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Computer software --- Human computation --- Software engineering --- Crowdsourcing (Distributed artificial intelligence) --- Human-based computation --- Human computation systems --- Distributed artificial intelligence --- Human-computer interaction --- Software, Computer --- Computer systems --- Human factors
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"This book focuses on the study of the remarkable new source of geographic information that has become available in the form of user-generated content accessible over the Internet through mobile and Web applications. The exploitation, integration and application of these sources, termed volunteered geographic information (VGI) or crowdsourced geographic information (CGI), offer scientists an unprecedented opportunity to conduct research on a variety of topics at multiple scales and for diversified objectives. The Handbook is organized in five parts, addressing the fundamental questions: What motivates citizens to provide such information in the public domain, and what factors govern/predict its validity?What methods might be used to validate such information? Can VGI be framed within the larger domain of sensor networks, in which inert and static sensors are replaced or combined by intelligent and mobile humans equipped with sensing devices? What limitations are imposed on VGI by differential access to broadband Internet, mobile phones, and other communication technologies, and by concerns over privacy? How do VGI and crowdsourcing enable innovation applications to benefit human society? Chapters examine how crowdsourcing techniques and methods, and the VGI phenomenon, have motivated a multidisciplinary research community to identify both fields of applications and quality criteria depending on the use of VGI. Besides harvesting tools and storage of these data, research has paid remarkable attention to these information resources, in an age when information and participation is one of the most important drivers of development. The collection opens questions and points to new research directions in addition to the findings that each of the authors demonstrates. Despite rapid progress in VGI research, this Handbook also shows that there are technical, social, political and methodological challenges that require further studies and research."
Geographic information systems. --- Human computation. --- User-generated content. --- User-created content --- Electronic information resources --- Social media --- Crowdsourcing (Distributed artificial intelligence) --- Human-based computation --- Human computation systems --- Distributed artificial intelligence --- Human-computer interaction --- Geographical information systems --- GIS (Information systems) --- Information storage and retrieval systems --- Geography
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"The foundations of a theoretical framework for understanding the value of crowdsourcing. Crowdsourcing is becoming increasingly important to academia as the Web transforms collaboration and communication and blurs institutional and professional boundaries. Crowdsourcing projects in the humanities have, for the most part, focused on the generation or enhancement of content in a variety of ways, leveraging the rich resources of knowledge, creativity, effort and interest among the public to contribute to academic discourse. Moreover, they have largely been insular activities, identifying a specific challenge that crowdsourcing might be used to address, and then trying to meet the challenge using methods and technologies adapted from crowdsourcing in other areas, such as the sciences or business. However, collectively, these activities have raised important questions about the nature and value of such collaboration with the wider public, the processes it involves, the affordances it provides and the challenges it raises. This study addresses these questions by laying the foundations for a theoretical framework in which the value of crowdsourcing can be understood, based on a systematic analysis of crowdsourcing concepts, methodologies and projects that locate crowdsourcing within the family of related (but distinct) concepts such as 'citizen science,' the 'wisdom of crowds' and 'public engagement.' Key points: Addresses crowdsourcing for the humanities and cultural material ; Provides a systematic, academic analysis of crowdsourcing concepts and methodologies ; Based on a systematic research programme ; Situates crowdsourcing conceptually within the context of related concepts such as 'citizen science,' the 'wisdom of crowds' and 'public engagement.'"--
Science --- History as a science --- Humanities --- Human computation. --- Group work in research. --- Research. --- Group research --- Research groups --- Teamwork in research --- Research --- Crowdsourcing (Distributed artificial intelligence) --- Human-based computation --- Human computation systems --- Distributed artificial intelligence --- Human-computer interaction --- Learning and scholarship --- Classical education --- Humanities research
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Die digitale Revolution ist mit dem Versprechen verknüpft, die Selbstständigkeit des einzelnen Nutzers zu stärken. Der Aufstieg von kommerziellen Plattformen zur Koordination von Crowdarbeit stellt die Gültigkeit dieses Narrativs jedoch in Frage. In Crowd-Design analysiert Florian Alexander Schmidt die Entstehungsgeschichte, Funktionsweise und Rhetorik solcher Plattformen. Der Vergleich von historischen Crowd-Diskursen und Visionen der Online-Kollaboration bildet den Ausgangspunkt für eine kritische Betrachtung aktueller Ausprägungen von Crowdarbeit: Der Fokus der Studie liegt auf der Auslagerung von Designaufgaben unter Verwendung dieser Crowdsourcing-Plattformen. Grundlegenden Mechanismen, welche den Plattformbetreibern zur Motivation und Kontrolle der Crowds dienen, werden offengelegt. The digital revolution is interwoven with the promise to empower the user. Yet, the rise of centralised, commercial platforms for crowdsourced work questions the validity of this narrative. In Crowd-Design, Florian Alexander Schmidt analyses the workings and the rhetoric of crowdsourced work platforms by comparing the way they address the masses today with historic notions of the crowd. The utopian concepts of early online collaboration are taken as a vantage point from which to view and critique current and, at times, dystopian applications of crowdsourced work. The study is focused on the crowdsourcing of design tasks, but these specific applications are used to examine the design of the more general mechanisms employed by the platform providers to motivate and control the crowds. Crowd-Design is as much about the crowdsourcing of design as it is about the design of crowdsourcing.
