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This is a pre-1923 historical reproduction that was curated for quality. Quality assurance was conducted on each of these books in an attempt to remove books with imperfections introduced by the digitization process. Though we have made best efforts - the books may have occasional errors that do not impede the reading experience. We believe this work is culturally important and have elected to bring the book back into print as part of our continuing commitment to the preservation of printed works worldwide. This text refers to the Bibliobazaar edition.
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Anthology. --- Novels
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The archaeology of the graphic novel does not shed light on the historical origins of the comic book; on the contrary, it tries to discover the conceptual genesis of this narrative form. If the research methodology is archaeological, in fact, the theoretical approach is the same as neuro-narratology, in the light of which four important stages are suggested. These stages define the comic novel as a "natural" literary genre, a mimesis of the process transposing reality into images and constituting the basis of thought. The figure of Rodolphe Töpffer is not excluded from this process. Thanks to his theories and his work, he leads us to hypothesize that the comic book was more "novelistic" at its origin than it is in its current forms: the path to the novel, then, would not be so much of an evolution, but rather a return to the origins.
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What is a comment? What does it mean to interpret a text? What are the skills and methods used by great masters such as Auerbach, Spitzer, Sontag, Segre, Adelia Noferi, Contini, Barthes and Raimondi in their dialogue with the ancient and new hermeneutic theories? What kind of relationship is established between message/text and commentator? What is the common ground where the act of interpreting and that of translating end up meeting? Enza Biagini wonders about these fundamental questions while, between comment and commentary, she carries out an articulated and complex study on one of the major arts born for and around reading: translation. A demanding game is indeed played between interpreter and translator, which Enza Biagini analyses and discusses with great theoretical knowledge, crossing Italian and French experiments, original texts and anthologies, with the aim of verifying theories on the field of literature which, as such, is based on an endless quest for the interpretation of meaning.
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Bien que le graphisme de Tintin au pays des Soviets ne s'inscrive pas encore dans la perfection du style "ligne claire", le jeune auteur autodidacte de 21 ans y démontre déjà son habileté de romancier en images. Guidé par l'esprit du jeu et le désir de représenter la vitesse, le dessinateur lance son reporter dans une course-poursuite haletante où avions, voitures, trains, hors-bords et motos filent à toute allure.Le sens dynamique du mouvement, la maîtrise de l'enchaînement des plans et la construction des pages expriment l'immense talent de raconter par l'image qui fera d'Hergé un grand maître de la bande dessinée. Tout commence en 1929 quand Tintin embarque dans un train à destination de Moscou. Philippe Goddin retrace dans sa préface la genèse de la naissance du mythe de Tintin autant que les aventures mouvementées de la réédition d'un livre longtemps introuvable et toujours légendaire.
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Mary Shelley's Frankenstein is the single most widely read work of the English Romantic period, yet the author's other works remain relatively unknown. This is the first collection of all her novels, travel writing, journalism and prefaces. The edition makes a major contribution to the study of nineteenth-century English literature.
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The graphic novel is one of the most suggestive and successful semiotic phenomena. This collection of essays focuses on the interrelations of image and text, and how they are substantiated and thematized by graphic novels. The volume gathers together twelve essays and follows a twofold structure: a historical and theoretical one, providing different and complementary approaches to the topic, from neurocognitive narratology to Digital Humanities; in the second part of the volume several case studies are discussed, based on key examples as shown by the following authors and their work: from Vanna Vinci and Lorenza Natarella, to Gipi, Zerocalcare and Manuel Fior; from Dino Buzzati to Hugo Pratt and Pazienza; from Pablo Echaurren to the Homeric epics' comics remediation.
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Een beatnik vertelt de avonturen die hij met een vriend beleeft tijdens hun reizen van de oost- naar de westkust van de Verenigde Staten, waarbij zij constant op zoek zijn naar hun eigen identiteit en een doel in het leven. - Roadnovel - In de jaren vijftig maakte Amerika een periode door van grote materiële bloei, maar ook van een sterk politiek en sociaal conformisme; het was de tijd van McCarthy en de Koude Oorlog. Als reactie ontstond er een wijdverbreide, maar diffuse tegenbeweging. Onderdeel hiervan vormden de Beats, een groep schrijvers en dichters die een maatschappij predikten waarin individuele vrijheid en persoonlijke ervaring centraal stonden. Sleutelwoorden in hun werk waren jazz, seks en drugs. Jack Kerouac (1922-1969) wordt gezien als een van de meest vooraanstaande vertegenwoordigers van deze stroming. Sal Paradise, hoofdpersoon van deze beroemde roman (1957), doet zijn persoonlijke ervaring vooral op door als een bezetene door Amerika te reizen. Literair gezien is het een zwak, vorm- en ideeënloos boek. Maar zijn gedrevenheid en vitaliteit maakten het buitengewoon geschikt om als symbool te dienen van alles wat de Amerikaanse jeugd duf en verkeerd vond aan haar land, en deze cultstatus heeft het boek tot op heden behouden.
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