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Music : a mathematical offering
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ISBN: 9780521853873 0521853877 9780521619998 0521619998 9780511811722 9781139649254 1139649256 0511811721 9781139638791 1139638793 9781139641630 1139641638 1107165652 1107253837 1139637339 1299409229 1139648292 Year: 2011 Publisher: Cambridge: Cambridge university press,

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Abstract

Since the time of the Ancient Greeks, much has been written about the relation between mathematics and music: from harmony and number theory, to musical patterns and group theory. Benson provides a wealth of information here to enable the teacher, the student, or the interested amateur to understand, at varying levels of technicality, the real interplay between these two ancient disciplines. The story is long as well as broad and involves physics, biology, psycho acoustics, the history of science, and digital technology as well as, of course, mathematics and music. Starting with the structure of the human ear and its relationship with Fourier analysis, the story proceeds via the mathematics of musical instruments to the ideas of consonance and dissonance, and then to scales and temperaments. This is a must-have book if you want to know about the music of the spheres or digital music and many things in between.


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Emotion in Video Game Soundtracking
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ISBN: 3319722727 3319722719 Year: 2018 Publisher: Cham : Springer International Publishing : Imprint: Springer,

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This book presents an overview of the emerging field of emotion in videogame soundtracking. The emotional impact of music has been well-documented, particularly when used to enhance the impact of a multimodal experience, such as combining images with audio as found in the videogames industry. Soundtracking videogames presents a unique challenge compared to traditional composition (for example film music) in that the narrative of gameplay is non-linear – Player dependent actions can change the narrative and thus the emotional characteristics required in the soundtrack.  Historical approaches to emotion measurement, and the musical feature mapping and music selection that might be used in video game soundtracking  are outlined,  before a series of cutting edge examples are given.  These examples include algorithmic composition techniques, automated emotion matching from biosensors, motion capture techniques, emotionally-targeted speech synthesis and signal processing, and automated repurposing of existing music (for example from a players own library). The book concludes with some possibilities for the future.


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Studentische Forschung im Praxissemester : Fallbeispiele aus der Lehrkräftebildung
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ISBN: 3781559467 3781525090 Year: 2022 Publisher: Bad Heilbrunn Verlag Julius Klinkhardt

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This anthology presents successful examples of "research work" by teacher education students. Seminar concepts from the fields of natural sciences, music, educational science, mathematics and art, applied social psychology and the subject of German are presented. The volume is framed by a comprehensive theoretical introduction to the concept of research-based learning and its implementation at Leuphana University Lüneburg. In diesem Sammelband werden gelungene Beispiele von „Forschungsarbeiten“ von Studierenden der Lehrkräftebildung dargestellt. Dazu werden Seminarkonzepte aus den Bereichen Naturwissenschaften, Musik, Bildungswissenschaft, Mathematik und Kunst, der angewandten Sozialpsychologie sowie dem Unterrichtsfach Deutsch vorgestellt. Gerahmt wird der Band durch eine umfangreiche theoretische Einführung in das Konzept des forschenden Lernens und seiner Umsetzung an der Leuphana Universität Lüneburg

Keywords

Universities --- Teacher training --- Lehrerbildung; Lehramtsstudiengang; Lehrerausbildung; Praxissemester; Forschendes Lernen; Lehramtsstudent; Hochschullehre; Hochschulseminar; Universität; Naturwissenschaftlicher Unterricht; Musikunterricht; Mathematikunterricht; Kunstunterricht; Sachunterricht; Sozialpsychologie; Deutschunterricht; Sprachunterricht; Fachdidaktik; Rechtschreibunterricht; Leseunterricht; Empirische Forschung; Inklusion; Kompetenzentwicklung; Videoaufzeichnung; Lehrer; Professionalisierung; Unterrichtsgestaltung; Unterrichtsentwicklung; Digitale Medien; Geschlechterstereotyp; Gender; Kooperation; Lehrerbildner; Gesprächsverhalten; Schulpraktikum; Grundschule; Primarbereich; Schüler; Selbstkonzept; Unterrichtsklima; Fehler; Kunst; Ästhetische Erfahrung; Lernumgebung; Projekt; Geometrie; Angewandte Psychologie; Identität; Schülerverhalten; COVID-19; Pandemie; Grundwert ; Konzept; Anfangsunterricht; Schriftspracherwerb; Quantitative Forschung; Fragebogenerhebung; Interventionsstudie; Test; Interview; Deutschland; Teacher education; Teachers' training; Preservice Teacher Education; Teacher training; Practical semester; Semester practical training; Student teachers; Higher education lecturing; University lecturing; University teaching; Academic sector; University; Natural sciences lessons; Teaching of science; Music lessons; Teaching of music; Mathematics lessons; Teaching of mathematics; Art education; Instruction in natural science subjects; Primary school science and social studies; Social psychology; German language teaching; Teaching of German; Language lessons; Language teaching; Specialized didactics; Subject didactics; Spelling instruction; Reading instruction; Empirical research; Inclusion; Skill development; Teacher; Professionalization; Learning and teaching development; Teaching improvement; Gender bias; Cooperation; Teacher educators; Practical training in school; Practice period at school; Elementary School; Primary school; Primary school lower level; Primary education; Primary level; Pupil; Pupils; Self concept; Teaching climate; Mistake; Arts; Educational Environment; Learning environment; Project; Projects (Learning Activities); Geometry; Applied psychology; Identity; Pupil Attitudes; Pupil behavior; Pupil behaviour; Fundamental concepts; Beginning learning; Quantitative research; Questionnaire survey; Germany; Student research

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