Listing 1 - 10 of 10 |
Sort by
|
Choose an application
If you wanted to build a machine that would distribute propaganda to millions of people, distract them from important issues, energize hatred and bigotry, erode social trust, undermine respectable journalism, foster doubts about science, and engage in massive surveillance all at once, you would make something a lot like Facebook. Of course, none of that was part of the plan. In Antisocial Media, Siva Vaidhyanathan explains how Facebook devolved from an innocent social site hacked together by Harvard students into a force that, while it may make personal life just a little more pleasurable, makes democracy a lot more challenging. It's an account of the hubris of good intentions, a missionary spirit, and an ideology that sees computer code as the universal solvent for all human problems. And it's an indictment of how "social media" has fostered the deterioration of democratic culture around the world, from facilitating Russian meddling in support of Trump's election to the exploitation of the platform by murderous authoritarians in Burma and the Philippines. Facebook grew out of an ideological commitment to data-driven decision making and logical thinking. Its culture is explicitly tolerant of difference and dissent. Both its market orientation and its labor force are global. It preaches the power of connectivity to change lives for the better. Indeed, no company better represents the dream of a fully connected planet "sharing" words, ideas, and images, and no company has better leveraged those ideas into wealth and influence. Yet no company has contributed more to the global collapse of basic tenets of deliberation and democracy. Both authoritative and trenchant, Antisocial Media shows how Facebook's mission went so wrong.
Communication in politics --- Internet addiction --- Social media --- Truthfulness and falsehood --- Technological innovations --- Political aspects --- Social media - Political aspects - United States --- Communication in politics - Technological innovations - United States --- Internet addiction - United States --- Truthfulness and falsehood - United States
Choose an application
Against a backdrop of increasingly intrusive technologies, Trine Syvertsen explores the digital detox phenomenon and the politics of disconnection from invasive media. With a wealth of examples, the book demonstrates how self-regulation online is practiced and delves into how it has also become an expression of resistance in the 21st century.
Digital media --- Internet addiction --- Médias numériques. --- Dépendance à Internet. --- Political aspects. --- Social aspects. --- Aspect social --- Digital media - Political aspects --- Internet addiction - Social aspects --- Digital media - Social aspects --- Médias numériques. --- Dépendance à Internet.
Choose an application
"Internet Gaming Disorder: Theory, Assessment, Treatment, and Prevention is an informative and practical introduction to the topics of Internet gaming disorder and problematic gaming. This book provides mental health clinicians with hands-on assessment, prevention, and treatment techniques for clients with problematic gaming behaviors and Internet gaming disorder. It provides an overview of the existing research on epidemiology, risk and protective factors, and discusses the distinct cognitive features that distinguish gaming from gambling and other related activities and disorders. Clinicians will find interest in discussion of the latest developments in cognitive-behavioral approaches to gaming disorder as well as the best structure for clinical interviews. Included in clinical sections are details of the key indicators of harm and impairment associated with problem gaming and how these might present in clinical cases. Internet Gaming Disorder is strongly evidence-based, draws extensively upon the latest international research literature, and provides insights into the likely future developments in this emerging field both in terms of technological development and new research approaches."--
Internet addiction --- Treatment. --- Addiction, Internet --- Addiction to the Internet --- Addictive use of the Internet --- Compulsive Internet use --- Compulsive behavior
Choose an application
IDisorder: changes to your brain's ability to process information and your ability to relate to the world due to your daily use of media and technology resulting in signs and symptoms of psychological disorders - such as stress, sleeplessness, and a compulsive need to check in with all of your technology. Based on decades of research and expertise in the 'psychology of technology,' Dr. Larry Rosen offers clear, down-to-earth explanations for why many of us are suffering from an 'iDisorder.' Rosen offers solid, proven strategies to help us overcome the iDisorder we all feel in our lives while still making use of all that technology offers. Our world is not going to change, and technology will continue to penetrate society even deeper leaving us little chance to react to the seemingly daily additions to our lives. Rosen teaches us how to stay human in an increasingly technological world.
Computer. Automation --- Philosophy and psychology of culture --- Sociology of culture --- Information technology --- Internet addiction. --- Psychology --- Psychological aspects. --- Cognitive Psychology --- General --- Neuropsychology --- Social Psychology --- Multimedia --- Cognitive Psychology. --- General. --- Neuropsychology. --- Social Psychology. --- Multimedia.
