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Make an app from start to finish on your own or with a dedicated team. This book is your all-in-one, go-to resource for designing, building, and marketing, a trending app that others flock to buy. Use detailed analysis to decide what designs you should choose and whether you should learn to code or hire someone else to do the trench work for you. If you plan carefully and make intelligent decisions when establishing your viral app business, you will find success on the App Store. Remember, though, the App Store is not a lottery. Apps are not randomly featured, and it is not happenstance that makes your app successful. Luck and fortuitous timing tempered by hard work and a good app idea are key factors to success. You can't aimlessly create an app, throw it on the App Store, and watch the dollars roll in. You’ll get back what you put in. This book lays the foundation and outlines the skills needed by aspiring entrepreneurs with no coding experience for selling a killer app.
iPhone (Smartphone) --- Application software --- Programming. --- Development. --- Development of application software --- Apple iPhone (Smartphone) --- Smartphones --- Apple computer. --- Apple and iOS. --- Microcomputers
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iPhone application development is explained here in an accessible treatment for the generalist Library and Information Science (LIS) practitioner. Future information-seeking practices by users will take place across a diverse array of ubiquitous computing devices. iPhone applications represent one of the most compelling new platforms for which to remediate and re-engineer library service. Strategies of efficient mobile design and delivery include adapting computing best practices of data independence and adhering to web standards as articulated by the W3C. These best practices apply across the
Application software -- Development. --- Cell phones -- Programming. --- iPhone (Smartphone) -- Programming. --- Mobile computing. --- Engineering & Applied Sciences --- Computer Science --- iPhone (Smartphone) --- Application software --- Programming. --- Development. --- Development of application software --- Apple iPhone (Smartphone) --- Smartphones
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This book provides information on how to extract the most from mobile applications and easily adapt and integrate them into daily practice. Today mobile applications that can optimize patient flow, help in examinations, perform anterior/posterior segment imaging, offer differential diagnosis and therapeutic options and even serve as patient drug reminders and councilors are easily available. Most of them have been developed by individuals and as a result lack marketing, even though they are free to download and use. Ophthalmology has always been at the forefront of medicine when it comes to adopting the latest developments — be they lasers, off-label anti-VEGF drugs or biocompatible implants. Mobile phones and tablets have infiltrated our private and professional lives and they are here to stay. As such, this book explores the endless possibilities that mobile computing offers, and introduces the vista of opportunities for providing better care, one download at a time. As part of the series “Current Practices in Ophthalmology” this volume is intended for residents and fellows in-training, as well as general and specialist ophthalmologists.
Medicine. --- Ophthalmology. --- Medicine & Public Health. --- Ophthalmology --- Eye --- iPhone (Smartphone) --- Computer network resources. --- Diseases --- Apple iPhone (Smartphone) --- Smartphones --- Eyeball --- Eyes --- Visual system --- Face --- Photoreceptors --- Vision --- Medicine
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Leverage the photo taking power of your iPhone with desktop and iOS apps to capture, retouch, manipulate, organize, and sell your photography. This book shows you how to edit photos using Adobe mobile apps and other apps, integrate Adobe mobile apps with desktop applications, such as Adobe Photoshop and Lightroom, and finally sell those photos online. Developing Professional iPhone Photography provides a practical guide to creating a professional photography portfolio with your iPhone and features iPhonoegraphy examples from professional photographers to showcase what can be done. You can then share your workflow with your desktop programs, such as Adobe Photoshop Mix, Photoshop Fix, and Lightroom apps iPhone camera and photography capabilities have dramatically improved to a professional level and mobile and desktop software have come right along with them. Now it’s not only possible to take worthwhile photos on your phone but also to edit and develop them to a professional level. .
Computer science. --- Photography. --- Computer Science. --- Apple and iOS. --- Image processing --- Photography --- iPhone (Smartphone) --- Apple iPhone (Smartphone) --- Digital photography --- Digital image processing --- Digital techniques. --- Smartphones --- Digital electronics --- Apple computer. --- Microcomputers
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You know the basics. Your Swift code flows with logic and ease. This isn't your first time building a workable app for iOS platforms. Now, it's time to build a magical app for iOS platforms! Move beyond what you mastered in the best-selling Beginning iPhone Development with SwiftUI. Debug Swift code, use multi-threaded programming with Grand Central Dispatch, pass data between view controllers, and design apps functional in multiple languages. Not only will your apps run like magic under the hood but, with the new standard of SwiftUI, you'll add animations, scaling, multiscreen support, and so much more to your interfaces. You'll also see how to integrate audio and video files in your apps, access the camera and send pictures to and from the Photos library, use location services to pinpoint your user's position on a map, and display web pages in-app. Don't just stop at flawless code and stickily engaging interfaces. Give your apps a mind with Apple's advanced frameworks for machine learning, facial and text recognition, and augmented reality. Pro iPhone Development with SwiftUI enlightens you to the world of rich design, solid code, and thoughtful processing needed to make apps that wow. Integrate all these extraordinary iOS features and embrace the world of possibilities in the Swift programming language with SwiftUI.
