Listing 1 - 10 of 13 << page
of 2
>>
Sort by

Book
Fiscale cartoons en causerieën : fiscale humor van vroeger en nu in beeld en woord
Author:
Publisher: Apeldoorn

Loading...
Export citation

Choose an application

Bookmark

Abstract

Keywords

Tax law --- Cartoons

The cartoon guide to genetics
Authors: ---
ISBN: 0062730991 Year: 1991 Publisher: New York HarperPerennial

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Heer in 't verkeer ?
Authors: ---
ISBN: 9061524296 Year: 1987 Publisher: Leuven Davidsfonds

Einstein atomized: more science cartoons
Author:
ISBN: 0387946659 1461207533 Year: 1996 Publisher: New York Copernicus-Springer

Loading...
Export citation

Choose an application

Bookmark

Abstract

For over twenty-five years, Sidney Harris has been recognized as the leading cartoonist specializing in the world of modern science and technology. Whether he is poking gentle fun at Einstein or theoretical mathematicians, his drawings are entertaining, clever, and always right on target for his chosen subjects.


Periodical
International journal of comic art.
Author:
ISSN: 15316793 Year: 1999 Publisher: Drexel Hill, PA publisher not identified


Book
De toekomst volgens Dilbert : de bloei van de domheid in de 21ste eeuw.
Author:
ISBN: 9020933027 9789020933024 Year: 1998 Publisher: Tielt : Lannoo,


Multi
Mechademia.
Author:
ISSN: 21526648 19342489 ISBN: 9780816654826 0816654824 0816669686 Year: 2006 Volume: 3 Publisher: Minneapolis, MN : University of Minnesota Press,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Limits of the Human-the third volume in the Mechademia series-maps the terrain of posthumanity using manga and anime as guides and signposts to understand how to think about humanity's new potentialities and limits. Through a wide range of texts-the folklore-inspired monsters that populate Mizuki Shigeru's manga; Japan's Gothic Lolita subculture; Tezuka Osamu's original cyborg hero, Atom, and his manga version of Fritz Lang's Metropolis (along with Otomo Katsuhiro's 2001 anime film adaptation); the robot anime, Gundam; and the notion of the uncanny in Ghost in the Shell 2: Innocence, among others-the essays in this volume reject simple human/nonhuman dichotomies and instead encourage a provocative rethinking of the definitions of humanity along entirely unexpected frontiers.

Keywords

Animated films --- Animated television programs --- Video games --- Comic books, strips, etc --- Popular culture --- Animated films. --- Animated television programs. --- Comic books, strips, etc. --- Video games. --- Television games --- Videogames --- Electronic games --- Civilization --- Comic strips --- Comics --- Funnies --- Manga (Comic books, strips, etc.) --- Manhua (Comic books, strips, etc.) --- Manhwa (Comic books, strips, etc.) --- Serial picture books --- Caricatures and cartoons --- Wit and humor, Pictorial --- Cartoons (Television programs) --- Television cartoon shows --- Television programs --- Animation (Cinematography) --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Motion pictures --- Abstract films --- Animation cels --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Culture --- History and criticism --- Japanese influences --- Japanese influences. --- Japan. --- al-Yābān --- Giappone --- Government of Japan --- Iapōnia --- I͡Aponii͡ --- Japam --- Japani --- Japão --- Japon --- Japonia --- Japonsko --- Japonya --- Jih-pen --- Mư̄ang Yīpun --- Nihon --- Nihonkoku --- Nippon --- Nippon-koku --- Nipponkoku --- Prathēt Yīpun --- Riben --- State of Japan --- Yābān --- Yapan --- Yīpun --- Zhāpān --- Film --- Japan --- Manhua (Comic books) --- Manhwa (Comic books) --- Popular culture - Japan --- Graphic arts - Japan --- Popular culture - Japanese influences --- Animated films - Japan - History and criticism --- Human beings - Variation --- Computer games --- Internet games --- Games --- futurologie --- beeldverhalen --- Graphic arts --- Human beings --- Anime --- Manga --- Arts and Humanities --- General and Others

The Dilbert principle : a cubicle's-eye view of bosses, meetings, management fads and other workplace afflictions
Author:
ISBN: 0887307876 0752222872 Year: 1996 Publisher: London : Boxtree,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Listing 1 - 10 of 13 << page
of 2
>>
Sort by