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Cet ouvrage examine sous des angles multiples l’influence croissante de l’intelligence artificielle (IA) sur la culture et les médias, explorant à la fois les possibilités et les risques associés à cette technologie. La création artistique, les algorithmes de recommandation pour la diffusion de contenus journalistiques et culturels, la sauvegarde du patrimoine culturel, la protection de la diversité culturelle, les enjeux relatifs à la propriété intellectuelle et le respect des droits fondamentaux font partie des sujets abordés. Si plusieurs textes témoignent d’une certaine confiance placée dans l’IA pour accompagner le créateur, pour augmenter son potentiel, voire pour le protéger, une majorité d’auteurs partagent surtout leurs inquiétudes ou leurs interrogations. L’ouvrage constitue à la fois un guide pour la réflexion et un marqueur pour mesurer l’évolution de ces enjeux dans les années à venir.
Artificial intelligence --- Mass media and culture --- Generative art --- Algorithms --- Intelligence artificielle. --- Intelligence artificielle --- artificial intelligence --- Social aspects --- Moral and ethical aspects. --- Social aspects. --- Aspect social.
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This book introduces you to the exciting world of generative art and creative coding through the medium of JavaScript and Scalable Vector Graphics (SVG). Using tried and trusted techniques, you’ll tackle core topics such as randomness and regularity, noise and naturalistic variance, shape and path creation, filter effects, animation, and interactivity. In the process you’ll learn SvJs, a JavaScript library that closely mirrors the SVG spec and makes scripting SVG intuitive and enjoyable. You’ll also study the craft of generative art and its creative process, along with JavaScript fundamentals, using modern ES6+ syntax. Each chapter will build upon the previous one, and those completely new to programming will be given a primer to help them find their feet. Generative Art with JavaScript and SVG will take you on a fun journey, peppered with plenty of sketches throughout, designed not only to explain, but to inspire. You Will: • Structure and randomise compositions. • Understand the different types of randomness and their probability distributions. • Create organic variance with the SvJs Noise module. • Apply SVG filter effects in a generative fashion. • Explore different approaches to animating with SVG. • Make your compositions dynamic and interactive.
Internet programming. --- Graphic arts. --- User interfaces (Computer systems). --- Human-computer interaction. --- Image processing --- Computer vision. --- Web Development. --- Graphic Design. --- User Interfaces and Human Computer Interaction. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Digital techniques. --- Generative art. --- JavaScript (Computer program language) --- SVG (Document markup language)
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This book introduces you to the exciting world of generative art and creative coding through the medium of JavaScript and Scalable Vector Graphics (SVG). Using tried and trusted techniques, you’ll tackle core topics such as randomness and regularity, noise and naturalistic variance, shape and path creation, filter effects, animation, and interactivity. In the process you’ll learn SvJs, a JavaScript library that closely mirrors the SVG spec and makes scripting SVG intuitive and enjoyable. You’ll also study the craft of generative art and its creative process, along with JavaScript fundamentals, using modern ES6+ syntax. Each chapter will build upon the previous one, and those completely new to programming will be given a primer to help them find their feet. Generative Art with JavaScript and SVG will take you on a fun journey, peppered with plenty of sketches throughout, designed not only to explain, but to inspire. You Will: • Structure and randomise compositions. • Understand the different types of randomness and their probability distributions. • Create organic variance with the SvJs Noise module. • Apply SVG filter effects in a generative fashion. • Explore different approaches to animating with SVG. • Make your compositions dynamic and interactive.
Programming --- Artificial intelligence. Robotics. Simulation. Graphics --- Computer. Automation --- Graphic arts --- computervisie --- DIP (documentimage processing) --- beeldverwerking --- websites --- grafische vormgeving --- informatica --- interfaces --- Internet programming. --- Graphic arts. --- User interfaces (Computer systems). --- Human-computer interaction. --- Image processing --- Computer vision. --- Web Development. --- Graphic Design. --- User Interfaces and Human Computer Interaction. --- Computer Imaging, Vision, Pattern Recognition and Graphics. --- Digital techniques. --- Generative art. --- JavaScript (Computer program language) --- SVG (Document markup language)
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Processing: Creative Coding and Generative Art in Processing 2 is a fun and creative approach to learning programming. Using the easy to learn Processing programming language, you will quickly learn how to draw with code, and from there move to animating in 2D and 3D. These basics will then open up a whole world of graphics and computer entertainment. If you’ve been curious about coding, but the thought of it also makes you nervous, this book is for you; if you consider yourself a creative person, maybe worried programming is too non-creative, this book is also for you; if you want to learn about the latest Processing 2.0 language release and also start making beautiful code art, this book is also definitely for you. You will learn how to develop interactive simulations, create beautiful visualizations, and even code image-manipulation applications. All this is taught using hands-on creative coding projects. Processing 2.0 is the latest release of the open-source Processing language, and includes exciting new features, such as OpenGL 2 support for enhanced 3D graphics performance. Processing: Creative Coding and Generative Art in Processing 2 is designed for independent learning and also as a primary text for an introductory computing class. Based on research funded by the National Science Foundation, this book brings together some of the most engaging and successful approaches from the digital arts and computer science classrooms. Teaches you how to program using a fun and creative approach. Covers the latest release of the Processing 2.0 language. Presents a research based approach to learning computing.
Processing (Computer program language) --- Computer graphics. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- Object-oriented programming languages --- Information Technology --- General and Others --- Multimedia systems. --- Computer Graphics. --- Multimedia Information Systems. --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Generative art. --- Generative computer art --- Art, Modern --- Multimedia information systems. --- comuterkunst --- Processing 2 --- 766.02 --- grafische vormgeving --- grafisch design --- grafisch ontwerp --- 3D --- computers --- interactiviteit
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