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Die Buchreihe Linguistik - Impulse & Tendenzen (LIT) ist ein attraktives Forum für hochwertige Arbeiten zur Sprachwissenschaft - insbesondere zur germanistischen Linguistik. Sie sucht aktuelle Tendenzen aufzunehmen und widerzuspiegeln, gleichzeitig aber wegweisende Impulse für das Fach und seine weitere Entwicklung zu geben. Im Fokus steht die synchrone Sprachwissenschaft mit all ihren Facetten.
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On Making in the Digital Humanities fills a gap in our understanding of digital humanities projects and craft by exploring the processes of making as much as the products that arise from it. The volume draws focus to the interwoven layers of human and technological textures that constitute digital humanities scholarship. To do this, it assembles a group of well-known, experienced and emerging scholars in the digital humanities to reflect on various forms of making (we privilege here the creative and applied side of the digital humanities). The volume honours the work of John Bradley, as it is totemic of a practice of making that is deeply informed by critical perspectives. A special chapter also honours the profound contributions that this volume's co-editor, Stéfan Sinclair, made to the creative, applied and intellectual praxis of making and the digital humanities. Stéfan Sinclair passed away on 6 August 2020. The chapters gathered here are individually important, but together provide a very human view on what it is to do the digital humanities, in the past, present and future. This book will accordingly be of interest to researchers, teachers and students of the digital humanities; creative humanities, including maker spaces and culture; information studies; the history of computing and technology; and the history of science and the humanities.
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Questo primo numero della collana "Quaderni del LUDiCa" racconta la prima edizione del LUDiCa, il laboratorio di umanistica digitale dell'Università di Cagliari. Un racconto sviluppato dagli studenti e dalle studentesse che sono stati protagonisti sia della prima fase del laboratorio (Bottega Digitale), in cui hanno per la prima volta sperimentato l'intersezione tra strumenti digitali e studi umanistici, sia del Campo Estivo di Storia digitale e pubblica, svoltosi nel Comune di Nuraminis, in collaborazione con la locale amministrazione comunale, associazioni e semplici cittadini. This first issue of the "Quaderni del LUDiCa" series recounts the first edition of LUDiCa, the University of Cagliari's digital humanities lab. A narrative developed by the students who were protagonists both of the first phase of the lab (Bottega Digitale), in which they experienced for the first time the intersection between digital tools and humanities studies, and of the Digital and Public History Summer Camp, held in the Municipality of Nuraminis, in collaboration with the local municipal administration, associations and citizens.
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Este volumen ofrece una cartografía de las reflexiones críticas producidas en el ámbito de la prensa y el pensamiento iberoamericano sobre el impacto social, político, económico y cultural de la pandemia de coronavirus con técnicas y herramientas de análisis del Big Data. A partir de más de 15.000 artículos publicados durante el primer año de pandemia en América Latina y España, el libro propone un estudio cuantitativo y cualitativo por campos epistémicos: i. geopolítico (por países, con especial atención a los del Sur y, por tanto, al replanteamiento de las relaciones Norte-Sur, paralelo al reenfoque de las relaciones Oriente-Occidente); ii. de género (cómo afecta a la mujer, cuerpos feminizados y colectivo LGTBIQ); iii. biopolítico (las principales ideas que han generado los discursos nacionales/transnacionales sobre las regulaciones sociales de nuestras formas de vida y de muerte durante la expansión de esta enfermedad); iv. filosófico-cultural, haciendo balance de los diferentes enfoques desde los que se ha abordado la pandemia de Covid-19, considerando cómo se han modulado en ellos las ideas de humanismo, cultura, arte, sociabilidad, ficción, afectos y otros conceptos del campo de la bioética.
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For doing history in the digital age, we need to investigate the "digital kitchen" as the place where the "raw" is transformed into the "cooked". The novel field of digital hermeneutics provides a critical and reflexive frame for digital humanities research by acquiring digital literacy and skills. The Doctoral Training Unit "Digital History and Hermeneutics" is applying this new digital practice by reflecting on digital tools and methods.
