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The book is about Distributed Systems and Mobile Computing. This is a branch of Computer Science devoted to the study of systems whose components are in different physical locations and have limited communication capabilities. Such components may be static, often organized in a network, or may be able to move in a discrete or continuous environment. The theoretical study of such systems has applications ranging from swarms of mobile robots (e.g., drones) to sensor networks, autonomous intelligent vehicles, the Internet of Things, and crawlers on the Web. The book includes five articles. Two of them are about networks: the first one studies the formation of networks by agents that interact randomly and have the ability to form connections; the second one is a study of clustering models and algorithms. The three remaining articles are concerned with autonomous mobile robots operating in continuous space. One article studies the classical gathering problem, where all robots have to reach a common location, and proposes a fast algorithm for robots that are endowed with a compass but have limited visibility. The last two articles deal with the evacuations problem, where two robots have to locate an exit point and evacuate a region in the shortest possible time.
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"The EAI Endorsed Transactions on Cloud System (ToCS) is an international venue for publishing innovative and cutting edge results on the convergence of next-generation technologies and methodologies reshaping our way of living. The emerging converged platform for growth and innovation is built on four technology pillars: mobile computing, cloud services, big data and analytics, and social networking."
Cloud computing --- Mobile computing --- Mobile computing. --- Cloud computing.
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Mobile computing --- Portable computers --- Mobile computing. --- Portable computers.
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Mobile computing --- Mobile computing --- Knowledge management --- Knowledge management. --- Mobile computing. --- Social aspects
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Artificial intelligence --- Mobile computing --- Computer engineering
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Artificial intelligence --- Mobile computing --- Multimedia systems
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Daily activity sees data constantly flowing through cameras, the internet, satellites, radio frequencies, sensors, private appliances, cars, smartphones, tablets and the like. Among all the tools currently used, mobile devices, especially mobile phones, smartphones and tablets, are the most widespread, with their use becoming prevalent in everyday life within both developed and developing countries. Shopping, reading newspapers, participating in forums, projecting and completing surveys, communicating with friends and making new ones, filing tax returns and getting involved in politics are all examples of how ingrained mobile technology is to modern lifestyleMobile devices allow a wide range of heterogeneous activities and, as a result, have great potential in terms of the different types of data that can be collected. The use of mobile devices to collect, analyse and apply research data is explored here. This book focuses on the use of mobile devices in various research contexts, aiming to provide a detailed and updated knowledge on what is a comparatively new field of study. This is done considering different aspects: main methodological possibilities and issues; comparison and integration with more traditional survey modes or ways of participating in research; quality of collected data; use in commercial market research; representativeness of studies based only on the mobile-population; analysis of the current spread of mobile devices in several countries, and so on. Thus, the book provides interesting research findings from a wide range of countries and contexts. This book was developed in the framework of WebDataNet's Task Force 19. WebDataNet, was created in 2009 by a group of researchers focusing on the discussion on data collection methods. Supported by the European Union programme for the Coordination of Science and Technology, WebDataNet has become a unique, multidisciplinary network that has brought together leading web-based data collection experts from several institutions, disciplines, and relevant backgrounds from more than 35 different countries.
Mobile computing --- Research --- Social aspects. --- Methodology.
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Mobile user experience (mUX) encompasses a broad sweep of technology, social and business research - from new interaction techniques for mobile devices, through location-based applications, to mobile services in entertainment, advertising, retail and gaming. This is a field where studies are rapidly executed and lean prototypes are quickly built and explored with users to evaluate the potential for new services. We want to create a journal that brings research to the community quickly - enabling new ideas to get traction allowing researchers to share first-view thinking with their peers - but with the academic rigour of a peer-reviewed journal.
Mobile computing --- Mobile computing. --- Electronic data processing --- Context-aware computing --- Portable computers --- Computer Science
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