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Mobility of people and goods is essential in the global economy. The ability to track the routes and patterns associated with this mobility offers unprecedented opportunities for developing new, smarter applications in different domains. Much of the current research is devoted to developing concepts, models, and tools to comprehend mobility data and make it manageable for these applications. This book surveys the myriad facets of mobility data, from spatio-temporal data modeling, to data aggregation and warehousing, to data analysis, with a specific focus on monitoring people in motion (drivers, airplane passengers, crowds, and even animals in the wild). Written by a renowned group of worldwide experts, it presents a consistent framework that facilitates understanding of all these different facets, from basic definitions to state-of-the-art concepts and techniques, offering both researchers and professionals a thorough understanding of the applications and opportunities made possible by the development of mobility data.
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"This book introduces mobile social networking (MSN) and computing from a multi-disciplinary perspective. It covers fundamental theory and key problems in MSN, including characteristics, inner structural relationship, incentive mechanisms, resource allocating, information diffusion, search, ranking, privacy, trust and reputation in MSN. It reviews various applications and includes analysis on related platforms"--
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Multimedia systems --- Wireless communication systems --- Mobile computing
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Mobile television --- Mobile computing --- Multimedia communications
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The study of proxemics - the human use of space - is reimagined for the digital age in this book, a compelling examination of the future of the ways we move. Whereas much writing on the subject focuses on what digital technology might do for us, this book explores what the same technology might do to us. Combining dynamic stories, cutting-edge research, and deep reflection on the role of space in our lives, "Digital Proxemics" examines the ways that our uses of physical and digital spaces and our uses of technology are converging. It investigates the role of digital communication in proxemics, offering explorations of the ways digital technology shapes our personal bodily movement, our interpersonal negotiation of social space, and our navigation of public spaces and places. Through the lens of information and user-experience design, it adds forbidden spaces, ubicomp, augmented reality, digital surveillance, and virtual reality to the growing lexicon surrounding proxemics. The result is a spatial turn in the study of digital technology and a digital turn in the study of proxemics. As our culture changes, our ability to make choices about how to move will be called into question, as will our expectations for what roles technology will play in our lives. As we navigate this intersection, "Digital Proxemics" is at once a valuable lens through which we can view our shifting culture, a cautionary tale through which we might envision problematic outcomes, and an optimistic projection of possibility for the future of human communication and technology interaction. -- Publisher description
Mobile computing --- Location-based services --- Near-field communication --- Social aspects --- Mobile computing. --- Location-based services. --- Near-field communication. --- Social aspects. --- Mobile computing - Social aspects
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TCP/IP (Computer network protocol) --- Wireless Internet --- Mobile computing
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"The objective of this book is to gather best practices in the development and management of mobile apps projects. It will provide the concepts, architectures, models, and key technologies, which are required to achieve successful mobile apps projects. It will emphasize essential concepts and their application to real life problems. The book will cover requirements gathering and analysis, mobile device operating systems, design patterns, development tools, languages, and technologies, as well as other fundamental concepts. It will also examine quality and testing procedures for mobile apps, along with providing software engineering case studies"--
Mobile apps --- Application software --- Project management --- Mobile computing
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