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This book introduces phenomenology to reveal how the atmosphere and relationships in the workplace are generated and how this affects creativity. In their daily work, people sometimes feel that "today's meeting was more exciting than expected" or that "everyone's motivation is down”. This unspoken workplace atmosphere has a significant impact on their work. But has enough thought been given to how this workplace atmosphere is created? Phenomenology reveals the basic structure of human relationships in the workplace. Are there any general rules that govern human interaction and the nature of relationships in that workplace? If these unspoken rules can be made explicit – clearly felt and spoken — people can work together to bring about a creative workplace in which individuals can maximize their abilities. The main point of the book is that human relationships are based on a two-layered structure: "emotional communication", which is rooted in human sensitivity and centers on sensation and emotion; and "verbal communication", which is based on shared intelligence and relies upon language and thought. The invisible layer of emotional communication is always at work as the foundation of verbal communication, creating what can be described as the "workplace atmosphere”. This book offers a new perspective on promoting creativity in the workplace by unraveling the principles behind the structure of workplace atmospheres.
Knowledge management. --- Strategic planning. --- Leadership. --- Space. --- Culture. --- Employees --- Psychology, Industrial. --- Phenomenology. --- Knowledge Management. --- Business Strategy and Leadership. --- Space and Place in Culture. --- Team Coaching. --- Organizational Psychology. --- Coaching of.
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Mentoring is often a crucial, yet informal part of an organization’s best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to successfully develop and deliver digital media projects across different types of settings. Many professionals working with teams in the digital media industry (games, web development, XR, IoT, mobile) are drawn to teaching others, but may not know how or where to start. Many might be a subject expert but may not have the structure and skills in place to be able to teach others effectively in workplace and institutional settings. This handbook will give professionals a guide on how to mentor junior designers, developers and other learners in formal and informal learning environments. Mentoring Digital Media Projects offers the right tools and strategies to use in digital media and emerging tech projects for you to better guide junior team members You will: Understand the difference between mentoring and teaching Design thinking strategies to better identify where, when and how you can help and mentor others Build mentoring pipelines, end-to end, especially in post-secondary learning environments Create emerging technology projects with teams.
Employees—Coaching of. --- Internet programming. --- School management and organization. --- School administration. --- Project management. --- Team Coaching. --- Web Development. --- Organization and Leadership. --- Project Management. --- Industrial project management --- Management --- Administration, Educational --- Educational administration --- Inspection of schools --- Operation policies, School --- Policies, School operation --- School administration --- School inspection --- School operation policies --- School organization --- Schools --- Education --- Organization --- Computer programming --- Inspection --- Management and organization --- Digital media --- Employees --- Study and teaching. --- Coaching of. --- Coaching in the workplace --- Coaching of employees --- Employee coaching --- Personal coaching --- Mentoring in business --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism
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Co-creation is a major trend in management, yet no one seems to truly know what it is. With numerous examples and a Q&A section, this book explains exactly what co-creation is and how it differs from other forms of collaboration. To do so, it covers three main topics: innovation, trust and commitment. With regard to the first, co-creation creates a sense of psychological security by treating all participants as equals, the most important prerequisite for finding innovative solutions. In terms of trust, co-creation builds on individual strengths. People who believe in each other’s abilities trust each other. Lastly, co-creation allows people to arrive at win-win solutions, which is the foundation for taking personal ownership. The book is intended for executives, HR and organizational managers, and those responsible for corporate transformation who want to implement co-creation in a very concrete way, as well as anyone interested in co-creation in general.
Technological innovations. --- Personnel management. --- Employees—Coaching of. --- Psychological consultation. --- Psychology, Industrial. --- Innovation and Technology Management. --- Human Resource Development. --- Team Coaching. --- Consulting. --- Work and Organizational Psychology. --- Business psychology --- Industrial psychology --- Psychotechnics --- Industrial engineering --- Personnel management --- Psychology, Applied --- Industrial psychologists --- Consultation, Psychological --- Mental health consultation --- Corporations --- Employment management --- Human resource management --- Human resources management --- Manpower utilization --- Personnel administration --- Management --- Public administration --- Employees --- Employment practices liability insurance --- Supervision of employees --- Breakthroughs, Technological --- Innovations, Industrial --- Innovations, Technological --- Technical innovations --- Technological breakthroughs --- Technological change --- Creative ability in technology --- Inventions --- Domestication of technology --- Innovation relay centers --- Research, Industrial --- Technology transfer --- Teams in the workplace. --- Groups, Work --- Team building in the workplace --- Team work in the workplace --- Teambuilding in the workplace --- Teams, Work --- Teamwork in the workplace --- Work groups --- Work teams --- Social groups --- Work environment
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The nature of product development is changing. The most successful innovations are those that come from teams of people who are exploring problems together. Teams that build meaningful releases of their products iteratively and incrementally are opening the door for early feedback so that decisions can be taken to persevere or pivot based on evidence. But how do you make the most out of a team’s different perspectives, experiences and ideas? How can you instill a collaborative mindset in a product development team? How do you find out if your product idea actually has any value? How can you truly understand people’s needs? Mastering Collaboration in a Product Team is a toolbox of proven techniques from the field for the whole product team to use together to find answers to these questions and more. It is filled with practical tools to maximize your team’s chances of success when developing products and services, from identifying opportunities, to the point of being able to confidently go into production. You will: Define people’s real problems and needs Collaboratively create innovative ideas Validate product/feature ideas quickly and cheaply as a team Explore a lightweight introduction to the techniques of modern product development .
New products. --- Teams in the workplace. --- Groups, Work --- Team building in the workplace --- Team work in the workplace --- Teambuilding in the workplace --- Teams, Work --- Teamwork in the workplace --- Work groups --- Work teams --- Social groups --- Work environment --- New product development --- NPD (Marketing) --- Product development --- Products, New --- Commercial products --- Industrial design --- User interfaces (Computer systems). --- Human-computer interaction. --- Interactive multimedia. --- Multimedia systems. --- Employees --- Strategic planning. --- Leadership. --- Industrial organization. --- User Interfaces and Human Computer Interaction. --- Media Design. --- Team Coaching. --- Business Strategy and Leadership. --- Organization. --- Coaching of. --- Industries --- Organization --- Industrial concentration --- Industrial management --- Industrial sociology --- Ability --- Command of troops --- Followership --- Goal setting (Strategic planning) --- Planning, Strategic --- Strategic intent (Strategic planning) --- Strategic management --- Planning --- Business planning --- Coaching in the workplace --- Coaching of employees --- Employee coaching --- Personal coaching --- Mentoring in business --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Hypermedia systems --- Interactive media --- Computer software --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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