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The Ultimate Tool for MINDSTORMS® ManiacsThe new MINDSTORMS kit has been updated to include a programming brick, USB cable, RJ11-like cables, motors, and sensors. This book updates the robotics information to be compatible with the new set and to show how sound, sight, touch, and distance issues are now dealt with. The LEGO MINDSTORMS NXT and its predecessor, the LEGO MINDSTORMS Robotics Invention System (RIS), have been called ""the most creative play system ever developed."" This book unleashes the full power and potential of the tools, sensors, and components that make up
Robots --- LEGO toys --- Robots. --- LEGO toys. --- Toys --- Automata --- Automatons --- Robotics --- Manipulators (Mechanism) --- Mecha (Vehicles)
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This collection examines LEGO from an array of critical and cultural studies approaches, foregrounding the world-renowned brand's ideological power and influence. Given LEGO’s status as the world’s largest toy manufacturer and a transnational multimedia conglomerate, Cultural Studies of Lego: More Than Just Bricks considers LEGO media's cultural messages; creativity with and within LEGO artifacts; and diversity within the franchise, including gender and race representation. The chapters’ in-depth analyses of topics including LEGO films, marketing tactics, play sets, novelizations, and fans offer compelling insights relevant to those interested in the LEGO brand and broader trends in the children’s popular culture market alike.
LEGO koncernen (Denmark) --- LEGO gruppe (Denmark) --- Groupe LEGO (Denmark) --- LEGO Group (Denmark) --- LEGO System A/S --- LEGO A/S --- Culture—Study and teaching. --- Popular Culture. --- Youth—Social life and customs. --- Culture. --- Gender. --- Child development. --- Branding (Marketing). --- Popular Science in Cultural and Media Studies. --- Popular Culture . --- Youth Culture. --- Culture and Gender. --- Early Childhood Education. --- Branding. --- Brand name products --- Marketing --- Advertising --- Child study --- Children --- Development, Child --- Developmental biology --- Cultural sociology --- Culture --- Sociology of culture --- Civilization --- Popular culture --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Development --- Social aspects
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Lego robots! Mindstorms are sweeping the world and fans need to learn how to programme them Lego Mindstorms are a new generation of Lego Robots that can be manipulated using microcomputers, light and touch sensors, an infrared transmitter and CD-ROMs. Since Lego launched Lego Mindstorms in late 1998 sales have skyrocketed - with no sign of slowing down. Mindstorms have captured the imagination of adults and children alike, creating a subculture of Mindstorm enthusiasts around the world. The kits are now a staple part of engineering and computer science classes at many high profile Universi
LEGO toys. --- Robots --- Toys --- Automata --- Automatons --- Robotics --- Manipulators (Mechanism) --- Mecha (Vehicles) --- Design and construction --- Programming. --- Information Technology --- General and Others --- Computer programming. --- Automates --- LEGO (jouets) --- Programmation (Informatique) --- Design and construction. --- Conception et construction
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LEGO Mindstorms and SPIKE Prime are great products with vast capabilities, but are often so complex that many people don't know how to use them. LEGO provides a walk-through of a few projects to build, which are cool, but after building these many people get stuck on "now what?" This book answers that question by showing the underlying principles required to build their own ideas. This book is a hands-on tour of how machines work with LEGO-there's nothing like building a machine with your own two hands to understand how it works. It includes aspects of software engineering, mechanical engineering, and electrical engineering. As parts and associated engineering concepts are presented, they will be shown in their practical use with graphical step-by-step assembly instructions. The concepts conveyed are mostly learned through building examples, with text explanation to reinforce the ideas being learned. Every engineering concept has a building example to go with it, in a quick build of less than 15 assembly steps. At the end of each chapter there's a project to tie the concepts of the chapter together of a little more complexity, involving 15 to 30 steps. These assembly steps are drawn with a computer aided design program that looks like the diagrams that LEGO produces for its products, so readers will be familiar with the look of the assembly directions. What You Will Learn • How to layout a Word Blocks or Python computer program from scratch • How LEGO building elements are meant to be assembled • How to manipulate the power source of a rotating shaft from an electric motor • How gears manipulate the speed and torque of a power train • Basic mechanisms (turntable, differential, cam, ratchet, etc.) to change the motion from a rotating shaft to a desired action a quick build of less than 15 assembly steps. At the end of each chapter there’s a project to tie the concepts of the chapter together of a little more complexity, involving 15 to 30 steps. These assembly steps are drawn with a computer aided design program that looks like the diagrams that LEGO produces for its products, so readers will be familiar with the look of the assembly directions. .
