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"With an output of 250,000 minutes annually, and with 8,000 producers and production units around, the Chinese are leading the field of animated films. It is almost impossible to completely cover ninety years of filmmaking, this guide provides a comprehensible introduction to the industry's infancy, its Golden Age and today's Chinese animation"--
Animated films --- Dessins animés --- History and criticism --- Histoire et critique --- S17/2000 --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- History. --- China: Art and archaeology--Film --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation (Cinematography) --- Animation cels --- History --- History and criticism.
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Global Animation Theory offers detailed and diverse insights into the methodologies of contemporary animation studies, as well as the topics relevant for today's study of animation. The contact between practical and theoretical approaches to animation at Animafest Scanner, is closely connected to host of this event, the World Festival of Animated Film Animafest Zagreb. It has given way to academic writing that is very open to practical aspects of animation, with several contributors being established not only as animation scholars, but also as artists. This anthology presents, alongside an introduction by the editors and a preface by well known animation scholar Giannalberto Bendazzi, 15 selected essays from the first three Animafest Scanner editions. They explore various significant aspects of animation studies, some of them still unknown to the English speaking communities.
Animated films --- Animation (Cinematography) --- Animated films . --- Films d'animation. --- Animation (cinéma) --- Cinematography --- Animated television programs --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation cels --- Technique --- #SBIB:309H1326 --- #SBIB:309H1300 --- Films met een amusementsfunctie en/of esthetische functie: genres en richtingen --- Filmwezen: algemene werken --- Animation (cinéma)
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MacFadyen further analyses Soviet animation through phenomenology, arguing that the latter is a viable alternative not only to dogmatic Marxism but also to the ideological vacuum of post-Soviet times. The book includes a comprehensive bibliography and filmography as well as a rich collection of images.
Animated films --- Phenomenology. --- Philosophy, Modern --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation (Cinematography) --- Animation cels --- History and criticism. --- Dessins animés --- Phénoménologie --- Histoire et critique
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Cette étude approfondie vous dévoilera tout ce que vous avez toujours voulu savoir sur les grands spécialistes en animation du moment.Elle rassemble par ordre alphabétique environ 80 des artistes/studios du monde, en les assortissant d'exemples et de descriptions de leur travail, mais aussi de biographies, de filmographies, de listes de récompenses et d'informations de contact (liens internet, adresses mails et postales, contacts téléphoniques...etc).Vous trouverez également une présentation des meilleures écoles d'animation et, en prime, un DVD regroupant des extraits d'oeuvres, des "making of", des spots publicitaires, des bandes annonces et une sélection de courts métrages !
Animation 3d --- Animation artistique --- Film d'animation --- Animation (Cinematography) --- Animated films --- Animators --- Animated films. --- Animation (Cinéma) --- Dessins animés --- Animateurs --- Biography --- Biographie --- 799.91 --- adressen --- animatiefilm --- animators --- geschiedenis --- studio's --- 791.46 --- animatie --- eenentwintigste eeuw --- film --- naslagwerk --- twintigste eeuw --- Cartoon makers --- Cinematography --- Animated television programs --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation cels --- animatiefilm, geschiedenis --- Technique --- Animatietechnieken --- kortfilms --- reclamespots --- trailers --- Animatietechniek
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"Toy Story (John Lasseter, 1995), Pixar's first feature-length production and Hollywood's first completely computer-generated animated film, is an international cultural phenomenon. This collection brings together a diverse range of scholars and practitioners who together explore the themes, compositional techniques, cultural significance and industry legacy of this landmark in contemporary cinema. Topics range from industrial concerns, such as the film's groundbreaking use of computer generated imagery and the establishment of Pixar as a major player in the animation world, to examinations of its music, aesthetics, and the role of toys in both the film and its fandom. The Toy Story franchise as a whole is also considered, with chapters looking at its cross-generational appeal and the experience of growing up alongside the series. As the first substantial work on this landmark film, this book will serve as an authoritative introduction for scholars, students and fans alike."--Bloomsbury Publishing.
Toy story films. --- Animated films --- Computer animation --- History and criticism. --- Lasseter, John Criticism and interpretation. --- Pixar (Firm) --- Toy story (Motion picture) --- Animation, Computer --- Computer-assisted filmmaking --- Computer-generated animation --- Animation (Cinematography) --- Computer graphics --- Motion pictures --- Pixar Animation Studios --- Disney Pixar (Firm) --- Animated films. --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Abstract films --- Animation cels --- Lasseter, John --- Criticism and interpretation.
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Drawing --- Film --- Animated films --- Dessins animés --- History and criticism. --- Histoire et critique --- 791.43-1 --- 791.43-252 --- -#SBIB:309H1326 --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation (Cinematography) --- Animation cels --- Filmkunst. Films. Cinema--?-1 --- Tekenfilms --- History and criticism --- Films met een amusementsfunctie en/of esthetische functie: genres en richtingen --- 791.43-252 Tekenfilms --- 791.43-1 Filmkunst. Films. Cinema--?-1 --- Dessins animés --- #SBIB:309H1326 --- FILMS D'ANIMATION --- HISTOIRE --- 1895-1945
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This is the first book to offer a comprehensive overview for anyone wanting to understand the benefits and opportunities of ray tracing, as well as some of the challenges, without having to learn how to program or be an optics scientist. It demystifies ray tracing and brings forward the need and benefit of using ray tracing throughout the development of a film, product, or building - from pitch to prototype to marketing. Ray Tracing and Rendering clarifies the difference between conventional faked rendering and physically correct, photo-realistic ray traced rendering, and explains how programmer’s time, and backend compositing time are saved while producing more accurate representations with 3D models that move. Often considered an esoteric subject the author takes ray tracing out of the confines of the programmer’s lair and shows how all levels of users from concept to construction and sales can benefit without being forced to be a practitioner. It treats both theoretical and practical aspects of the subject as well as giving insights into all the major ray tracing programs and how many of them came about. It will enrich the readers’ understanding of what a difference an accurate high-fidelity image can make to the viewer - our eyes are incredibly sensitive to flaws and distortions and we quickly disregard things that look phony or unreal. Such dismissal by a potential user or customer can spell disaster for a supplier, producer, or developer. If it looks real it will sell, even if it is a fantasy animation. Ray tracing is now within reach of every producer and marketeer, and at prices one can afford, and with production times that meet the demands of today’s fast world.
