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Internet --- Art --- globalization --- new media art --- anno 2000-2009 --- anno 2010-2019 --- Art and the Internet. --- Social aspects. --- kunst --- nieuwe media --- computers --- computerkunst --- internetkunst --- digitale kunst --- eenentwintigste eeuw --- 7.039 --- ART --- Internet. --- Konst och Internet. --- Kunst. --- Neue Medien. --- Digital. --- Art and the Internet --- Social aspects --- MAD-faculty 16 --- kunst en internet --- Internet - Social aspects
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Featuring essays by leading curators, scholars, and critics, this book provides an in-depth look at how the internet has impacted visual art over the past three decades. From the fall of the Berlin Wall to Black Lives Matter, the internet's promise to foster communication across borders and democratize information has evolved alongside its rapidly developing technologies. While it has introduced radical changes to how art is made, disseminated, and perceived, the internet has also inspired artists to create inventive and powerful work that addresses new conceptions of community and identity, modes of surveillance, and tactics for resistance. Art in the Age of the Internet, 1989 to Today traces the relationship between internet culture and artistic practice through the work of contemporary artists such as Ed Atkins, Camille Henrot, and Anicka Yi, and looks back to pre-internet pioneers including Nam June Paik and Lynn Hershman Leeson. Conversations between artists reveal how they have tackled similar issues using different technological tools. Touching on a variety of topics that range from emergent ideas of the body and human enhancement to the effects of digital modes of production on traditional media, and featuring more than 200 images of works including painting, performance, photography, sculpture, video, and web-based projects, this volume is packed with insightful revelations about how the internet has affected the trajectory of contemporary art.
MAD-faculty 18 --- kunst en maatschappij --- kunst en technologie --- Digitale kunst --- Actuele kunst --- 20e eeuw --- 21e eeuw --- Art numérique --- Média --- Art vidéo --- Internet --- Art and the Internet --- Art and technology --- Art, Modern --- Social aspects --- History --- kunst --- kunsttheorie --- 7.039 --- internet --- twintigste eeuw --- eenentwintigste eeuw --- Technology and art --- Technology --- DARPA Internet --- Internet (Computer network) --- Wide area networks (Computer networks) --- World Wide Web --- Internet and art --- Exhibitions
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A critical introduction and guide to artists' video in both Europe and North America, this title covers the period from the early 1960s - when video art first appeared as a distinctive medium - into the 1990s, when digital technology merged video's distinctive practice with that of independent film-making and photography.
History of civilization --- Film --- Video art --- History --- Videokunst. --- Video art. --- History. --- Geschichte. --- video --- videokunst --- film --- video-installaties --- digitale kunst --- computerkunst --- experimentele film --- Jonas Joan --- Serra Richard --- Hall David --- Partridge Steve --- Bruszewski Wojciech --- Cameron Eric --- Birnbaum Dara --- vom Bruch Klaus --- Elwes Catherine --- Duvet Brothers --- Sjölander Ture --- Weck Lars --- Donebauer Peter --- Viola Bill --- Cahen Robert --- Vasulka Woody --- Reeves Daniel --- Snow Michael --- Studio Azzurro --- Goddard Judith --- Hill Gary --- kunst en technologie --- performances --- narratologie --- virtual reality --- cybercultuur --- Paik Nam June --- Hooykaas Madelon --- Stansfield Elsa --- Sinden Tony --- Critchley David --- Lucier Mary --- Meynell Katherine --- Campus Peter --- Meigh-Andrews Chris --- Le Grice Malcolm --- Biggs Simon --- Collins Susan --- 791.45 --- Video art - History
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Art photographique --- Arts --- Cinema --- Cinematografie --- Cinematography --- Cinéma --- Cinématographie --- Film --- Films --- Fotografie --- Home movies --- Kunsten --- Motion pictures --- Movies --- Moving-pictures --- Photo --- Photographie --- Photography --- Photography--Animated pictures --- Photography--Motion pictures --- Technique photographique --- Frampton, Hollis --- Arts. --- Cinematography. --- Motion pictures. --- Photography. --- 77.01 --- 778.5 --- kunst --- film --- experimentele film --- avant-garde --- Verenigde Staten --- Frampton Hollis --- fotografie --- video --- nieuwe media --- digitale kunst --- filmtheorie --- kunsttheorie --- 791.471 FRAMPTON --- Fotografie--Semiotiek van de fotografie. Theorie --- Filmfotografie. Filmkunst --- 778.5 Filmfotografie. Filmkunst --- 77.01 Fotografie--Semiotiek van de fotografie. Theorie --- Feature films --- Audio-visual materials --- Mass media --- Performing arts --- Chronophotography --- Arts, Fine --- Arts, Occidental --- Arts, Western --- Fine arts --- Humanities --- History and criticism --- Animated pictures --- Arts, Primitive
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Media critics remain captivated by the modernist myth of the new : they assume that digital technologies such as the World Wide Web, virtual reality, and computer graphics must divorce themselves from earlier media for a new set of aesthetic and cultural principles. In this richly illustrated study, Jay David Bolter and Richard Grusin offer a theory of mediation for our digital age that challenges this assumption.They argue that new visual media achieve their cultural significance precisely by paying homage to, rivaling, and refashioning such earlier media as perspective painting, photography, film, and television. They call this process of refashioning "remediation," and they note that earlier media have also refashioned one another : photography remediated painting, film remediated stage production and photography, and television remediated film, vaudeville, and radio.In chapters devoted to individual media or genres (such as computer games, digital photography, virtual reality, film, and television), Bolter and Grusin illustrate the process of remediation and its two principal styles or strategies : transparent immediacy and hypermediacy. Each of these strategies has a long and complicated history. A painting by the seventeenth-century artist Pieter Saenredam ; a photograph by Edward Weston, and a computer system for virtual reality are all attempts to achieve transparent immediacy by ignoring or denying the presence of the medium.A medieval illuminated manuscript, an early twentieth-century photomontage, and today's buttoned and windowed multimedia applications are instances of hypermediacy - a fascination with the medium itself. Although these two strategies appear contradictory, they are in fact the two necessary halves of remediation.
