medicine --- Design --- Hospital buildings --- Design and construction --- Australia. --- healthcare --- patient experience --- user experience design --- ux healthcare --- ux health design --- Australian --- Hospitals --- Creation (Literary, artistic, etc.) --- Clinical sciences --- Medical profession --- Human biology --- Life sciences --- Medical sciences --- Pathology --- Physicians --- Delivery of health care --- Delivery of medical care --- Health care --- Health care delivery --- Health services --- Healthcare --- Medical and health care industry --- Medical services --- Personal health services --- Public health --- Construction --- Industries --- Ahitereiria --- Aostralia --- Ástralía --- ʻAukekulelia --- Austraalia --- Austraalia Ühendus --- Australian Government --- Australie --- Australien --- Australiese Gemenebes --- Aŭstralii͡ --- Australija --- Austrālijas Savienība --- Australijos Sandrauga --- Aŭstralio --- Australské společenstv --- Ausztrál Államszövetség --- Ausztrália --- Avstralii͡ --- Avstraliĭski sŭi͡uz --- Avstraliĭskiĭ Soi͡uz --- Avstraliĭskii͡at sŭi͡uz --- Avstralija --- Awstralia --- Awstralja --- Awstralya --- Aystralia --- Commonwealth of Australia --- Cymanwlad Awstralia --- Državna zaednica Avstralija --- Government of Australia --- Ḳehiliyat Osṭralyah --- Koinopoliteia tēs Aystralias --- Komanwel Australia --- Komonveltot na Avstralija --- Komonwelt sa Awstralya --- Komunaĵo de Aŭstralio --- Komunejo de Aŭstralio --- Kūmunwālth al-Usturāl --- Mancomunidad de Australia --- Mancomunitat d'Austràlia --- Negara Persemakmuran Australia --- New Holland --- Nova Hollandia --- Osṭralyah --- Ōsutoraria --- Persemakmuran Australia --- Samveldið Ástralía --- Usṭralyah --- Usturāliy --- Whakaminenga o Ahitereiria --- Patient-centered health care --- Medical care. --- Medicine. --- Design. --- Design and construction.
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Devoted to research and scholarship in design ergonomics, and Human-Computer Interaction design
ergonomics --- human-computer interaction --- design --- ergodesign --- Design --- Human engineering $2fast --- Human-computer interaction --- Periodicals --- Study and teaching --- Brazil --- human-computer interaction design --- user experience design --- ux design --- al-Barāzīl --- Barāzīl --- Brasil --- Brasile --- Brasilia --- Brasili --- Brasilien --- Brazili --- Brazili Federativlă Respubliki --- Brazilia --- Brazilii͡ --- Brazilii͡a Federativ Respublikaḣy --- Braziliya --- Braziliya Federativ Respublikası --- Brazilská federativní republika --- Brazylia --- Brésil --- Burajiru --- Federale Republiek van Brasili --- Federative Republic of Brazil --- Federativna republika Brazil --- Federativna republika Brazilii͡ --- Federat͡siėm Respublikė Brazil --- Fedėratyŭnai͡a Rėspublika Brazilii͡ --- Gweriniaeth Ffederal Brasil --- Pa-hsi --- Pa-se --- Pa-se Liân-pang Kiōng-hô-kok --- Pederatibong Republika sa Brasil --- Pindorama --- República Federal del Brasil --- Republica Federale di u Brasile --- Republica Federativa del Brazil --- República Federativa do Brasil --- Rèpublica fèdèrativa du Brèsil --- Republik Kevreel Brazil --- République fédérative du Brésil --- Tantasqa Republika Wrasil --- Tetã Pindorama --- Wrasil --- Human factors --- Facteurs humains --- Creation (Literary, artistic, etc.) --- Human-computer interaction. --- Human factors. --- Human factors in design --- Human engineering --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- User-centered system design --- User interfaces (Computer systems)
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