Computer graphics. --- Computer simulation. --- Computer aided design. --- Animated films. --- Computer Graphics. --- Simulation and Modeling. --- Computer-Aided Engineering (CAD, CAE) and Design. --- Animation. --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Digital techniques --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation (Cinematography) --- Animation cels --- CAD (Computer-aided design) --- Computer-assisted design --- Computer-aided engineering --- Design --- Computer modeling --- Computer models --- Modeling, Computer --- Models, Computer --- Simulation, Computer --- Electromechanical analogies --- Mathematical models --- Simulation methods --- Model-integrated computing --- Computer-aided engineering. --- CAE --- Engineering --- Data processing
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"Adaptation littéraire et courts métrages d'animation souhaite évoquer le flux, la perte, l'équilibre et le déséquilibre, en un mot une complexité, celle des rapports, des affinités électives, entre l'image mobile et le texte figé, sur un terrain mouvant où se rejoignent cinéma et littérature, et dont les méandres semblent avoir été bien traversés. Cet ouvrage, fruit d'une journée d'études (2017) et d'un colloque international (2018) tenus sous l'impulsion du CELEC de l'Université Jean Monnet Saint-Etienne et en collaboration avec le Festival Ciné Court Animé de Roanne, propose, à travers des approches à la fois divergentes et convergentes, d'explorer, de réexplorer les différents aspects des liens entre image et texte en se penchant spécifiquement sur le formidable espace ouvert par le court métrage d'animation."--Page 4 of cover.
Film adaptations --- Animated films --- Motion pictures and literature --- Short films --- History and criticism --- Short feature films --- Shorts (Motion pictures) --- Motion pictures --- Adaptations, Film --- Books, Filmed --- Filmed books --- Films from books --- Literature --- Motion picture adaptations --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Abstract films --- Animation (Cinematography) --- Animation cels --- Adaptations --- Films d'animation. --- Courts métrages. --- Cinéma et littérature. --- Animated films - History and criticism --- Film adaptations - History and criticism --- Short films - History and criticism --- Courts métrages. --- Cinéma et littérature.
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This illustrated volume brings together an international group of scholars from many specialities to explore the richness and subtleties of Japanese manga (comic books or graphic novels) and anime (animated films)--and how they have become two of the most universally recognized forms of contemporary mass culture.
Comic books, strips, etc. --- Animated films --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation (Cinematography) --- Animation cels --- History and criticism. --- Comic books, strips, etc --- 130.2 --- 791.46 --- animatie --- anime --- beeldverhaal --- cultuurfilosofie --- film --- Japan --- manga --- populaire cultuur --- tekenkunst --- J4143 --- J5960 --- J6848 --- History and criticism --- Japan: Sociology and anthropology -- cultural trends and movements -- popular culture --- Japan: Literature -- modern fiction and prose -- manga --- Japan: Media arts and entertainment -- anime --- Bandes dessinées --- Dessins animés --- Dessins animés --- Mangas --- Histoire et critique --- Histoire et critique. --- Japan. --- Drawing --- Literature --- beeldverhalen
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"Grave of the Fireflies (1988) is a Studio Ghibli masterpiece. Isao Takahata's portrait of two doomed orphans struggling under the firebombing of Japan is a deeply moving drama, which deftly weaves an intimate tragedy into the intricate moral tapestry of World War Two. The film's pioneering use of animation and nuanced treatment of its subject has earned it 'classic' status. Drawing on accounts by Ghibli staff members and untranslated Japanese sources, Alex Dudok de Wit describes the genesis of Grave of the Fireflies and profiles the key players involved in its making - including animation directors, background artists, colourists, voice actors and producers. He explains the influence of Akiyuki Nosaka's source novella and provides close readings of key scenes, spotlighting the film's sophisticated development of motifs, subtle evocation of ancient Japanese culture, and deployment of animation's language to tell a story that would have been ill-suited to live action. While Grave of the Fireflies has been widely interpreted as a anti-war film, Dudok de Wit argues that Takahata was more concerned about creating a complex portrayal of responsibility within Japanese society. His message to modern audiences was: communitarian values are still under pressure, even in peacetime, and must be upheld"--
#SBIB:309H1321 --- #SBIB:309H1327 --- #SBIB:309H520 --- Animated films --- J6848 --- 799.92 --- animatie --- animatiefilm --- Takahata, Isao --- oorlog --- oorlogsfilms --- regisseurs --- Filmregisseurs --- cineasten --- cinema --- Studio Ghibli --- Japan --- 799.97 --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation (Cinematography) --- Animation cels --- Films met een amusementsfunctie en/of esthetische functie: algemeen --- Films met een amusementsfunctie en/of esthetische functie: script --- Audiovisuele communicatie: algemene werken --- History and criticism --- Japan: Media arts and entertainment -- anime --- animatiefilm, productie (op naam) --- animatiefilm, productie (animators) --- Hotaru no haka (Motion picture) --- 火垂るの墓 (Motion picture) --- Grave of the fireflies (Motion picture) --- History and criticism.
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