Makerspaces. --- Maker. --- Hacker spaces --- Hackerspaces --- Hacklabs --- Maker spaces --- Cooperative societies --- Engineering laboratories --- Engineering --- Experiential learning. --- LEGO Mindstorms toys. --- Experiments. --- Mindstorms toys --- LEGO toys --- Experience-based learning --- Learning, Experiential --- Experience --- Learning --- Active learning
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Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL. Includes a DVD w/ e-text, programming code, and link to accompanying website.For hobbyists, and students working on robot projects, Bishop provides the background and tools to program your robot for tasks that go beyond the simple routines provided with the robot kit. The programs ran
Robots --- LEGO toys. --- Programming. --- Design and construction. --- Toys --- Automata --- Automatons --- Robotics --- Manipulators (Mechanism) --- Mecha (Vehicles) --- Robot programming --- Computer programming
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robots --- technologische opvoeding (ler) --- robotica --- programmeren --- ICT --- LEGO Mindstorms toys. --- Automates --- LEGO Mindstorms (Jouets) --- LEGO toys --- Automatically operated or controlled machines and processes --- 62-52 Automatically operated or controlled machines and processes --- LEGO Mindstorms toys --- Robots --- Robotica --- Sensoren --- 62-52 --- Automata --- Automatons --- Manipulators (Mechanism) --- Robotics --- Mecha (Vehicles) --- Mindstorms toys --- Design and construction --- Programming --- Popular works --- Conception et construction --- Ouvrages de vulgarisation --- Programmation --- Popular works. --- 487 --- techniek --- STEM --- didactiek secundair onderwijs - technisch-technologische vakken, elektriciteit, metaalbewerking, hout, bouw, mechanica --- science, technology, engineering, maths --- LEGO toys. --- Robots - Design and construction - Popular works --- Robots - Programming - Popular works
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Acknowledgements xi Part I: Fundamentals Getting Started 3 Chapter 1: Chapter 2: The RCX 17 Chapter 3: Introduction to NQC 33 Construction 57 Chapter 4: Part II: Robots 81 83 Chapter 5: Tankbot Chapter 6: Bumpbot 97 Chapter 7: Bugbot 109 131 Chapter 8: Linebot Chapter 9: Dumpbot 149 Scanbot 165 Chapter 10: Chapter 11: Tribot 191 201 Chapter 12: Onebot Steerbot 209 Chapter 13: 233 Chapter 14: Diffbot Chapter 15: Brick Sorter 245 257 Chapter 16: Vending Machine Chapter 17: Communication 279 Chapter 18: Using the Datalog 297 317 Chapter 19: Roboarm Afterword 353 Appendixes 355 MINDSTORMS Sets Appendix A: Supplementary Parts 361 Appendix B: Programming Tools 365 Appendix C: NQC Quick Reference 369 Appendix 0: Online Resources 377 Appendix E: 379 Index vII he MINDSTORMS Robotics Invention System from LEGO is a new kind of T toy. True to its heritage, it contains a generous assortment of LEGO pieces that snap, slide, and click into place with amazing simplicity. Nearly all of the pieces can interlock with one another, sometimes in rather unusual ways. What sets MINDSTORMS apart, however, is LEGO's Programmable Brick, called the RCX. Sensors and motors can be attached to the RCX (again with LEGO's hallmark simplicity), and suddenly the RCX brings a LEGO model to life. It not only moves, but also senses and responds to its environment. Robotics itself is nothing new. Industrial robots have been in use for years and are constantly getting more sophisticated.
Robotics --- LEGO toys --- Robots --- Popular works --- Programming --- Design and construction --- LEGO (jouets) --- Programmation --- Computer programming. --- Special purpose computers. --- Programming Techniques. --- Special Purpose and Application-Based Systems. --- Special purpose computers --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Robotics - Popular works --- Robots - Programming --- Robots - Design and construction
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Build functioning wind turbines that generate electricity; we don’t mean LEGO models that look like miniature wind turbines. This book is for people who want to learn how real turbines work, and to build them using LEGO and Mindstorms EV3. You’ll find specific instructions on building, links to parts purchasing, distillation of complex science ideas into practice, and pointers for trying something new. With the knowledge you gain here, you’ll be able to compete in turbine design competitions, such as the KidWind Challenge, Collegiate Wind Competition, and locally organized contests. Examples are given that fit within the KidWind Challenge, including adherence to rules of the competition such as that a specific generator be used. The complexity of making a wind turbine can make it difficult to know where to start. This book addresses many aspects of the turbine with practical examples. You'll follow specific design instructions for turbine construction, supported by suggestions and background science to go in new directions. Assembly diagrams are used throughout, made with the Studio utility from bricklink.com. Parts are identified in the assembly diagram, as well as in parts lists in the Appendix.
LEGO Mindstorms toys. --- Robots --- Clean energy. --- Design and construction --- Green energy --- Power resources --- Automata --- Automatons --- Robotics --- Manipulators (Mechanism) --- Mecha (Vehicles) --- Mindstorms toys --- LEGO toys --- Computer input-output equipment. --- Hardware and Maker. --- Computer hardware --- Computer I/O equipment --- Computers --- Electronic analog computers --- Electronic digital computers --- Hardware, Computer --- I/O equipment (Computers) --- Input equipment (Computers) --- Input-output equipment (Computers) --- Output equipment (Computers) --- Computer systems --- Input-output equipment
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From Bricks to Brains introduces embodied cognitive science, and illustrates its foundational ideas through the construction and observation of LEGO Mindstorms robots.Discussing the characteristics that distinguish embodied cognitive science from classical cognitive science, From Bricks to Brains places a renewed emphasis on sensing and acting, the importance of embodiment, the exploration of distributed notions of control, and the development of theories by synthesizing simple systems and exploring their behaviour. Numerous examples are used to illustrate a key theme: the importance of an age
Artificial intelligence. --- Cognitive science. --- LEGO toys. --- Robots -- Design and construction. --- Robots -- Dynamics. --- Robots -- Programming. --- Robots --- Cognitive science --- Artificial intelligence --- LEGO toys --- Mechanical Engineering - General --- Mechanical Engineering --- Engineering & Applied Sciences --- Programming --- Dynamics --- Design and construction --- Programming. --- Dynamics. --- Design and construction. --- AI (Artificial intelligence) --- Artificial thinking --- Electronic brains --- Intellectronics --- Intelligence, Artificial --- Intelligent machines --- Machine intelligence --- Thinking, Artificial --- Automata --- Automatons --- Robot programming --- Toys --- Bionics --- Digital computer simulation --- Electronic data processing --- Logic machines --- Machine theory --- Self-organizing systems --- Simulation methods --- Fifth generation computers --- Neural computers --- Manipulators (Mechanism) --- Robotics --- Mecha (Vehicles) --- Science --- Philosophy of mind --- Computer programming --- science --- behaviour --- brain
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