Choose an application
Internet and youth --- Internet addiction --- Families --- S11/0731 --- S11/1600 --- Youth and the Internet --- Youth --- Addiction, Internet --- Addiction to the Internet --- Addictive use of the Internet --- Compulsive Internet use --- Compulsive behavior --- China: Social sciences--Childhood, youth --- China: Social sciences--Internet
Choose an application
Our society has a technology problem. Many want to disconnect from screens but can't help themselves. These days we spend more time online than ever. Some turn to self-help-measures to limit their usage, yet repeatedly fail, while parents feel particularly powerless to help their children. Unwired: Gaining Control over Addictive Technologies shows us a way out. Rather than blaming users, the book shatters the illusion that we autonomously choose how to spend our time online. It shifts the moral responsibility and accountability for solutions to corporations. Drawing lessons from the tobacco and food industries, the book demonstrates why government regulation is necessary to curb technology addiction. It describes a grassroots movement already in action across courts and legislative halls. Groundbreaking and urgent, Unwired provides a blueprint to develop this movement for change, to one that will allow us to finally gain control.
Internet addiction. --- Social media addiction. --- Video game addiction. --- Compulsive gambling. --- Pathological gambling --- Problem gambling --- Compulsive behavior --- Gambling --- Impulse control disorders --- Addiction to video games --- Addictive use of video games --- Addiction to social media --- Social networking addiction --- Social networks addiction --- Addiction, Internet --- Addiction to the Internet --- Addictive use of the Internet --- Compulsive Internet use
Choose an application
The second edition of this successful book provides further and in-depth insight into theoretical models dealing with Internet addiction, as well as includes new therapeutical approaches. The editors also broach the emerging topic of smartphone addiction. This book combines a scholarly introduction with state-of-the-art research in the characterization of Internet addiction. It is intended for a broad audience including scientists, students and practitioners. The first part of the book contains an introduction to Internet addiction and their pathogenesis. The second part of the book is dedicated to an in-depth review of neuroscientific findings which cover studies using a variety of biological techniques including brain imaging and molecular genetics. The third part of the book focuses on therapeutic interventions for Internet addiction. The fourth part of the present book is an extension to the first edition and deals with a new emerging potential disorder related to Internet addiction – smartphone addiction. Moreover, in this second edition of the book new content has been added. Among others, the reader will find an overview of theoretical models dealing with Internet addiction, results from twin studies in the context of Internet addiction and additional insights into therapeutic approaches to Internet addiction. .
Engineering. --- Neurosciences. --- Neurology. --- User interfaces (Computer systems). --- Biomedical engineering. --- Cognitive psychology. --- Biomedical Engineering. --- Cognitive Psychology. --- User Interfaces and Human Computer Interaction. --- Internet addiction. --- Addiction, Internet --- Addiction to the Internet --- Addictive use of the Internet --- Compulsive Internet use --- Compulsive behavior --- Consciousness. --- Computer science. --- Biomedical Engineering and Bioengineering. --- Informatics --- Science --- Medicine --- Nervous system --- Neuropsychiatry --- Apperception --- Mind and body --- Perception --- Philosophy --- Psychology --- Spirit --- Self --- Neural sciences --- Neurological sciences --- Neuroscience --- Medical sciences --- Clinical engineering --- Medical engineering --- Bioengineering --- Biophysics --- Engineering --- Diseases --- Neurology . --- Psychology, Cognitive --- Cognitive science --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
Choose an application
Preeminent author and researcher Sherry Turkle has been studying digital culture for over thirty years. Long an enthusiast for its possibilities, here she investigates a troubling consequence: at work, at home, in politics, and in love, we find ways around conversation, tempted by the possibilities of a text or an email in which we don't have to look, listen, or reveal ourselves. We develop a taste for what mere connection offers. The dinner table falls silent as children compete with phones for their parents' attention. Friends learn strategies to keep conversations going when only a few people are looking up from their phones. At work, we retreat to our screens although it is conversation at the water cooler that increases not only productivity but commitment to work. Online, we only want to share opinions that our followers will agree with - a politics that shies away from the real conflicts and solutions of the public square. The case for conversation begins with the necessary conversations of solitude and self-reflection. They are endangered: these days, always connected, we see loneliness as a problem that technology should solve. Afraid of being alone, we rely on other people to give us a sense of ourselves, and our capacity for empathy and relationship suffers. We see the costs of the flight from conversation everywhere: conversation is the cornerstone for democracy and in business it is good for the bottom line. In the private sphere, it builds empathy, friendship, love, learning, and productivity. But there is good news: we are resilient. Conversation cures. Based on five years of research and interviews in homes, schools, and the workplace, Turkle argues that we have come to a better understanding of where our technology can and cannot take us and that the time is right to reclaim conversation. The most human--and humanizing--thing that we do. The virtues of person-to-person conversation are timeless, and our most basic technology, talk, responds to our modern challenges. We have everything we need to start, we have each other.