Digitale kunsten ; vrije en toegepaste ; theorie --- Nieuwe media ; theorie --- Communicatievormen; computercommunicatie; Internet --- Gebruiksgrafiek ; theorie, filosofie, esthetica --- Kunst ; theorie, filosofie, esthetica --- massamedia - publiciteitswezen - audiovisuele media; algemeen, audiovisuele media, algemeen --- Mass communications --- 766.01 --- 7.01 --- Communicating Knowledge --- 098 --- Mass media --- 33 --- 791.5 --- communicatie --- computergrafiek --- computers --- computerspellen --- cultuurfilosofie --- cyberspace --- digitale fotografie --- digitale kunst --- film --- fotografie --- informatietechnologie --- internet --- Jay David Bolter and Richard Grusin --- kunst --- kunst en technologie --- technologie --- televisie --- virtual reality --- virtuele realiteit --- 82:659.3 --- 82:7 --- 82:659.3 Literatuur en massacommunicatie --- Literatuur en massacommunicatie --- 82:7 Literatuur en kunst --- Literatuur en kunst --- Technological innovations --- Technological innovations. --- Médias --- Innovations --- Médias --- Virtual reality --- Computer graphics --- Société numérique --- Média --- Art numérique
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Ce livre contient des textes et des images d’informaticiens, artistes, architectes, écrivains littéraires, concepteurs d'interfaces, critiques culturelles, et de personnes qui travaillent dans toutes les disciplines. Ces matériaux, dont un grand nombre est impossible de trouver, si ce n’est dans des travaux historiques constituent la base d’un domaine encore très neuf.
nieuwe media --- informatietechnologie --- Computer. Automation --- Mass communications --- Computers and civilization. --- Internet. --- Mass media. --- Telecommunication. --- Nieuwe media ; digitale kunsten ; 1980-2003 --- Mediacultuur ; reclame ; massa communicatie ; theorie --- Kunst en communicatie --- Computers in de maatschappij --- twintigste eeuw --- eenentwintigste eeuw --- Internet --- cybercultuur --- Digitale kunsten ; toegepaste --- 766.01 --- internet --- computers --- virtual reality --- networks --- netwerken --- theorie --- games --- kunst --- design --- kunst en technologie --- video --- videokunst --- cultuurgeschiedenis --- grafische vormgeving --- digitale kunst --- 791.5 --- Gebruiksgrafiek ; theorie, filosofie, esthetica --- Computers and civilization --- Mass media --- Telecommunication --- Electric communication --- Mass communication --- Telecom --- Telecommunication industry --- Telecommunications --- Communication --- Information theory --- Telecommuting --- Media, Mass --- Media, The --- DARPA Internet --- Internet (Computer network) --- Wide area networks (Computer networks) --- World Wide Web --- Civilization and computers --- Civilization --- Informatique appliquée --- Graphisme --- Informatique graphique --- Langage de programmation
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Featuring 50 seminal short films by key animators from around the world, this book discusses the work of early pioneers such as Oskar Fischinger and Jan Svankmajer as well as contemporary animators such as Larry Cuba, Tim Hope and Run Wrake. All of the films included are independently produced personal work. Most of the featured directors make a living in commercial animation but, freed from the constraints of a client brief, they use their short films to experiment with new ideas and techniques, many of which subsequently find their way into commercial applications. Labors of love, these films can take years to complete - each second of the film may consist of up to 25 frames of animation. Grouped according to four main themes, all forms of animation are covered, including 2D, 3D, Claymation, stop frame and web/Flash animation. Each project is accompanied by a 500-word review including comments from the director. Details of software and method along with the internet address of the production company are given in the technical credits.(deuxième de couverture)
Animation 3d --- Film d'animation --- film --- filmgeschiedenis --- animatie --- computerkunst --- digitale kunst --- Lye Len --- Alexeieff Alexander --- Parker Claire --- Brakhage Stan --- Stehura John --- Engel Jules --- Emshwiller Ed --- Sims Karl --- Kawaguchi Yoichiro --- Russell Erica --- Paterson James --- Pitaru Amit --- Insertsilence --- Glabicki Paul --- Bute Mary Ellen --- geluid --- Fischinger Oskar --- VanDerBeek Stan --- experimentele film --- McLaren Norman --- Cuba Larry --- Kendle Dylan --- Satoshi Tomioka --- Hope Tim --- Brothers Quay --- Quay Brothers --- Rutterford Alexander --- Pleix --- Gauckler Geneviève --- Deslandes Jean-Pilippe --- Hoogerbrugge Han --- Chansay Jean-Luc --- Svankmajer Jan --- Griffin George --- Leaf Caroline --- Norstein Yuri --- Panushka Christine --- Back Frédéric --- Hilton Stuart --- Hunt Philip --- Driessen Paul --- Bush Paul --- Hodgson Jonathan --- Yilmaz Lev --- Hardstaff Johnny --- Smith Harry --- Khitruk Fedor --- Trnka Jiri --- Khrjanovsky Andrei --- Kinoshita Renzo --- Kinoshita Sayoko --- Shorina Nina --- Lasseter John --- Baker Mark --- Bordo --- Dovnikovic Borivoj --- Kenworthy Richard --- Dudok de Wit Michael --- Templeton Suzie --- Wrake Run --- 791.46 --- 799.91 --- animatiefilm --- kortfilms --- animatiefilm, geschiedenis --- Film --- animatiefilms
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