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Criminal law. Criminal procedure --- VR (virtual reality) --- gerechtelijk onderzoek --- opsporingstechnieken --- strafrecht
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Human-computer interaction --- Virtual reality --- Interaction homme-ordinateur --- Réalité virtuelle --- Computer science --- Artificial intelligence. Robotics. Simulation. Graphics --- Human-computer interaction. --- Virtual reality. --- Interactieve computersimulatie. --- Interaction homme-ordinateur. --- Réalité virtuelle.
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General ethics --- Computer. Automation --- Architecture --- Applied arts. Arts and crafts --- Photography --- design [discipline] --- computer-aided design [process] --- virtual reality
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A comprehensive exploration of the methods and techniques behind the digital architecture of NOX studio discusses the impact of technology on the creator's experimental works, documenting twenty-three key projects as surveyed in the essays of such critics as Manual De Landa, Detlef Mertins, and Andrew Benjamin.
virtual reality --- Computer. Automation --- Architecture --- Nox --- Architectural design --- Virtual reality in architecture. --- Architectural practice, International. --- Design architectural --- Réalité virtuelle en architecture --- Computer simulation. --- History --- Simulation par ordinateur --- Histoire --- Pratique internationale --- NOX (Firm) --- NOX --- Spuybroek, Lars --- Nederland --- Aide logique à la conception --- Informatique appliquée --- Virtual reality in architecture --- Architectural practice, International --- Computer simulation --- NOX (Firm). --- Réalité virtuelle en architecture
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#SBIB:316.334.2A551 --- Partijen en strategieën in de onderneming: ondernemingsbeleid en management --- Organization theory --- Information society. --- Organization. --- Virtual reality in management. --- Réalite virtuelle en gestion --- Organisation --- Société informatisée --- Information society --- Organization --- Virtual reality in management --- Management --- Sociology --- Information superhighway
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Computer. Automation --- Virtual reality --- Computer animation --- Réalité virtuelle --- Animation par ordinateur --- Periodicals. --- Périodiques --- Visualization --- Animation par ordinateur. --- Visualisation. --- 54.73 computer graphics --- Engineering --- Information Technology --- Life Sciences --- Telecommunications Technology --- Electronics --- General and Others --- Computational Biosciences --- Image Processing & Television Technology
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Artificial intelligence. Robotics. Simulation. Graphics --- Virtual reality --- Human-computer interaction --- Cyberspace --- Réalité virtuelle --- Interaction homme-machine (Informatique) --- Cyberespace --- Periodicals. --- Périodiques --- Information Technology --- Mathematical Sciences --- Artificial Intelligence --- Computer Architecture, Languages and Compilers --- General and Others --- Graphics --- Multimedia --- Applied Mathematics --- Virtual reality. --- Computer Simulation. --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Computerized Models --- In Silico --- Computer Models --- Models, Computer --- Computer Model --- Computer Simulations --- Computerized Model --- In Silicos --- Model, Computer --- Model, Computerized --- Models, Computerized --- Silico, In --- Silicos, In --- Simulation, Computer --- Simulations, Computer --- Human-computer interaction. --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems)
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Virtual reality --- Shared virtual environments --- Three-dimensional imaging --- Creation (Literary, artistic, etc.) --- Shared virtual environments. --- Three-dimensional imaging. --- Virtual reality. --- Art and design --- Environments, Virtual --- Virtual environments --- Virtual worlds --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- Immersive virtual environments --- IVEs (Immersive virtual environments) --- Multi-user distributed virtual environments --- Multi-user virtual environments --- MUVEs (Multi-user virtual environments) --- Shared VEs (Shared virtual environments) --- SVEs (Shared virtual environments) --- Creative ability in art --- Creative ability in literature --- Computer simulation --- Reality --- Imaging systems --- Art --- Imagination --- Inspiration --- Literature --- Creative ability --- Originality --- Computer. Automation --- creativiteit --- Arts & Entertainment (General) --- Réalité virtuelle --- Environnements virtuels partagés --- Imagerie tridimensionnelle
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Virtual reality --- Shared virtual environments --- Three-dimensional imaging --- Creation (Literary, artistic, etc.) --- Creative ability in art --- Creative ability in literature --- Art --- Imagination --- Inspiration --- Literature --- Creative ability --- Originality --- 3-D imaging --- 3D imaging --- Three-dimensional imaging systems --- Three-dimensional imaging techniques --- Three-dimensional visualization --- Visualization, Three-dimensional --- Imaging systems --- Immersive virtual environments --- IVEs (Immersive virtual environments) --- Multi-user distributed virtual environments --- Multi-user virtual environments --- MUVEs (Multi-user virtual environments) --- Shared VEs (Shared virtual environments) --- SVEs (Shared virtual environments) --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Reality --- Shared virtual environments. --- Three-dimensional imaging. --- Virtual reality. --- Computer. Automation --- creativiteit
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Programming --- Computer architecture. Operating systems --- VRML (virtual reality modeling language) --- SGML (standard generalized markup language) --- HTML (hypertext markup language) --- Information systems --- CGI (Computer network protocol). --- HTML (Document markup language). --- Java (Computer program language). --- SGML (Document markup language). --- VRML (Computer program language). --- World Wide Web.
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