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Theme parks are a uniquely interactive and enduring form of entertainment that have influenced architecture, technology, and culture in surprising ways for more than a century, as Scott Lukas now reveals in his compelling historical chronicle.Theme Park takes the primitive amusements of pleasure gardens as its starting point and launches from there into a rich, in-depth investigation of the evolution of the theme park over the twentieth century. Lukas examines theme parks in countries around the world-including in the United States, Mexico, Europe, Japan, C
Amusement parks -- Design and construction. --- Amusement parks -- History. --- Amusement parks. --- Recreation & Sports --- Social Sciences --- Amusement parks --- Design and construction. --- Funparks --- Theme parks --- Amusements --- Parks --- Amusement rides
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La diffusione contemporanea dell'atteggiamento progettuale che procede per assegnazione di temi, nel disegno dei luoghi e delle singole architetture, rende utile ragionare sull'oggetto parco tematico che ne rappresenta l'esempio più puro. Questo significa specificatamente interrogarsi sul rapporto fra elemento naturale, architettura e simbolo: appare carico di conseguenze affrontare l'argomento con lo sguardo del paesaggista, domandarsi di quale paesaggio si tratti e cosa comporti progettarlo. è una questione di architettura del paesaggio nel suo senso più proprio e nelle sue forme più estreme.
Funparks --- Theme parks --- Amusement parks --- Landscape design --- Amusements --- Parks --- Amusement rides --- Design --- Landscape architecture --- Designs and plans. --- Architettura del paesaggio --- Open Access --- Architettura --- Progettazione architettonica
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The study investigates the cultural production of the visual iconography of popular pleasure grounds from the eighteenth century pleasure garden to the contemporary theme park. Deborah Philips identifies the literary genres, including fairy tale, gothic horror, Egyptiana and the Western which are common to carnival sites, tracing their historical transition across a range of media to become familiar icons of popular culture.Though the bricolage of narratives and imagery found in the contemporary leisure zone has been read by many as emblematic of postmodern culture, the author argues that the
Amusement parks -- History. --- Amusement parks -- Social aspects. --- Fairs. --- Social Sciences --- Recreation & Sports --- Amusement parks --- Leisure --- History. --- Free time (Leisure) --- Leisure time --- Funparks --- Theme parks --- Recreation --- Amusements --- Parks --- Amusement rides
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791.44 --- #SBIB:309H040 --- #SBIB:309H1312 --- Filmproductie. Filmindustrie --- Populaire cultuur algemeen --- Filmwezen: bedrijfseconomische aspecten, productie- en distributiestructuren --- Amusement parks --- Sociological aspects. --- 791.44 Filmproductie. Filmindustrie --- Sociological aspects --- Funparks --- Theme parks --- Amusements --- Parks --- Amusement rides --- Disneyland (Calif.) --- Walt Disney Company --- Walt Disney World (Fla.) --- Disney World (Fla.) --- Magic Kingdom (Fla.) --- EPCOT Center (Fla.) --- Disneyland Park (Calif.) --- Disneyland Resort (Calif.) --- History. --- History
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Throughout Disney's phenomenally successful run in the entertainment industry, the company has negotiated the use of cutting-edge film and media technologies that, J. P. Telotte argues, have proven fundamental to the company's identity. Disney's technological developments include the use of stereophonic surround sound for Fantasia, experimentation with wide-screen technology, inaugural adoption of three-strip Technicolor film, and early efforts at fostering depth in the animated image.Telotte also chronicles Disney's partnership with television, development of the theme park, and depiction of technology in science fiction narratives. An in-depth discussion of Disney's shift into digital filmmaking with its Pixar partnership and an emphasis on digital special effects in live-action films, such as the "Pirates of the Caribbean" series, also highlight the studio's historical investment in technology. By exploring the technological context for Disney creations throughout its history, "The Mouse Machine" illuminates Disney's extraordinary growth into one of the largest and most influential media and entertainment companies in the world.