Mass communications --- Sociology of culture --- Cell phones and teenagers. --- Internet addiction. --- Internet and teenagers. --- Neue Medien. --- Zwischenmenschliche Beziehung. --- Internet et adolescents --- Cyberdépendance --- Médias numériques --- Internet and teenagers --- Cell phones and teenagers --- Internet addiction --- Téléphones cellulaires et adolescents --- Téléphones cellulaires et adolescents --- Cyberdépendance --- Conversation --- Communication --- Online social networks --- Social interaction --- Digital media --- Technological innovations --- Social aspects --- Conversation. --- Online social networks. --- Social interaction. --- Technologies de l'information et de la communication --- Réseautage personnel (Informatique) --- Interaction sociale --- Médias numériques --- Technological innovations. --- Social aspects. --- Aspect social --- #SBIB:309H103 --- #SBIB:309H504 --- #SBIB:309H505 --- Communication Programs --- Communications Personnel --- Misinformation --- Personal Communication --- Communication Program --- Communication, Personal --- Personnel, Communications --- Program, Communication --- Programs, Communication --- Addiction, Internet --- Addiction to the Internet --- Addictive use of the Internet --- Compulsive Internet use --- Compulsive behavior --- Cellular telephones and teenagers --- Teenagers and cell phones --- Teenagers --- Teenagers and the Internet --- Human interaction --- Interaction, Social --- Symbolic interaction --- Exchange theory (Sociology) --- Psychology --- Social psychology --- Electronic social networks --- Social networking Web sites --- Virtual communities --- Social media --- Social networks --- Sociotechnical systems --- Web sites --- Talking --- Colloquial language --- Etiquette --- Oral communication --- technological innovations --- Mediatechnologie / ICT / digitale media: sociale en culturele aspecten --- Code en boodschap: sociologische, antropologische benadering --- Code en boodschap: psychologische, psycho-analytische benadering --- Social Communication --- Communication, Social --- Communications, Social --- Social Communications --- Digitalisering --- ICT --- Communicatie --- Psychologie --- Maatschappij --- Communities, Online (Online social networks) --- Communities, Virtual (Online social networks) --- Online communities (Online social networks) --- Communication - Technological innovations --- Digital media - Social aspects
Choose an application
"The Race Card" explores gaming technologies and the concept of a "model minority."
Game theory --- Race discrimination --- Asian Americans in popular culture. --- Games --- Asian Americans --- Social aspects --- Social conditions. --- United States. --- Aiiieeeee. --- Andas game. --- Asian American. --- Asian immigration. --- Bret Harte. --- C Wright Mills. --- Chinese Exclusion Act. --- Chinese labor. --- Cory Doctorow. --- DSM. --- GPS. --- Google. --- Heathen Chinee. --- Hiroshi Nakamura. --- Hisaye Yamamoto. --- Homo Ludens. --- Jacques Derrida. --- Jacques Ehrmann. --- Japanese American. --- Jen Wang. --- Johan Huizinga. --- John Okada. --- Man Play and Games. --- Milton Murayama. --- Nintendo. --- Orientalism. --- Pokemon. --- Pokémon GO. --- RAND. --- Roger Caillois. --- The Wasp. --- Wakako Yamauchi. --- augmented reality. --- class inequality. --- critical race studies. --- ethnic American literature. --- euchre. --- freemium. --- gambling. --- game addiction. --- game studies. --- game theory. --- games of chance. --- gamification. --- globalization. --- gold farming. --- gold mining. --- imperial Japan. --- inscrutability. --- intentional fallacy. --- internet addiction. --- internment. --- literary interpretation. --- ludo-Orientalism. --- mapping. --- meritocracy. --- mobile games. --- neoliberalism. --- racialization. --- social mobility. --- structuralism. --- techno-Orientalism. --- video games. --- yellow peril.
