Listing 1 - 10 of 50 << page
of 5
>>
Sort by

Book
Game design and intelligent interaction
Author:
ISBN: 1838800107 1838800093 Year: 2020 Publisher: London, England : IntechOpen,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Puzzles for pleasure
Author:
ISBN: 0521466342 9781316178027 1316178021 9780521466349 051189290X 1316174948 1316170616 1316176150 1316173844 1316172449 0511569718 9780511569715 Year: 1994 Publisher: Cambridge Cambridge University Press

Loading...
Export citation

Choose an application

Bookmark

Abstract

Are you one of the millions of people throughout the world that are fascinated by puzzles, conundrums and brain teasers? If so then you will want this collection of amusing twisters from Barry Clarke. Based on his extensive experience of writing for the Daily Telegraph, Sunday Times and New Scientist, Clarke has gathered together a variety of posers, together with hints and full solutions. Several examples of a brand new type of puzzle, The Word Bandit, are included as well. The whole gamut of others from logical and liar problems through to digital deletions are included. The puzzles themselves require no special mathematical knowledge, though for those in the 'Advanced' section even seasoned solvers will need to work pretty hard to find the answer. There is something for everyone here; puzzles for children, for the family, for members of Mensa, but above all Puzzles for Pleasure.


Book
Dětské hry, games
Authors: --- --- ---
ISBN: 802462351X 9788024623511 9788024617589 Year: 2010 Publisher: Prague [Czech Republic]

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Gaming the stage : playable media and the rise of English commercial theater
Authors: ---
ISBN: 0472901087 0472123912 0472073818 0472053817 Year: 2018 Publisher: Ann Arbor, Michigan : University of Michigan Press,

Loading...
Export citation

Choose an application

Bookmark

Abstract

Rich connections between gaming and theater stretch back to the 16th and 17th centuries, when England's first commercial theaters appeared right next door to gaming houses and blood-sport arenas. In the first book-length exploration of gaming in the early modern period, Gina Bloom shows that theaters succeeded in London's new entertainment marketplace largely because watching a play and playing a game were similar experiences. Audiences did not just see a play; they were encouraged to play the play, and knowledge of gaming helped them become better theatergoers. Examining dramas written for these theaters alongside evidence of analog games popular then and today, Bloom argues for games as theatrical media and theater as an interactive gaming technology. Gaming the Stage also introduces a new archive for game studies: scenes of onstage gaming, which appear at climactic moments in dramatic literature. Bloom reveals plays to be systems of information for theater spectators: games of withholding, divulging, speculating, and wagering on knowledge. Her book breaks new ground through examinations of plays such as The Tempest, Arden of Faversham, A Woman Killed with Kindness, and A Game at Chess; the histories of familiar games such as cards, backgammon, and chess; less familiar ones, like Game of the Goose; and even a mixed-reality theater videogame.


Book
Social, casual and mobile games : the changing gaming landscape
Authors: ---
ISBN: 1501310607 150132019X 1501310593 1501310577 9781501310577 9781501310584 1501310585 9781501310607 9781501310591 9781501320194 Year: 2016 Publisher: New York : Bloomsbury Academic,

Loading...
Export citation

Choose an application

Bookmark

Abstract

"Social, casual and mobile games, played on devices such as smartphones, tablets, or PCs and accessed through online social networks, have become extremely popular, and are changing the ways in which games are designed, understood, and played. These games have sparked a revolution as more people from a broader demographic than ever play games, shifting the stereotype of gaming away from that of hardcore, dedicated play to that of activities that fit into everyday life. Social, Casual and Mobile Games explores the rapidly changing gaming landscape and discusses the ludic, methodological, theoretical, economic, social and cultural challenges that these changes invoke. With chapters discussing locative games, the new freemium economic model, and gamer demographics, as well as close studies of specific games (including Candy Crush Saga, Angry Birds, and Ingress), this collection offers an insight into the changing nature of games and the impact that mobile media is having upon individuals and societies around the world."-- "The first collection dedicated to analysing the casual, social, and mobile gaming movements that are changing games the world over"--


Book
Sport und Spiel bei den Germanen
Author:
ISBN: 9783110334975 9783110338294 3110338297 1306462770 9781306462778 Year: 2014 Publisher: Berlin Boston

Loading...
Export citation

Choose an application

Bookmark

Abstract

Auch der vormoderne Mittel- und Nordeuropäer ist als "homo ludens" vorzustellen. So begegnen uns verschiedenste Spiele sportliche Disziplinen im Germanischen und Keltischen in mannigfacher Funktion als literarisches Motiv in fiktionalen Texten und als mythologische Chiffre. Spielverbote sind für die Rechtsgeschichte einschlägig. Reichhaltiges archäologisches Material dokumentiert diesen kulturellen Bereich auch realhistorisch.Die im vorliegenden Band versammelten Aufsätze ergründen das Phänomen "Spiel und Sport" in seinen philologischen, archäologischen, kunsthistorischen sowie kultur- und sozialgeschichtlichen Bezügen. Der behandelte Zeitraum reicht von der Erwähnung des Würfelspiels bei Tacitus über die höfische Falknerei bis zur Spielkultur im schwedischen Bergmannsmilieu des 17. Jahrhunderts. Das Themenspektrum umfasst Würfel- und Brettspiele, die ritterlichen septem probitates, (Beiz-)Jagd, Ballspiele, Kampfkunst, Pferdekämpfe und Bootswettfahrten.

Gymnastics fun & games
Authors: --- ---
ISBN: 0880115572 Publisher: Leeds Human Kinetics

Loading...
Export citation

Choose an application

Bookmark

Abstract


Book
Emperors and gladiators
Author:
ISBN: 1134990405 1280323914 0203332199 0203204697 9780203332191 1134990391 Year: 2002 Publisher: London New York Routledge

Loading...
Export citation

Choose an application

Bookmark

Abstract

Of all aspects of Roman culture, the gladiatorial contests for which the Romans built their amphitheatres are at once the most fascinating and the most difficult for us to come to terms with. They have been seen variously as sacrifices to the gods or, at funerals, to the souls of the deceased; as a mechanism for introducing young Romans to the horrors of fighting; and as a direct substitute for warfare after the imposition of peace.In this original and authoritative study, Thomas Wiedemann argues that gladiators were part of the mythical struggle of order and civilisation against the force

Anger management games for children
Author:
ISBN: 1281782114 9786611782115 1846427754 9781846427756 9781281782113 9781843106289 1843106280 6611782117 Year: 2010 Publisher: London Jessica Kingsley Publishers

Loading...
Export citation

Choose an application

Bookmark

Abstract

This practical handbook helps adults to understand, manage and reflect constructively on children's anger. Featuring a wealth of familiar and easy-to-learn game, it is designed to foster successful anger management strategies for children aged 5-12.


Book
Struggle of African Indigenous knowledge systems in an age of globalization : a case for children's traditional games in South-Eastern Zimbabwe
Author:
ISBN: 9956728152 9956728020 1283638118 9956728624 9789956728022 9956727113 9789956727117 Year: 2012 Publisher: Bamenda, Cameroon : Langaa RPCIG,

Listing 1 - 10 of 50 << page
of 5
>>
Sort by