Amusement parks --- Motion picture industry --- Television --- Technological innovations. --- Walt Disney Company. --- Funparks --- Theme parks --- Film industry (Motion pictures) --- Moving-picture industry --- Disney Studio --- 迪斯尼公司 --- Mei guo di shi ni gong si --- 美國迪士尼公司 --- Amusements --- Parks --- Amusement rides --- Cultural industries --- Walt Disney Productions --- Technological innovations --- E-books --- 21st Century Fox (Firm) --- Industrie du cinéma --- Télévision --- Parcs d'attractions --- Innovation.
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This book offers an extended consideration of the fairground showfront. It combines archival material, contemporary examples of fairs, and a sustained theoretical engagement with influential philosophies of surface, including recent work by Avrum Stroll and Andrew Benjamin, as well as the nineteenth century author Gottfried Semper. Semper’s work on the origin of architectural enclosure —formed from woven mats and carpets— anticipates the surface and material history of the showfront. Initial chapters introduce these philosophies, the evolution of showfronts, and the ways in which individual fairground rides and attractions are arranged to form an enclosing boundary for the whole fair. Later chapters focus on issues of spectacle and illusion, vast ‘interior’ spaces, atmosphere, crowds and surface effects. Informed by a wide range of work from other design and cultural studies, the book will be of interest to readers in these areas, as well as architecture and those curious about the fairground.
Amusement parks --- Funparks --- Theme parks --- Amusements --- Parks --- Amusement rides --- Design. --- Human Geography. --- Architecture. --- Cities and towns-History. --- Culture-Study and teaching. --- Architecture, general. --- Urban History. --- Regional and Cultural Studies. --- Architecture, Western (Western countries) --- Building design --- Buildings --- Construction --- Western architecture (Western countries) --- Art --- Building --- Anthropo-geography --- Anthropogeography --- Geographical distribution of humans --- Social geography --- Anthropology --- Geography --- Human ecology --- Design and construction --- Human geography. --- Cities and towns—History. --- Culture—Study and teaching. --- Architecture, Primitive
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Architectuur ; 20ste eeuw ; pretparken ; Walt Disney --- Architectuur ; fantastische ; sprookjes --- Stern, Robert A.M. --- Graves, Michael architect --- Architectuur ; 20ste eeuw ; Robert Venturi --- Architectuur ; 2de h. 20ste eeuw ; A. Isozaki --- Architectuur ; 20ste eeuw ; Frank Owen Gehry --- Architectuur ; 20ste eeuw ; Aldo Rossi --- Arquitectonica --- 725.75 --- Openbare gebouwen ; gebouwen voor gezondheid, vakantie --- Amusement parks --- Architecture, Modern --- Design. --- Stern, Robert A.M --- Architecture --- Funparks --- Theme parks --- Amusements --- Parks --- Amusement rides --- Design --- History --- Walt Disney Company --- Disney Studio --- 迪斯尼公司 --- Mei guo di shi ni gong si --- 美國迪士尼公司 --- Walt Disney Productions --- Buildings. --- 21st Century Fox (Firm)
