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The team that brought you the bestselling Beginning iPhone Development is back again for Beginning iOS 6 Development, bringing this definitive guide up-to-date with Apple's latest and greatest iOS 6 SDK, as well as with the latest version of Xcode. There's coverage of brand new technologies, with chapters on storyboards and iCloud, for example, as well as significant updates to existing chapters to bring them in line with all the changes that came with the iOS 6 SDK. You'll have everything you need to create your very own apps for the latest iOS devices, including the iPhone 4S, iPad 2, and the latest iPod touch. Every single sample app in the book has been rebuilt from scratch using latest Xcode and the latest 64-bit iOS 6-specific project templates and designed to take advantage of the latest Xcode features. Assuming only a minimal working knowledge of Objective-C, and written in a friendly, easy-to-follow style, Beginning iOS 6 Development offers a complete soup-to-nuts course in iPhone, iPad, and iPod touch programming. The book starts with the basics, walking through the process of downloading and installing Xcode and the iOS 6 SDK, and then guides you though the creation of your first simple application. From there, you’ll learn how to integrate all the interface elements Apple touch users have come to know and love, such as buttons, switches, pickers, toolbars, and sliders. You’ll master a variety of design patterns, from the simplest single view to complex hierarchical drill-downs. The confusing art of table building will be demystified, and you’ll learn how to save your data using the iPhone file system. You’ll also learn how to save and retrieve your data using a variety of persistence techniques, including Core Data and SQLite. And there’s much more! You’ll learn to draw using Quartz 2D and OpenGL ES, add multitouch gestural support (pinches and swipes) to your applications, and work with the camera, photo library, accelerometer, and built-in GPS. You’ll discover the fine points of application preferences and learn how to localize your apps for multiple languages. The iOS 6 update to the bestselling and most recommended book for Cocoa touch developers Packed full of tricks, techniques, and enthusiasm for the new SDK from a developer perspective Written in an accessible, easy-to-follow style.
Computer science. --- iPhone (Smartphone) --- iPad (Computer) --- iPod touch (Digital music player) --- Application software --- Engineering & Applied Sciences --- Computer Science --- Programming --- Development --- Information Technology --- Computer Science (Hardware & Networks) --- Development. --- Programming. --- iOS (Electronic resource) --- Apple iPad (Computer) --- Apple iPhone (Smartphone) --- Development of application software --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- Computer Science. --- Computer Science, general. --- iPhone OS --- Apple computer --- Tablet computers --- Smartphones --- Digital music players --- Portable media players --- Apple computer. --- Apple and iOS. --- Computer Applications. --- Informatics --- Science --- Microcomputers --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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As the fourth book in our series of iPhone Projects based on the work and experiences of iPhone, this volume takes on the more advanced aspects of iPhone development. The first generation of iPhone applications has hit the App Store, and now it's time to optimize performance, streamline the user interface, and make every successful iPhone app just that much more sophisticated. Paired with Apress's bestselling Beginning iPhone Development: Exploring the iPhone SDK, you'll have everything you need to create the next great iPhone app that everyone is talking about. Optimize performance. Streamline your user interface. Do things with your iPhone app that other developers haven't attempted. Along with series editor Dave Mark, your guides for this exploration of the next level of iPhone development, include: Ben “Panda” Smith, discussing particle systems using OpenGL ES Joachim Bondo, demonstrating his implementation of correspondence gaming in the most recent version of his chess application, Deep Green. Tom Harrington implementing streaming audio with Core Audio, one of many iPhone OS 3 APIs. Owen Goss debugging those pesky errors in your iPhone code with an eye toward achieving professional-strength results. Dylan Bruzenak building a data-driven application with SQLite. Ray Kiddy illustrating the full application development life cycle with Core Data. Steve Finkelstein marrying an offline e-mail client to Core Data. Peter Honeder and Florian Pflug tackling the challenges of networked applications in WiFi environments. Jonathan Saggau improving interface responsiveness with some of his personal tips and tricks, including “blocks” and other esoteric techniques. Joe Pezzillo pushing the frontiers of APNS, the new in iPhone OS 3 Apple Push Notification Service that makes the cloud the limit for iPhone apps. Noel Llopis taking mere programmers into a really advanced developmental adventure into the world of environment mapping with OpenGL ES.
