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There is little doubt that computer and video games occupy a significant place in contemporary popular culture. Taking its cue from practices of reading texts in literary and cultural studies, this text considers the computer game as an emerging mode of contemporary storytelling.
Computer games. --- Computer games - Social aspects. --- Computer games --- Recreation & Sports --- Social Sciences --- Social aspects --- #SBIB:309H240 --- #SBIB:309H17 --- Andere media (theater, plastische kunsten, strips, affiches, speelautomaten...) --- Computer- en videogames --- Social aspects. --- Application software --- Electronic games --- Internet games --- Television games --- Videogames --- Games --- pong --- video --- gaming --- computer --- arcade --- game --- Half-Life (video game) --- Lara Croft --- Tomb Raider --- Video games --- Video games. --- Film and Media --- LITERARY CRITICISM --- Computer games / online games: strategy guides --- online games: strategy guides --- American --- General
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