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Book
Mass effect : art and the internet in the twenty-first century
Authors: ---
ISBN: 9780262029261 026202926X Year: 2015 Publisher: Cambridge, Massachusetts The MIT Press


Book
Art in the age of the internet, 1989 to today
Author:
ISBN: 9780300228250 0300228252 Year: 2018 Publisher: Boston New Haven - London Institute of Contemporary Art Yale University Press

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Featuring essays by leading curators, scholars, and critics, this book provides an in-depth look at how the internet has impacted visual art over the past three decades. From the fall of the Berlin Wall to Black Lives Matter, the internet's promise to foster communication across borders and democratize information has evolved alongside its rapidly developing technologies. While it has introduced radical changes to how art is made, disseminated, and perceived, the internet has also inspired artists to create inventive and powerful work that addresses new conceptions of community and identity, modes of surveillance, and tactics for resistance. Art in the Age of the Internet, 1989 to Today traces the relationship between internet culture and artistic practice through the work of contemporary artists such as Ed Atkins, Camille Henrot, and Anicka Yi, and looks back to pre-internet pioneers including Nam June Paik and Lynn Hershman Leeson. Conversations between artists reveal how they have tackled similar issues using different technological tools. Touching on a variety of topics that range from emergent ideas of the body and human enhancement to the effects of digital modes of production on traditional media, and featuring more than 200 images of works including painting, performance, photography, sculpture, video, and web-based projects, this volume is packed with insightful revelations about how the internet has affected the trajectory of contemporary art.

A history of video art : the development of form and function
Author:
ISBN: 9781845202187 9781845202194 184520218X 1845202198 Year: 2006 Publisher: Oxford : Berg Publishers,

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A critical introduction and guide to artists' video in both Europe and North America, this title covers the period from the early 1960s - when video art first appeared as a distinctive medium - into the 1990s, when digital technology merged video's distinctive practice with that of independent film-making and photography.


Book
On the camera arts and consecutive matters : the writings of Hollis Frampton
Author:
ISBN: 9780262062763 0262062763 0262254913 9780262254915 9781282240711 1282240714 9786612240713 6612240717 Year: 2009 Volume: *1 Publisher: Cambridge Mass. London MIT Press

Remediation : undersanding new media
Authors: ---
ISBN: 9780262522793 0262522799 0262024527 9780262024525 Year: 2000 Publisher: Cambridge (MA) ; London : M.I.T. Press,

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Media critics remain captivated by the modernist myth of the new : they assume that digital technologies such as the World Wide Web, virtual reality, and computer graphics must divorce themselves from earlier media for a new set of aesthetic and cultural principles. In this richly illustrated study, Jay David Bolter and Richard Grusin offer a theory of mediation for our digital age that challenges this assumption.They argue that new visual media achieve their cultural significance precisely by paying homage to, rivaling, and refashioning such earlier media as perspective painting, photography, film, and television. They call this process of refashioning "remediation," and they note that earlier media have also refashioned one another : photography remediated painting, film remediated stage production and photography, and television remediated film, vaudeville, and radio.In chapters devoted to individual media or genres (such as computer games, digital photography, virtual reality, film, and television), Bolter and Grusin illustrate the process of remediation and its two principal styles or strategies : transparent immediacy and hypermediacy. Each of these strategies has a long and complicated history. A painting by the seventeenth-century artist Pieter Saenredam ; a photograph by Edward Weston, and a computer system for virtual reality are all attempts to achieve transparent immediacy by ignoring or denying the presence of the medium.A medieval illuminated manuscript, an early twentieth-century photomontage, and today's buttoned and windowed multimedia applications are instances of hypermediacy - a fascination with the medium itself. Although these two strategies appear contradictory, they are in fact the two necessary halves of remediation.

The New Media Reader.
Authors: --- --- ---
ISBN: 0262232278 9780262232272 Year: 2003 Publisher: Cambridge (Mass.) The MIT Press

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Abstract

Ce livre contient des textes et des images d’informaticiens, artistes, architectes, écrivains littéraires, concepteurs d'interfaces, critiques culturelles, et de personnes qui travaillent dans toutes les disciplines. Ces matériaux, dont un grand nombre est impossible de trouver, si ce n’est dans des travaux historiques constituent la base d’un domaine encore très neuf.

Animation unlimited : innovative short films since 1940
Authors: ---
ISBN: 9781856693462 1856693465 Year: 2003 Publisher: London Laurence King

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Featuring 50 seminal short films by key animators from around the world, this book discusses the work of early pioneers such as Oskar Fischinger and Jan Svankmajer as well as contemporary animators such as Larry Cuba, Tim Hope and Run Wrake. All of the films included are independently produced personal work. Most of the featured directors make a living in commercial animation but, freed from the constraints of a client brief, they use their short films to experiment with new ideas and techniques, many of which subsequently find their way into commercial applications. Labors of love, these films can take years to complete - each second of the film may consist of up to 25 frames of animation. Grouped according to four main themes, all forms of animation are covered, including 2D, 3D, Claymation, stop frame and web/Flash animation. Each project is accompanied by a 500-word review including comments from the director. Details of software and method along with the internet address of the production company are given in the technical credits.(deuxième de couverture)

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