Virtual work teams. --- Groupware (Computer software) --- Work design. --- Human computation. --- DESIGN / General. --- DESIGN / Graphic Arts / General. --- Crowdsourcing (Distributed artificial intelligence) --- Human-based computation --- Human computation systems --- Distributed artificial intelligence --- Human-computer interaction --- Design of work systems --- Job design --- Work systems design --- Methods engineering --- Collaborative software --- Teamware (Computer software) --- Workgroup software --- Computer software --- Eteams (Virtual work teams) --- Virtual teams (Work teams) --- VTeams (Virtual work teams) --- Teams in the workplace --- Virtual work teams --- Work design --- Human computation --- E-books
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Translating and interpreting. --- Human computation. --- Crowdsourcing (Distributed artificial intelligence) --- Human-based computation --- Human computation systems --- Distributed artificial intelligence --- Human-computer interaction --- Interpretation and translation --- Interpreting and translating --- Language and languages --- Literature --- Translation and interpretation --- Translators --- Translating --- Mass communications --- Translation science --- #KVHA:Vertaalwetenschap --- #KVHA:Online vertalen --- #KVHA:Crowdsourcing --- Communication and technology. --- Intercultural communication. --- Internet. --- Translating and interpreting --- Vertalen en crowdsourcing. --- Vertalen en technologie. --- Vertalen --- Study and teaching --- Technological innnovations. --- Technologische innovaties.
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This book promotes the exploitation of novel and emerging approaches for mapping environmental and urban informatics empowered by citizens. Chapters are grouped in three sections representing the main subjects. The first section describes data acquisition and modeling. The second section focuses on the quality and reliability of data. The final section presents different methods of environmental monitoring and perception. The book includes diverse case studies from Mexico, the United States and Czech Republic. Topics covered in Citizen Empowered Mapping are of interest for research scholars, practitioners, postgraduates, and professionals from a variety of disciplines including geography, environmental science, geographic information science, social science, and computer science.
Geography. --- Earth sciences. --- Computers. --- Geographical information systems. --- Geographical Information Systems/Cartography. --- Information Systems and Communication Service. --- Earth Sciences, general. --- Geographic information systems. --- Human computation. --- Data mining. --- Algorithmic knowledge discovery --- Factual data analysis --- KDD (Information retrieval) --- Knowledge discovery in data --- Knowledge discovery in databases --- Mining, Data --- Crowdsourcing --- Human-based computation --- Human computation systems --- Geographical information systems --- GIS (Information systems) --- Crowdsourcing (Distributed artificial intelligence) --- Information systems. --- Cosmography --- Earth sciences --- World history --- Information storage and retrieval systems --- Geography --- Database searching --- Distributed artificial intelligence --- Human-computer interaction --- Geosciences --- Environmental sciences --- Physical sciences --- Automatic computers --- Automatic data processors --- Computer hardware --- Computing machines (Computers) --- Electronic brains --- Electronic calculating-machines --- Electronic computers --- Hardware, Computer --- Computer systems --- Cybernetics --- Machine theory --- Calculators --- Cyberspace
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This book studies the motivation of crowdworkers to find out how to attract more people and reach a higher quality of outcomes. The book first proposes a taxonomy for studying the motivation of crowdworkers including the potential influencing factors, different types of motivation, and possible consequences and outcomes related to the motivation. Next, the CWMS questionnaire, an instrument for measuring the underlying motivation of crowdworkers is developed. It considers different dimensions of motivation suggested by the Self-Determination Theory of motivation which is a well-established and empirically validated psychological theory used in various domains. This instrument can be used to study the effect of platform and user characteristics on the general motivation of crowdworkers. Later, the task-specific motivation of crowdworkers is studied in detail: Influencing factors are investigated, subjective methods for measuring them are evaluated, a model for predicting worker’s decision on taking a task is proposed, the relative importance of different factors for two populations of crowdworkers is studied, and finally, a model for predicting the expected workload (as one of the major influencing factors) given the task design is proposed.
Human computation. --- Employee motivation. --- Motivation in industry --- Work motivation --- Crowdsourcing (Distributed artificial intelligence) --- Human-based computation --- Human computation systems --- Engineering. --- Social media. --- Signal, Image and Speech Processing. --- Information Systems Applications (incl. Internet). --- Social Media. --- Motivation (Psychology) --- Personnel management --- Psychology, Industrial --- Goal setting in personnel management --- Distributed artificial intelligence --- Human-computer interaction --- User-generated media --- Communication --- User-generated content --- Signal processing. --- Image processing. --- Speech processing systems. --- Application software. --- Computational linguistics --- Electronic systems --- Information theory --- Modulation theory --- Oral communication --- Speech --- Telecommunication --- Singing voice synthesizers --- Pictorial data processing --- Picture processing --- Processing, Image --- Imaging systems --- Optical data processing --- Processing, Signal --- Information measurement --- Signal theory (Telecommunication) --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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