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Mentoring is often a crucial, yet informal part of an organization’s best practices and skill development, whether targeted towards a team lead, project manager, designer, developer or a valued senior team member. This book provides practical strategies and methodologies for professionals to mentor others to successfully develop and deliver digital media projects across different types of settings. Many professionals working with teams in the digital media industry (games, web development, XR, IoT, mobile) are drawn to teaching others, but may not know how or where to start. Many might be a subject expert but may not have the structure and skills in place to be able to teach others effectively in workplace and institutional settings. This handbook will give professionals a guide on how to mentor junior designers, developers and other learners in formal and informal learning environments. Mentoring Digital Media Projects offers the right tools and strategies to use in digital media and emerging tech projects for you to better guide junior team members You will: Understand the difference between mentoring and teaching Design thinking strategies to better identify where, when and how you can help and mentor others Build mentoring pipelines, end-to end, especially in post-secondary learning environments Create emerging technology projects with teams.
Employees—Coaching of. --- Internet programming. --- School management and organization. --- School administration. --- Project management. --- Team Coaching. --- Web Development. --- Organization and Leadership. --- Project Management. --- Industrial project management --- Management --- Administration, Educational --- Educational administration --- Inspection of schools --- Operation policies, School --- Policies, School operation --- School administration --- School inspection --- School operation policies --- School organization --- Schools --- Education --- Organization --- Computer programming --- Inspection --- Management and organization --- Digital media --- Employees --- Study and teaching. --- Coaching of. --- Coaching in the workplace --- Coaching of employees --- Employee coaching --- Personal coaching --- Mentoring in business --- Electronic media --- New media (Digital media) --- Mass media --- Digital communications --- Online journalism
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The nature of product development is changing. The most successful innovations are those that come from teams of people who are exploring problems together. Teams that build meaningful releases of their products iteratively and incrementally are opening the door for early feedback so that decisions can be taken to persevere or pivot based on evidence. But how do you make the most out of a team’s different perspectives, experiences and ideas? How can you instill a collaborative mindset in a product development team? How do you find out if your product idea actually has any value? How can you truly understand people’s needs? Mastering Collaboration in a Product Team is a toolbox of proven techniques from the field for the whole product team to use together to find answers to these questions and more. It is filled with practical tools to maximize your team’s chances of success when developing products and services, from identifying opportunities, to the point of being able to confidently go into production. You will: Define people’s real problems and needs Collaboratively create innovative ideas Validate product/feature ideas quickly and cheaply as a team Explore a lightweight introduction to the techniques of modern product development .
New products. --- Teams in the workplace. --- Groups, Work --- Team building in the workplace --- Team work in the workplace --- Teambuilding in the workplace --- Teams, Work --- Teamwork in the workplace --- Work groups --- Work teams --- Social groups --- Work environment --- New product development --- NPD (Marketing) --- Product development --- Products, New --- Commercial products --- Industrial design --- User interfaces (Computer systems). --- Human-computer interaction. --- Interactive multimedia. --- Multimedia systems. --- Employees --- Strategic planning. --- Leadership. --- Industrial organization. --- User Interfaces and Human Computer Interaction. --- Media Design. --- Team Coaching. --- Business Strategy and Leadership. --- Organization. --- Coaching of. --- Industries --- Organization --- Industrial concentration --- Industrial management --- Industrial sociology --- Ability --- Command of troops --- Followership --- Goal setting (Strategic planning) --- Planning, Strategic --- Strategic intent (Strategic planning) --- Strategic management --- Planning --- Business planning --- Coaching in the workplace --- Coaching of employees --- Employee coaching --- Personal coaching --- Mentoring in business --- Computer-based multimedia information systems --- Multimedia computing --- Multimedia information systems --- Multimedia knowledge systems --- Information storage and retrieval systems --- Hypermedia systems --- Interactive media --- Computer software --- Computer-human interaction --- Human factors in computing systems --- Interaction, Human-computer --- Human engineering --- User-centered system design --- User interfaces (Computer systems) --- Interfaces, User (Computer systems) --- Human-machine systems --- Human-computer interaction
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