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Amusement parks --- Architecture, Modern --- Design --- Catalogs --- Catalogs. --- Walt Disney Company --- Centre canadien d’architecture --- Buildings --- Disneyland (Calif.) --- History --- 433.6 --- 622.1 --- 719.7 --- Disneyland --- Walt Disney --- architectuur --- pretparken --- productdesign --- opvoeding in de praktijk, kind, spel en speelgoed --- kinder- en gezelschapsspelen --- planologie-stedebouw, recreatiegebieden, ook : vrijdetijdsbesteding --- History. --- Funparks --- Theme parks --- Amusements --- Parks --- Amusement rides --- Design&delete& --- Centre canadien d'architecture --- Disney Studio --- 迪斯尼公司 --- Mei guo di shi ni gong si --- 美國迪士尼公司 --- Walt Disney Productions --- Canadian Centre for Architecture --- CCA --- Canadian Center for Architecture --- Centro canadese di architettura --- Disneyland Park (Calif.) --- Disneyland Resort (Calif.) --- Architecture [Modern ] --- 20th century --- Centre canadien d'architecture (Montréal) --- 21st Century Fox (Firm) --- Architecture, Modern - 20th century - Catalogs --- Amusement parks - Design - Catalogs
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This book argues that serious study of theme parks and their adult fans has much to tell us about contemporary transmediality and convergence, themed and immersive spaces, and audience relationships with places of meaning. Considering the duopoly of Disney and Universal in Orlando, the book explores a range of theme park experiences including planning trips, meeting characters, eating and drinking, engaging in practices such as cosplay and re-enactment, and memorializing lost attractions. Highlighting key themes such as immersion, materiality, cultural distinctions, and self-identity, the book argues that theme parks are a crucial site for the exploration of transmediality and the development of paratexts. Proposing the key concepts of spatial transmedia and haptic fandom, the book offers analysis of the intersections between fandom, media texts, and merchandise, as well as fans' own affective and physical responses to visiting the parks.
Amusement parks --- Funparks --- Theme parks --- Amusements --- Parks --- Amusement rides --- Social aspects. --- Parcs d'attractions --- Fandom, theme parks, transmediality, participatory culture, place. --- United States. --- ABŞ --- ABSh --- Ameerika Ühendriigid --- America (Republic) --- Amerika Birlăshmish Shtatlary --- Amerika Birlăşmi Ştatları --- Amerika Birlăşmiş Ştatları --- Amerika ka Kelenyalen Jamanaw --- Amerika Qūrama Shtattary --- Amerika Qŭshma Shtatlari --- Amerika Qushma Shtattary --- Amerika (Republic) --- Amerikai Egyesült Államok --- Amerikanʹ Veĭtʹsėndi͡avks Shtattnė --- Amerikări Pĕrleshu̇llĕ Shtatsem --- Amerikas Forenede Stater --- Amerikayi Miatsʻyal Nahangner --- Ameriketako Estatu Batuak --- Amirika Carékat --- AQSh --- Ar. ha-B. --- Arhab --- Artsot ha-Berit --- Artzois Ha'bris --- Bí-kok --- Ē.P.A. --- É.-U. --- EE.UU. --- Egyesült Államok --- ĒPA --- Estados Unidos --- Estados Unidos da América do Norte --- Estados Unidos de América --- Estaos Xuníos --- Estaos Xuníos d'América --- Estatos Unitos --- Estatos Unitos d'America --- Estats Units d'Amèrica --- Ètats-Unis d'Amèrica --- États-Unis d'Amérique --- ÉU --- Fareyniḳṭe Shṭaṭn --- Feriene Steaten --- Feriene Steaten fan Amearika --- Forente stater --- FS --- Hēnomenai Politeiai Amerikēs --- Hēnōmenes Politeies tēs Amerikēs --- Hiwsisayin Amerikayi Miatsʻeal Tērutʻiwnkʻ --- Istadus Unidus --- Jungtinės Amerikos valstybės --- Mei guo --- Mei-kuo --- Meiguo --- Mî-koet --- Miatsʻyal Nahangner --- Miguk --- Na Stàitean Aonaichte --- NSA --- S.U.A. --- SAD --- Saharat ʻAmērikā --- SASht --- Severo-Amerikanskie Shtaty --- Severo-Amerikanskie Soedinennye Shtaty --- Si͡evero-Amerikanskīe Soedinennye Shtaty --- Sjedinjene Američke Države --- Soedinennye