Application software -- Development. --- Cell phones. --- Digital music players. --- iPhone (Smartphone). --- Pocket computers. --- Engineering & Applied Sciences --- Computer Science --- iPhone (Smartphone) --- Smartphones. --- Smart cell phones --- Smart phones --- Apple iPhone (Smartphone) --- Computer science. --- Computer programming. --- Computer Science. --- Computer Science, general. --- Programming Techniques. --- Cell phones --- Pocket computers --- Smartphones --- Apple computer. --- Apple and iOS. --- Computer Applications. --- Informatics --- Science --- Microcomputers --- Application software. --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Programming
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Interested in iPhone development? Want to learn more? Whether you’re a self-taught iPhone development genius or have just made your way through the pages of Beginning iPhone 3 Development, we have the perfect book for you. More iPhone 3 Development: Tackling iPhone SDK 3 digs deeper into Apple’s latest SDK. Best-selling authors Dave Mark and Jeff LaMarche explain concepts as only they can, covering topics like Core Data, peer-to-peer networking using GameKit and network streams, working with data from the web, MapKit, in-application e-mail, and more. All the concepts and APIs are clearly presented with code snippets you can customize and use, as you like, in your own apps. If you are going to write a professional iPhone app, you’ll want to get your arms around Core Data, and there’s no better place to do so than in the pages of this book. The book continues right where Beginning iPhone 3 Development left off with a series of chapters devoted to Core Data, the standard for persistence that Apple introduced to iPhone with SDK 3. Jeff and Dave carefully step through each of the Core Data concepts and show you techniques and tips specifically for writing larger applications—offering a breadth of coverage you won't find anywhere else. The Core Data coverage alone is worth the price of admission. But there's so much more. This book covers a variety of networking mechanisms, from GameKit’s relatively simple BlueTooth peer-to-peer model, to the addition of Bonjour discovery and network streams, through the complexity of accessing files via the web. Dave and Jeff will also take you through coverage of concurrent programming and some advanced techniques for debugging your applications. Whether you are a relative newcomer to iPhone development or an old hand looking to expand your horizons, there’s something for everyone in More iPhone 3 Development. Note: A few of the apps in this book demonstrate technologies not yet supported by the simulator. To run them on your iPhone or iPod touch, you'll need to join one of Apple's paid iPhone developer programs.
Computer Science. --- Data Structures, Cryptology and Information Theory. --- Computer science. --- Data structures (Computer science). --- Informatique --- Structures de données (Informatique) --- Cell phones --- iPhone (Smartphone) --- iPod touch (Digital music player) --- Programming. --- Information Technology --- General and Others --- Cell phones -- Programming. --- iPhone (Smartphone) -- Programming. --- iPod touch (Digital music player). --- Computer Science --- Engineering & Applied Sciences --- Programming --- IPhone (Smartphone) --- IPod touch (Digital music player). --- Apple iPhone (Smartphone) --- Cell telephones --- Cellphones --- Cellular phones --- Cellular radio --- Cellular telephones --- Mobile phones --- Mobiles (Telephones) --- Phones, Cell --- Telephones, Cell --- Wireless phones --- Computer Science, general. --- Informatics --- Science --- Digital music players --- Portable media players --- Smartphones --- Radio --- Telephone --- Transmitter-receivers --- Apple computer. --- Apple and iOS. --- Computer Applications. --- Microcomputers --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software --- Computer and Information Systems Applications.
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Considered a classic by an entire generation of Mac programmers, Dave Mark's Learn C on the Mac has been updated for you to include Mac OS X Mountain Lion and the latest iOS considerations. Learn C on the Mac: For OS X and iOS, Second Edition is perfect for beginners learning to program. It includes contemporary OS X and iOS examples! This book also does the following: • Provides best practices for programming newbies • Presents all the basics with a pragmatic, Mac OS X and iOS -flavored approach • Includes updated source code which is fully compatible with latest Xcode After reading this book, you'll be ready to program and build apps using the C language and Objective-C will become much easier for you to learn when you're ready to pick that up. .