iPhone (Smartphone) --- Mobile apps. --- Mobile apps --- Swift (Computer program language) --- Application software --- Programming. --- Development. --- iOS (Electronic resource) --- Development of application software --- Apple iPhone (Smartphone) --- Smartphones --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- iPhone OS
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Are you a programmer looking for a new challenge? Does the thought of building your very own iPhone app make your heart race and your pulse quicken? If so, Beginning iPhone 3 Development: Exploring the iPhone SDK is just the book for you. Updated and revised for iPhone SDK 3, many of the discussions in the original book have been clarified to make some of the more complex topics easier to understand. In addition, all of the projects have been rebuilt from scratch using the SDK 3 templates. For the latest version of this book for Swift, see Beginning iPhone Development with Swift, ISBN 978-1-4842-0410-8. For the latest version of this book for Objective-C, see Beginning iPhone Development: Exploring the iOS SDK, ISBN 978-1-4842-0200-5. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, this book offers a complete soup-to-nuts course in iPhone and iPod touch programming. The book starts with the basics, walking you through the process of downloading and installing Apple's free iPhone SDK, and then stepping you though the creation of your first simple iPhone application. From there, you'll learn to integrate all the interface elements iPhone users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You'll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you'll see how to save your data using the iPhone file system. You'll also learn how to save and retrieve your data using SQLite, iPhone's built-in database management system. In addition, you'll also learn about Core Data, an important persistence mechanism that has just been added with SDK 3. And there's much more! You'll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You'll discover the fine points of application preferences and learn how to localize your apps for multiple languages. You can discover more about this book, download source code, and find support forums at the book's companion site, at www.iphonedevbook.com. The iPhone 3 update to the best-selling and most recommended book for iPhone developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective The most complete, useful, and up-to-date guide to all things having to do with Apple's iPhone SDK.
iPhone (Smartphone) --- Cell phones --- Smartphones --- iPod (Digital music player) --- Application software --- Pocket computers --- Computer Science --- Engineering & Applied Sciences --- Programming --- Development --- Information Technology --- General and Others --- Computer science. --- Application software. --- Computer Science. --- Apple and iOS. --- Computer Applications. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Informatics --- Science --- Apple computer. --- Microcomputers --- iPhone (Smartphone) - Programming --- Cell phones - Programming --- Smartphones - Programming --- Application software - Development --- Pocket computers - Programming --- IPhone (Smartphone) --- IPod (Digital music player). --- Development. --- Programming.
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"Everything you need to know to become an Objective-C guru"--Cover.
Objective-C (Computer program language) --- Mac OS --- Programming --- Objective-C (Computer program language). --- IPhone (Smartphone) --- Programming. --- Information Technology --- General and Others --- Objective-C --- Mac
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"The iPhone represents an important moment in both the short history of mobile media and the long history of cultural technologies. Like the Walkman of the 1980s, it marks a juncture in which notions about identity, individualism, lifestyle and sociality require rearticulation. this book explores not only the iPhone's particular characteristics, uses and "affects," but also how the "iPhone moment" functions as a barometer for broader patterns of change. In the iPhone moment, this study considers the convergent trajectories in the evolution of digital and mobile culture, and their implications for future scholarship. Through the lens of the iPhone as a symbol, culture and a set of material practices around contemporary convergent mobile media the essays collected here explore the most productive theoretical and methodological approaches for grasping media practice, consumer culture and networked communication in the twenty-first century."--
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As sales and usage of iPhones increase so does the demand on organizations that conduct examinations on this device. iPhone and iOS Forensics takes an in-depth look at methods and processes that analyze the iPhone/iPod in an official legal manner. All of the methods and procedures outlined in the book can be taken into any court room. This book details the iPhone with information data sets that are new and evolving, with official hardware knowledge from Apple itself to help aid investigators. Learn techniques to forensically acquire the iPhone, iPad and other iOS d
iPhone (Smartphone) --- iPad (Computer) --- Data recovery (Computer science) --- iOS (Electronic resource) --- Information Technology --- General and Others --- Data reconstruction (Computer science) --- Reconstruction, Data (Computer science) --- Recovery, Data (Computer science) --- Electronic data processing --- Apple iPad (Computer) --- Apple computer --- Tablet computers --- Apple iPhone (Smartphone) --- Smartphones --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- iPhone OS
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Assuming little or no working knowledge of the Swift programming language, and written in a friendly, easy-to-follow style, this book offers a comprehensive course in iPhone and iPad programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 10 SDK, and then guides you though the creation of your first simple application. In this third edition of the best selling book, you’ll learn how to integrate all the interface elements iOS users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The art of table building will be demystified, and you’ll learn how to save your data using the iOS file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! Beginning iPhone Development with Swift 3 covers brand-new technologies, as well as significant updates to existing tools. You'll have everything you need to create your very own apps for the latest iOS devices. Every single sample app in the book has been rebuilt from scratch using the latest Xcode and the latest iOS 10-specific project templates, and designed to take advantage of the latest Xcode features.
Computer science. --- Computer programming. --- Computer Science. --- Apple and iOS. --- Programming Techniques. --- iPhone (Smartphone) --- Apple iPhone (Smartphone) --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Informatics --- Science --- Programming --- iOS (Electronic resource) --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- iPhone OS --- Smartphones --- Apple computer. --- Microcomputers
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