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This book presents a clear constructive representation for policy framework, effect, and integrities of various platforms that are vocal about digital entertainment. It provides a holistic representation of all the platforms, whether they are application based or AI based or web portal based. Digital Entertainment incorporates Internet-based gaming, remote gaming, online applications for TV, music, and films fans, and types of consumer-to-consumer (C2C) stimulation that includes humanPC or humanhuman or humanmobile collaboration through the Internet (or remote).
Economics, general. --- Management. --- Computer games. --- Internet entertainment. --- Entertainment, Internet --- Online entertainment --- Web entertainment --- Amusements --- Application software --- Electronic games --- Computer games --- Internet games --- Television games --- Videogames --- Games
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Database management. --- Information storage and retrieval systems. --- Artificial intelligence. --- Gestió de bases de dades --- Sistemes d'informació --- Intel·ligència artificial --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Bionics --- Cognitive science --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Automatic data storage --- Automatic information retrieval --- Automation in documentation --- Computer-based information systems --- Data processing systems --- Data storage and retrieval systems --- Discovery systems, Information --- Information discovery systems --- Information processing systems --- Information retrieval systems --- Machine data storage and retrieval --- Mechanized information storage and retrieval systems --- Computer systems --- Electronic information resources --- Data centers --- Digital libraries --- Information organization --- Information retrieval --- Data base management --- Data services (Database management) --- Database management services --- DBMS (Computer science) --- Generalized data management systems --- Services, Database management --- Systems, Database management --- Systems, Generalized database management --- Ciència cognitiva --- Mètodes de simulació --- Processament de dades --- Sistemes autoorganitzatius --- Aprenentatge automàtic --- Demostració automàtica de teoremes --- Intel·ligència artificial distribuïda --- Intel·ligència computacional --- Sistemes adaptatius --- Tractament del llenguatge natural (Informàtica) --- Raonament qualitatiu --- Representació del coneixement (Teoria de la informació) --- Sistemes de pregunta i resposta --- Traducció automàtica --- Visió per ordinador --- Xarxes neuronals (Informàtica) --- Xarxes semàntiques (Teoria de la informació) --- Agents intel·ligents (Programes d'ordinador) --- Programació per restriccions --- Vida artificial --- Automatització documental --- Documentació mecanitzada --- Emmagatzematge automàtic de dades --- Sistemes d'emmagatzematge i recuperació de la informació --- Bibliografia --- Classificació --- Documentació --- Recursos electrònics --- Serveis de resums analítics --- Serveis d'informació --- Teledocumentació --- BLAISE (Sistema de recuperació de la informació) --- Catàlegs en línia --- Difusió selectiva de la informació --- DOBIS (Sistema informàtic) --- Gestió electrònica de documents --- Gestió de la informació --- Llenguatges documentals --- Serveis de geolocalització --- Sistemes experts (Informàtica) --- Sistemes multimèdia --- Xarxes d'informació --- Automatització de biblioteques --- Bancs de dades --- Biblioteques digitals --- Ordinadors --- Sostenibilitat (Ciències de la informació) --- Administració de bases de dades --- Sistemes de gestió de bases de dades --- SGBD --- Compressió de dades (Informàtica) --- Gestors de dades
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The book showcases research on digital entertainment solutions in different sectors. In recent years, digital media have evolved to include bandwidth-rich, smart, and connected platforms accessed via computers, tablets, smart phones, social media, and video game consoles. The high connectivity and vast processing capacity of these platforms have allowed for platform-agnostic, streaming, always-on, entertainment-on-demand consumption of digital content in a way distinct from traditional models of entertainment consumption. Moving beyond the unilateral delivery of content, with fixed positions of the entertainers and the entertained, digital entertainment is now dynamically generated by users and providers, blurring the boundary between producers and consumers of entertainment. With the increasing accessibility of multimodal media that surround audiences with sensory-rich information, digital entertainment is becoming more immersive. Dr. Subhankar Das is an Academician, Researcher, Author, Writer, Blogger, Data Science trainer, and Social Media Marketing Consultant. He is currently working as Professor and Researcher in the Honors Program, Duy Tan University, Da Nang, Vietnam, with 14+ Years of Teaching and Research Experience and more than 26 Scopus SSCI and SCIe publications. Dr. Saikat Gochhait teaches at Symbiosis Institute of Digital & Telecom Management, Symbiosis International Deemed University Pune, India and Neurosciences Research Institute-Samara State Medical University, Russia. He is Ph.D and Post-Doctoral Fellow from the UEx, Spain and National Dong Hwa University, Taiwan. He was Awarded DITA and MOFA Fellowship in 2017 and 2018. His research publication with foreign authors is indexed in Scopus, ABDC, and Web of Science. He is a Senior IEEE member.
Technological innovations. --- Industries. --- Service industries. --- Digital media. --- Innovation and Technology Management. --- Sector and Industry Studies. --- Entertainment Industry. --- Services. --- Digital and New Media. --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism --- Industries --- Breakthroughs, Technological --- Innovations, Industrial --- Innovations, Technological --- Technical innovations --- Technological breakthroughs --- Technological change --- Creative ability in technology --- Inventions --- Domestication of technology --- Innovation relay centers --- Research, Industrial --- Technology transfer --- Industrial production --- Industries, Primitive --- Industry --- Economics --- Broadcasting --- Broadcasting industry --- Communication and traffic --- Cultural industries --- Telecommunication
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