C (Computer program language). --- Macintosh (Computer) -- Programming. --- Engineering & Applied Sciences --- Computer Science --- Information Technology --- Computer Science (Hardware & Networks) --- General and Others --- C (Computer program language) --- Macintosh (Computer) --- Programming. --- Mac OS. --- Macintosh Operating System --- Mac OS Sierra --- Mac OS X (Operating system) --- Mac OS X Leopard --- Mac OS X Lion --- Mac OS X Snow Leopard --- Mac OS X Mountain Lion --- Mac OS X Yosemite --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Apple computer. --- Software engineering. --- Apple and iOS. --- Software Engineering/Programming and Operating Systems. --- iOS (Electronic resource) --- Computer software engineering --- Engineering --- Microcomputers --- i Operating system --- iOS 4.0 --- iOs 5 --- iOS operating system --- iPhone OS
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With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code—an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface. Whatever type of iPhone project you have in mind—social networking app, game, or reference tool—you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including: Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on the creation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
Application software. --- iPhone (Smartphone). --- User interfaces (Computer systems) -- Design. --- iPhone (Smartphone) --- User interfaces (Computer systems) --- Application software --- Electrical & Computer Engineering --- Engineering & Applied Sciences --- Computer Science --- Electrical Engineering --- Design --- Development. --- Programming. --- Apple iPhone (Smartphone) --- Development of application software --- Computer science. --- Computer Science. --- Computer Science, general. --- Smartphones --- Apple computer. --- Apple and iOS. --- Computer Applications. --- Informatics --- Science --- Microcomputers --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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Considered a classic by an entire generation of Mac programmers, Dave Mark's Learn C on the Mac has been updated for you to include Mac OS X Mountain Lion and the latest iOS considerations. Learn C on the Mac: For OS X and iOS, Second Edition is perfect for beginners learning to program. It includes contemporary OS X and iOS examples! This book also does the following: • Provides best practices for programming newbies • Presents all the basics with a pragmatic, Mac OS X and iOS -flavored approach • Includes updated source code which is fully compatible with latest Xcode After reading this book, you'll be ready to program and build apps using the C language and Objective-C will become much easier for you to learn when you're ready to pick that up. .
C (Computer program language) --- Macintosh (Computer) --- Programming. --- Mac OS.
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One look at the App Store will show you just how hot iPhone games have become. Games make up more than 25 percent of all apps, and more than 70 percent of the apps in the App Store's Most Popular category. Surprised? Of course not! We've all filled our iPhones with games, and many of us hope to develop the next bestseller. This book is a collection of must-know information from master independent iPhone game developers. In it, you'll discover how some of the most innovative and creative game developers have made it to the pinnacle of game design and profitability. This book is loaded with practical tips for efficient development, and for creating compelling, addictive gaming experiences. And it's not all talk! It's supported with code examples that you can download and use to realize your own great ideas. This book's authors are responsible for some of the all-time most popular and talked-about games: Brian Greenstone developed Enigmo and Cro-Mag Rally. Aaron Fothergill developed Flick Fishing. Mike Lee developed Tap Tap Revolution, the most downloaded game in App Store history. Mike Kasprzak's Smiles was a finalist in the IGF 2009 Best Mobile Game competition. PJ Cabrera, Richard Zito, and Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); and Olivier Hennessy and Clayton Kane (Apache Lander) have received glowing reviews and accolades for their games. Pair iPhone Games Projects with Apress's best-selling Beginning iPhone Development: Exploring the iPhone SDK, and you'll have everything you need to create the next game to top the sales charts.
Cell phones. --- iPhone (Smartphone). --- Pocket computers. --- Computer Science --- Engineering & Applied Sciences --- iPhone (Smartphone) --- Hand-held computers --- Handheld computers --- Palmtop computers --- Cell telephones --- Cellphones --- Cellular phones --- Cellular radio --- Cellular telephones --- Mobile phones --- Mobiles (Telephones) --- Phones, Cell --- Telephones, Cell --- Wireless phones --- Apple iPhone (Smartphone) --- Computer science. --- Computer Science. --- Computer Science, general. --- Portable computers --- Radio --- Telephone --- Smartphones --- Transmitter-receivers --- Apple computer. --- Apple and iOS. --- Computer Applications. --- Informatics --- Science --- Microcomputers --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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Considered a classic by an entire generation of Mac programmers, this popular guide has been updated for Mac OS X. Don't know anything about programming? No problem! Acclaimed author Dave Mark starts out with the basics and takes you through a complete course in programming C using Apple's free Xcode tools. This book is perfect for beginners learning to program. It includes Mac OS X examples! Provides best practices for programming newbies Written by the expert on C–programming for the Mac Presents all the basics with a pragmatic, Mac OS X-flavored approach Includes updated source code which is fully compatible with Xcode 4.
