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0. Plattegrond voor de lezer I. ACHTERGROND 1. Overzicht van computersystemen 2. Overzicht van besturingssystemen II. PROCESSEN 3. Beschrijving en besturing van processen 4. Threads, SMP en microkernels 5. Gelijktijdigheid: wederzijdse uitsluiting en synchronisatie III. GEHEUGEN 7. Geheugenbeheer 8. Virtueel geheugen IV. SCHEDULING 9. Scheduling bij één processor 10. Scheduling bij multiprocessing en realtime V. INVOER/UITVOER EN BESTANDEN 11. I/O-beheer en schrijfscheduling 12. Bestandsbeheer VI. GEDISTRIBUEERDE SYSTEMEN 13. Gedistribueerde verwerking, client/serverarchitectuur en clusters 14. Gedistribueerd procesbeheer VIII. BEVEILIGING 15. Beveiliging
Operating systems. --- computerbesturingssystemen --- OS (operating system) --- computerbeveiliging --- Computer architecture. Operating systems --- Besturingssystemen --- operationeel systeem (operating system) --- smp (symmetric multiprocessor) --- unix --- windows 2000 --- computergeheugen --- tcp/ip --- osp --- objectgeorienteerd programmeren --- linux
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Computer graphics --- Interactive computer systems --- geometrie --- grafische user-interface (gui) --- grafisch programma --- interactief programma --- matrixrekening --- objectgeorienteerd programmeren --- opengl bibliotheek --- transformatieprogramma --- vectorbewerking --- visualisatie --- 681.3*C3 --- Computer systems --- Online data processing --- Automatic drafting --- Graphic data processing --- Graphics, Computer --- Computer art --- Graphic arts --- Electronic data processing --- Engineering graphics --- Image processing --- Special-purpose and application-based systems: microprocessor/microcomputer; process control-, real-time, signal processing systems (Computer systems organization) --- Digital techniques --- OpenGL. --- Open GL --- Artificial intelligence. Robotics. Simulation. Graphics --- Open Graphics Library
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Programming --- java --- language classifications: applicative languages; data-flow languages; design languages; extensible languages; macro and assembly languages; nonprocedural languages; specialized application and very high-level languages (Programminglanguages) --- 681.3*D32 language classifications: applicative languages; data-flow languages; design languages; extensible languages; macro and assembly languages; nonprocedural languages; specialized application and very high-level languages (Programminglanguages) --- Java (Computer program language) --- Object-oriented programming (Computer science) --- objectgeorienteerd programmeren --- 681.3*D32 --- Computer programming --- Object-oriented methods (Computer science) --- Document Object Model (Web site development technology) --- Object-oriented programming languages --- JavaSpaces technology --- Contains audio-visual material --- Java (Computer program language). --- Object-oriented programming (Computer science).
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This third edition again delivers a clear path for students and professionals to learn and apply object-oriented analysis and design. The first two editions of this book have achieved gross sales of more than 60,000 units through the domestic retail channel Timely and up-to-date; compliant with UML 2.0 and the latest trends in design patterns and object-oriented analysis and design More gold from one of the leading names in software engineering- Craig Larman! The mastery of object-oriented analysis and design (OOA/D) principles and concepts is critical for anyone seeking to create robust and maintainable object systems. This third edition presents a well-defined roadmap, so the reader can move along a step-by-step process from requirements gathering all the way to code generation. The author teaches the skill of OOA/D using the latest version of the industry standard modeling language (UML 2.0). He also allows the reader to learn and apply the popular concept of design patterns, and therefore helps readers accelerate their mastery of analysis and design. The author retains his thorough treatment of a single case study to help readers gain a big picture of successful software development. Once again, this book delivers, and furthers Craig Larman's name among software engineering luminaries.
Programming --- Computer architecture. Operating systems --- Object-georiënteerd programmeren --- objectgeoriënteerde systeemontwikkeling --- visuele modelleertalen --- computerarchitectuur --- 521 --- 525.1 --- Languages constructs: abstract data types concurrent programming structurescontrol structures coroutines (Programming languages) --- systeemanalyse, systeemontwerp, beheer en onderhoud van informatiesystemen --- Object-georiënteerd programmeren. --- 681.3*D33 Languages constructs: abstract data types concurrent programming structurescontrol structures coroutines (Programming languages) --- 681.3*D33 --- 681.3*D211 --- UML --- programmeertalen --- programmeren --- besturingssystemen --- systeemanalyse --- systeemontwerp --- informatica --- 525.5 --- infobib --- 681.3.06 --- Objectgeoriënteerd programmeren --- Programmeertalen : UML --- 681.3*D33 Languages constructs: abstract data types; concurrent programming structures;control structures; coroutines (Programming languages) --- Languages constructs: abstract data types; concurrent programming structures;control structures; coroutines (Programming languages) --- Software architectures: data abstractio, domain-specific architectures, information hiding, languages (e.g. description, interconnection, definition), patterns (e.g. client/server, pipeline, blackboard) --- C (informatica) --- object oriented analysis --- UML (unified modeling language) --- Object-oriented methods (Computer science) --- System analysis --- System design --- UML (Computer science) --- Object development methods (Computer science) --- Object orientation (Computer science) --- Object-oriented development (Computer science) --- Object technology (Computer science) --- Unified Modeling Language (Computer science) --- Computer software --- Modeling languages (Computer science) --- Design, System --- Systems design --- Electronic data processing --- Network theory --- Systems analysis --- System theory --- Mathematical optimization --- Development --- Network analysis --- Network science --- System analysis. --- Object-oriented methods (Computer science). --- System design. --- UML (Computer science). --- 004.4 --- Informatica --- Programmeertalen --- Programmeren --- Systeemontwikkeling
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