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On Making in the Digital Humanities fills a gap in our understanding of digital humanities projects and craft by exploring the processes of making as much as the products that arise from it. The volume draws focus to the interwoven layers of human and technological textures that constitute digital humanities scholarship. To do this, it assembles a group of well-known, experienced and emerging scholars in the digital humanities to reflect on various forms of making (we privilege here the creative and applied side of the digital humanities). The volume honours the work of John Bradley, as it is totemic of a practice of making that is deeply informed by critical perspectives. A special chapter also honours the profound contributions that this volume's co-editor, Stéfan Sinclair, made to the creative, applied and intellectual praxis of making and the digital humanities. Stéfan Sinclair passed away on 6 August 2020. The chapters gathered here are individually important, but together provide a very human view on what it is to do the digital humanities, in the past, present and future. This book will accordingly be of interest to researchers, teachers and students of the digital humanities; creative humanities, including maker spaces and culture; information studies; the history of computing and technology; and the history of science and the humanities.
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How to intervene? Interventions are in vogue in digital cultures as forms of critique or political actions into public spheres. By engaging in social, political, and economic contexts, interventions attempt to interrupt and change situations-often with artistic means. This volume maps methods of interventions under the specific conditions of the digital. How are interventions shaped by these conditions? And how can they contribute to altering them? In essays and interviews, this book interrogates modes of intervening in and through art, infrastructures, techno-ecological environments, bio-technology, and political protests to highlight their potentials as well as their ambivalences.
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Die historische Forschung und Lehre haben sich in den letzten Jahrzehnten tiefgreifend verändert durch die Digitalisierung von Quellen, Methoden, Werkzeugen, Forschungsumgebungen und Publikationsinfrastrukturen. Massendigitalisierungsprojekte ermöglichen einen zeit- und ortsunabhängigen Zugang zu Quellen und Literatur. Kommerzielle und Open-Source-Programme stehen bereit, um mittels qualitativer und/oder quantitativer Datenanalyse verschiedene methodische Verfahren zur Erforschung und Interpretation dieser Quellen anzuwenden. Die Fachinformation, Wissenschaftskommunikation und das wissenschaftliche Publizieren haben sich ins Netz verlagert und schließen sowohl partizipative als auch kollaborative Medien ein. Zugleich hat die Bandbreite an digitalen Lehrmethoden stark zugenommen, während die Online-Präsentation von Forschungsergebnissen und Citizen-Science-Projekten den Dialog und das aktive Einbinden der breiten Öffentlichkeit in den Forschungsprozess ermöglicht. Der Band versammelt Beiträge einer Tagung, die 2021 stattfand und Bilanz zog: Welche Veränderungen in der Art, wie heute Geschichtsforschung durchgeführt und kommuniziert wird, ermöglicht die Digitalisierung? Welche neuen Objekte, Methoden und Werkzeuge der Analyse stehen den Forschenden heute zur Verfügung und zu welchen Forschungsergebnissen führen sie diese?
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Im Spannungsfeld des Medienwechsels von der gedruckten zur digitalen Edition wirken komplexe und oft konfligierende Kräfte. Aus der Perspektive der Informatik identifiziert Andreas Oberhoff die Ursprünge und Wechselwirkungen dieser Kräfte, präzisiert sie als wesentliche Konflikte und analysiert sie systematisierend durch Adaption etablierter Konzepte. Gestützt auf diese theoretischen Erkenntnisse leitet er technische Anforderungen an moderne Editionsinfrastrukturen ab, entwickelt innovative Konfliktlösungsstrategien (u.a. mit Hilfe von Blockchain-Technologien) und stellt auf Basis der Revisionssicherheit erstmals eine Methodik für die bewertende Einordnung dieses austarierenden Technikeinsatzes bereit.
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