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Interactive multimedia is clearly a field of fundamental research, social, educational and economical importance, as it combines multiple disciplines for the development of multimedia systems that are capable to sense the environment and dynamically process, edit, adjust or generate new content. For this purpose, ideas, theories, methodologies and inventions are combined in order to form novel applications and systems. This book presents novel scientific research, proven methodologies and interdisciplinary case studies that exhibit advances under Interfaces and Interaction, Interactive Multimedia Learning, Teaching and Competence Diagnosis Systems, Interactive TV, Film and Multimedia Production and Video Processing. The chapters selected for this volume offer new perspectives in terms of strategies, tested practices and solutions that, beyond describing the state-of-the-art, may be utilised as a solid basis for the development of new interactive systems and applications.
Interactive multimedia. --- Hypermedia systems --- Interactive media --- Computer software --- Graphics programming
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Hypermedia systems --- Interactive media --- Computer software --- Congresses --- Conferences - Meetings --- Information Technology --- Computer Science (Hardware & Networks)
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Computers and information processing Computer applications Computer aided analysis Matlab Parallel programming Application security Analog computers Digital computers PSCAD Computer aided software engineering Professional communication Web design.
Computer animation --- Interactive multimedia --- Design --- Hypermedia systems --- Interactive media --- Computer software
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Interactivity is one of the most captivating topics for today's online community. It is a fast-growing field pushed by the rapid development and dispersion of Java, Shockwave, Flash, and QuickTime. While several good books are available about the interactive capabilities of Java, Shockwave, and Flash, until now there hasn't been a book about QuickTime interactivity. A logical follow-up to QuickTime for the Web, this eagerly awaited book by Matthew Peterson details the power of QuickTime's wired media technology and provides a resource for professionals developing and deploying interacti
Interactive multimedia. --- Hypermedia systems --- Interactive media --- Computer software --- QuickTime. --- Quick time
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Information systems --- Hypertext systems --- Hypertexte --- Hypermedia systems --- 621.397 --- 654.145 --- AA / International- internationaal --- 654 --- Hypertext --- Interactive multimedia --- Interactive media --- Computer software --- Informatieverwerking. Bureautica. --- Hypermedia systems. --- Hypertext systems. --- Informatieverwerking. Bureautica
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Information systems --- Hypertext systems --- Interactive multimedia --- #KVIV:BB --- Hypermedia systems --- Interactive media --- Computer software --- Hypertext --- Hypertext systems. --- Interactive multimedia.
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Multimedia is the common name for media that combine more than one type of individual medium to create a single unit. Interactive media are the means of communication in which the outputs depend on the inputs made by the user. This book contains 11 chapters that are divided into two sections: Interactive Multimedia and Education and Interactive Multimedia and Medicine. The authors of the chapters deal with different topics within these disciplines, such as the importance of cloud storage, development of play tools for children, use of gaming on multimedia devices designed for the elderly, development of a reading, writing, and spelling program based on Luria's theories, as well as development of mobile applications called BloodHero dedicated to the increase in blood donors, etc.
Interactive multimedia. --- Hypermedia systems --- Interactive media --- Computer software --- Multimedia --- Physical Sciences --- Engineering and Technology --- Computer and Information Science --- Digital Media
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The history of documentary has been one of adaptation and change, as docu-mentarists have harnessed the affordances of emerging technology. In the last decade interactive documentaries (i-docs) have become established as a new field of practice within non-fiction storytelling. Their various incarnations are now a focus at leading film festivals (IDFA DocLab, Tribeca Storyscapes, Sheffield DocFest), major international awards have been won, and they are increasingly the subject of academic study. This anthology looks at the creative practices, purposes and ethics that lie behind these emergent forms. Expert contributions, case studies and interviews with major figures in the field address the production processes that lie behind interactive documentary, as well as the political, cultural and geographic contexts in which they are emerging and the media ecology that supports them. Taking a broad view of interactive documentary as any work which engages with 'the real' by employing digital interactive technology, this volume addresses a range of platforms and environments, from web-docs and virtual reality to mobile media and live performance. It thus explores the challenges that face interactive documentary practitioners and scholars, and proposes new ways of producing and engaging with interactive factual content.
Documentary mass media --- Interactive multimedia --- Multimédias interactifs --- Hypermedia systems --- Interactive media --- Computer software --- Mass media --- Multimédias interactifs. --- Documentary mass media. --- Interactive multimedia.
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A singular and major historical view of the birth of electronic poetry. For the last five decades, poets have had a vibrant relationship with computers and digital technology. This book is a documentary study and analytic history of digital poetry that highlights its major practitioners and the ways that they have used technology to foster a new aesthetic. Focusing primarily on programs and experiments produced before the emergence of the World Wide Web in the mid-1990s, C. T. Funkhouser analyzes numerous landmark works of digital poetry to illustrate that the founda
Hypertext systems. --- Interactive multimedia. --- Computer poetry --- Hypertext --- Interactive multimedia --- Hypermedia systems --- Interactive media --- Computer software --- Poetics --- Computational linguistics --- Poetry --- Technique. --- History and criticism. --- Computer poetry.
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Mass media and technology. --- Discourse analysis. --- Interactive multimedia. --- Mass media --- Hypermedia systems --- Interactive media --- Computer software --- Discourse grammar --- Text grammar --- Semantics --- Semiotics --- Technology and mass media --- Technology --- Philosophy.
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