C (Computer program language). --- Macintosh (Computer) -- Programming. --- Macintosh (Computer). --- Object-oriented programming (Computer science). --- Engineering & Applied Sciences --- Computer Science --- Information Technology --- General and Others --- Macintosh (Computer) --- C (Computer program language) --- Programming. --- Computer science. --- Computer Science. --- Computer Science, general. --- Informatics --- Science --- Apple computer. --- Software engineering. --- Apple and iOS. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- Microcomputers
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A programmer's manual for creating a variety of iPhone applications provides a complete course in iPhone, iPad, and iPod Touch programming fundamentals, including how to download and install the iOS SDK 4, how to master interface elements, and how to save and retrieve data with SQLite.
iPhone (Smartphone) --- Cell phones --- Smartphones --- iPod (Digital music player) --- Application software --- Pocket computers --- Programming. --- Development. --- Hand-held computers --- Handheld computers --- Palmtop computers --- Portable computers --- Development of application software --- Digital music players --- Portable media players --- Smart cell phones --- Smart phones --- Cell telephones --- Cellphones --- Cellular phones --- Cellular radio --- Cellular telephones --- Mobile phones --- Mobiles (Telephones) --- Phones, Cell --- Telephones, Cell --- Wireless phones --- Radio --- Telephone --- Apple iPhone (Smartphone) --- Transmitter-receivers --- Apple computer. --- Computer science. --- Apple and iOS. --- Computer Applications. --- Informatics --- Science --- Microcomputers --- Application software. --- Application computer programs --- Application computer software --- Applications software --- Apps (Computer software) --- Computer software
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The Cocoa frameworks are some of the most powerful frameworks for creating native desktop applications available on any platform today, and Apple gives them away, along with the Xcode development environment, for free! However, for a first-time Mac developer, just firing up Xcode and starting to browse the documentation can be a daunting task. The Objective-C class reference documentation alone would fill thousands of printed pages, not to mention all the other tutorials and guides included with Xcode. Where do you start? Which classes are you going to need to use? How do you use Xcode and the rest of the tools? This book answers these questions and more, helping you find your way through the jungle of classes, tools, and new concepts so that you can get started on the next great Mac OS X application today. Jack Nutting is your guide through this forest; he's lived here for years, and he'll show you which boulder to push, which vine to chop, and which stream to float across in order to make it through. You will learn not only how to use the components of this rich framework, but also which of them fit together, and why. Jack Nutting's approach, combining pragmatic problem-solving with a deep respect for the underlying design philosophies contained within Cocoa, stems from years of experience using these frameworks. He'll show you which parts of your application require you to jump in and code a solution, and which parts are best served by letting Cocoa take you where it wants you to go. The path over what looks like a mountain of components and APIs has never been more thoroughly prepared for your travels. With Jack's guidance, the steep learning curve becomes a pleasurable adventure. There is still much work for the uninitiated, but by the time you're done, you will be well on your way to becoming a Cocoa master.
Computer Science. --- Data Structures, Cryptology and Information Theory. --- Computer science. --- Data structures (Computer science). --- Informatique --- Structures de données (Informatique) --- Cocoa (Application development environment) --- Object-oriented programming (Computer science) --- C (Computer program language) --- Application program interfaces (Computer software) --- Mac OS. --- Application program interfaces (Computer software). --- C (Computer program language). --- Cocoa (Application development environment). --- Object-oriented programming (Computer science). --- Engineering & Applied Sciences --- Computer Science --- Macintosh (Computer) --- Operating systems (Computers) --- Computer operating systems --- Computers --- Disk operating systems --- Apple Macintosh (Computer) --- Operating systems --- Computer Science, general. --- Systems software --- Microcomputers --- Apple computer. --- Software engineering. --- Apple and iOS. --- Software Engineering/Programming and Operating Systems. --- Computer software engineering --- Engineering --- Cocoa (Software framework) --- Macintosh Operating System --- Mac OS Sierra --- Mac OS X (Operating system) --- Mac OS X Leopard --- Mac OS X Lion --- Mac OS X Snow Leopard --- Mac OS X Mountain Lion --- Mac OS X Yosemite --- Yellow Box (Software framework)
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