Listing 1 - 10 of 142 | << page >> |
Sort by
|
Choose an application
Computer networks. --- Geografie --- Geografische Informatie Systemen --- Toepassingen.
Choose an application
Computer architecture. Operating systems --- 6502 (Microprocessor) --- Programming --- applications --- microprocessoren --- Microcomputers --- Toepassingen --- Microcomputers. --- Toepassingen. --- 6502 (Microprocessor) - Programming
Choose an application
An Introduction to Ocean Remote Sensing describes the use of satellite data in the retrieval of oceanic physical and biological properties. It gives examples of the kinds of data that can be acquired and describes their oceanographic application. It also describes the national and international programs in satellite oceanography that have been initiated during the past two decades, and reviews current and future programs up to 2019. The book covers radiative transfer, ocean surface properties, satellite orbits, instruments and methods, visible remote sensing of biological properties, infrared sea surface temperature retrieval, passive microwave measurements, scatterometer wind retrieval, altimetry and SAR. New and proposed techniques, such as polarimetric passive microwave radiometers and SARs, interferometric radar altimetry and sea surface salinity retrieval are also discussed. This textbook is designed for graduate and senior undergraduate courses in satellite oceanography, and will prepare students and interested scientists to use satellite data in oceanographic research.
Geografie --- Oceanography --- Remote Sensing --- Remote Sensing Toepassingen. --- Remote sensing.
Choose an application
Graph theory --- Directed graphs --- Directed graphs. --- Graph theory. --- Geografie --- Geografische Informatie Systemen --- Toepassingen.
Choose an application
Econometric models --- AA / International- internationaal --- 305.90 --- 330.3 --- Andere econometrische toepassingen. --- Methode in staathuishoudkunde. Statische, dynamische economie. Modellen. Experimental economics. --- Econometric models. --- Andere econometrische toepassingen --- Methode in staathuishoudkunde. Statische, dynamische economie. Modellen. Experimental economics --- Econometrics --- Mathematical models
Choose an application
Choose an application
Games and art have intersected at least since the early twentieth century, as can be seen in the Surrealists' use of Exquisite Corpse and other games, Duchamp's obsession with Chess, and Fluxus event scores and boxes--to name just a few examples. Over the past fifteen years, the synthesis of art and games has clouded for both artists and gamemakers. Contemporary art has drawn on the tool set of videogames, but has not considered them a cultural form with its own conceptual, formal, and experiential affordances. For their part, game developers and players focus on the innate properties of games and the experiences they provide, giving little attention to what it means to create and evaluate fine art. In Works of Game, John Sharp bridges this gap, offering a formal aesthetics of games that encompasses the commonalities and the differences between games and art. Sharp describes three communities of practice and offers case studies for each. 'Game Art,' which includes such artists as Julian Oliver, Cory Arcangel, and JODI (Joan Heemskerk and Dirk Paesmans) treats videogames as a form of popular culture from which can be borrowed subject matter, tools, and processes. 'Artgames,' created by gamemakers including Jason Rohrer, Brenda Romero, and Jonathan Blow, explore territory usually occupied by poetry, painting, literature, or film. Finally, 'Artists' Games'--with artists including Blast Theory, Mary Flanagan, and the collaboration of Nathalie Pozzi and Eric Zimmerman--represents a more synthetic conception of games as an artistic medium. The work of these gamemakers, Sharp suggests, shows that it is possible to create game-based artworks that satisfy the aesthetic and critical values of both the contemporary art and game communities.
Video games --- Aesthetics --- Design --- Aesthetics. --- Design. --- 527 --- games --- gamedesign --- informatica - specifieke toepassingen --- Jeu vidéo --- Video games - Design
Choose an application
Applied Radiation and Isotopes provides a high quality medium for the publication of substantial, original and scientific and technological papers on the development and applications of nuclear, radiation and radionuclide techniques in chemistry, physics, biochemistry, biology, medicine, engineering and in the earth, planetary and environmental sciences. Nuclear techniques are defined in the broadest sense and both experimental and theoretical papers are welcome.
Physics --- Radiation --- Radioisotopes --- Rayonnement --- Isotopes radioactifs --- Periodicals --- periodicals. --- Périodiques --- Radiation. --- Radioisotopes. --- Radioactiviteit. --- Isotopen. --- Toepassingen. --- Périodiques. --- Chemistry --- Biochemistry --- General and Others --- Chemistry. --- Biochemistry. --- Journal --- E-journals
Choose an application
Operational research. Game theory --- Dynamic programming --- Programmation dynamique --- 519.85 --- wiskundige toepassingen --- dynamisch programmeren --- wiskunde --- Mathematical optimization --- Programming (Mathematics) --- Systems engineering --- Mathematical programming --- 519.85 Mathematical programming
Choose an application
materiaalkennis --- moleculaire structuur --- Plastics --- Materials sciences --- plastics --- polymeren --- industriële toepassingen --- Plastic materials --- Plastic products --- Polymers --- Synthetic products --- Condensation products (Chemistry) --- Elastomers --- Plasticity
Listing 1 - 10 of 142 | << page >> |
Sort by
|