Shtaty Ameriki --- Soedinennye Shtaty Severnoĭ Ameriki --- Soedinennye Shtaty Si͡evernoĭ Ameriki --- Spojené obce severoamerické --- Spojené staty americké --- SShA --- Stadoù-Unanet Amerika --- Stáit Aontaithe Mheiriceá --- Stany Zjednoczone --- Stati Uniti --- Stati Uniti d'America --- Stâts Unîts --- Stâts Unîts di Americhe --- Steatyn Unnaneysit --- Steatyn Unnaneysit America --- SUA --- Sŭedineni amerikanski shtati --- Sŭedinenite shtati --- Tetã peteĩ reko Amérikagua --- U.S. --- U.S.A. --- United States of America --- Unol Daleithiau --- Unol Daleithiau America --- Unuiĝintaj Ŝtatoj de Ameriko --- US --- USA --- Usono --- Vaeinigte Staatn --- Vaeinigte Staatn vo Amerika --- Vereinigte Staaten --- Vereinigte Staaten von Amerika --- Verenigde State van Amerika --- Verenigde Staten --- VS --- VSA --- Wááshindoon Bikéyah Ałhidadiidzooígíí --- Wilāyāt al-Muttaḥidah --- Wilāyāt al-Muttaḥidah al-Amirīkīyah --- Wilāyāt al-Muttaḥidah al-Amrīkīyah --- Yhdysvallat --- Yunaeted Stet --- Yunaeted Stet blong Amerika --- ZDA --- Združene države Amerike --- Zʹi͡ednani Derz͡havy Ameryky --- Zjadnośone staty Ameriki --- Zluchanyi͡a Shtaty Ameryki --- Zlucheni Derz͡havy --- ZSA
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Arguing that the contemporary world is increasingly converging towards the characteristics of the Disney theme parks, i.e. social environments that are driven by combinations of forms of consumption, this text demonstrates the importance of control and surveillance in consumer culture.
Applied marketing --- economics --- economie --- Sociology of culture --- Walt Disney Company --- Parcs à thème --- Walt Disney World (Fla.) --- Amusement parks. --- Social Theory - Popular Culture (General) - Organization Studies (General). --- Parcs à thème --- Funparks --- Theme parks --- Disney Studio --- 迪斯尼公司 --- Mei guo di shi ni gong si --- 美國迪士尼公司 --- Disney World (Fla.) --- Magic Kingdom (Fla.) --- Disneyland Park (Calif.) --- Disneyland Resort (Calif.) --- Amusement parks --- Consumption (Economics) --- Globalization. --- Global cities --- Globalisation --- Internationalization --- International relations --- Anti-globalization movement --- Consumer demand --- Consumer spending --- Consumerism --- Spending, Consumer --- Demand (Economic theory) --- Amusements --- Parks --- Amusement rides --- Sociological aspects. --- Social aspects --- Walt Disney Productions --- History. --- Disneyland (Calif.) --- EPCOT Center (Fla.) --- Globalization --- Marketing --- Social structure --- #SBIB:043.IOS --- #SBIB:309H040 --- #SBIB:316.7C121 --- #SBIB:316.7C170 --- 316.3:316.7 --- 316.3:316.7 Dialectiek tussen sociale structuur en sociale cultuur --- Dialectiek tussen sociale structuur en sociale cultuur --- Organization, Social --- Social organization --- Anthropology --- Sociology --- Social institutions --- Sociological aspects --- Populaire cultuur algemeen --- Cultuursociologie: gedragspatronen, levensstijl --- Cultuursociologie: culturele groei, vooruitgang, stagnatie, technologische verandering, cultuurbewegingen --- Influence. --- E-books --- History --- Influence --- Social structure. --- Social aspects. --- Consommation (Economie politique) --- Mondialisation --- Aspect sociologique --- Aspect social --- 21st Century Fox (Firm) --- Amusement parks - Sociological aspects --- Consumption (Economics) - Social aspects --- Marketing - Social aspects --- Globalization - Social aspects --- Walt Disney Company - Influence
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