Choose an application
Internet addiction --- Military Personnel --- Review --- Behavior, Addictive --- Internet --- Journal Article --- Occupational Groups --- Compulsive Behavior --- Computer Communication Networks --- Publication Formats --- Impulsive Behavior --- Persons --- Computer Systems --- Computing Methodologies --- Named Groups --- Behavior --- Publication Characteristics --- Behavior and Behavior Mechanisms --- Information Science --- Psychiatry and Psychology --- Psychiatric Disorders, Individual --- Psychiatry --- Health & Biological Sciences --- Treatment --- Acceptance Process --- Acceptance Processes --- Behaviors --- Process, Acceptance --- Processes, Acceptance --- Information Sciences --- Science, Information --- Sciences, Information --- High Performance Computing --- Methodologies, Computing --- Computing Methodology --- Computing, High Performance --- Methodology, Computing --- Performance Computing, High --- Person --- Impulsivity --- Behavior, Impulsive --- Behaviors, Impulsive --- Impulsive Behaviors --- Impulsivities --- Organization, Computer Systems --- Computer Architecture --- Computer Systems Development --- Computer Systems Evaluation --- Computer Systems Organization --- Real-Time Systems --- Architecture, Computer --- Architectures, Computer --- Computer Architectures --- Computer System --- Computer Systems Evaluations --- Development, Computer Systems --- Evaluation, Computer Systems --- Evaluations, Computer Systems --- Real Time Systems --- Real-Time System --- System, Computer --- System, Real-Time --- Systems, Computer --- Systems, Real-Time --- Computer Network Management --- Databases, Distributed --- Distributed Systems --- Extranets --- Intranets --- Network Communication Protocols --- Telecommunication Networks --- Communication Network, Computer --- Communication Networks, Computer --- Communication Protocol, Network --- Communication Protocols, Network --- Computer Communication Network --- Database, Distributed --- Distributed Database --- Distributed Databases --- Distributed System --- Extranet --- Intranet --- Management, Computer Network --- Network Communication Protocol --- Network Management, Computer --- Network, Computer Communication --- Network, Telecommunication --- Networks, Computer Communication --- Networks, Telecommunication --- Protocol, Network Communication --- Protocols, Network Communication --- System, Distributed --- Systems, Distributed --- Telecommunication Network --- Behavior, Compulsive --- Behaviors, Compulsive --- Compulsive Behaviors --- Group, Occupational --- Groups, Occupational --- Occupational Group --- World Wide Web --- Internets --- Web, World Wide --- Wide Web, World --- Addictive Behavior --- Addictive Behaviors --- Behaviors, Addictive --- Military --- Air Force Personnel --- Armed Forces Personnel --- Army Personnel --- Coast Guard --- Marines --- Navy Personnel --- Sailors --- Soldiers --- Submariners --- Force Personnel, Air --- Personnel, Air Force --- Personnel, Armed Forces --- Personnel, Army --- Personnel, Military --- Personnel, Navy --- Sailor --- Soldier --- Submariner --- Addiction, Internet --- Addiction to the Internet --- Addictive use of the Internet --- Compulsive Internet use --- Delay Discounting --- Telecommunications --- Education, Distance --- Occupations --- Cyber Space --- Cyberspace --- Military Family --- Compulsive behavior --- Military Deployment --- Deployment, Military --- Employee --- Employees --- Personnel --- Worker --- Workers --- Military Health --- Behavior And Behavior Mechanism --- United States. --- Airmen --- Mental health. --- AF (Air force) --- Air Force (U.S.) --- U.S.A.F. (Air force) --- United States Air Force --- US Air Force --- USAF (Air force) --- Veterans --- Psychology --- Factors, Psychological --- Psychological Factors --- Psychological Side Effects --- Psychologists --- Psychosocial Factors --- Side Effects, Psychological --- Factor, Psychological --- Factor, Psychosocial --- Factors, Psychosocial --- Psychological Factor --- Psychological Side Effect --- Psychologist --- Psychosocial Factor --- Side Effect, Psychological --- Internet addiction. --- Military Personnel. --- Behavior, Addictive. --- Internet. --- Compulsive Behavior. --- Computer Communication Networks. --- Impulsive Behavior. --- Persons. --- Computer Systems. --- Computing Methodologies. --- Behavior and Behavior Mechanisms. --- Information Science. --- Psychology. --- Treatment.
Listing 1 - 10 of 10 |
Sort by
|