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Russian language --- Grammar. --- Prestidigitation. --- Conjuring --- Magic. --- Magic tricks. --- Social achievement. --- Philosophy, French --- Old Testament. --- Magic tricks --- Prestidigitation
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Theatrical science --- Recreation. Games. Sports. Corp. expression --- anno 1500-1799 --- anno 1400-1499 --- anno 1800-1999 --- Magic tricks --- Magicians --- History --- Magic tricks - History --- Magic tricks - Pictorial works --- Magicians - History --- Magicians - Pictorial works
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Rescued from the outrageous neglect of his aunt and uncle, a young boy with a great destiny proves his worth while attending Hogwarts School for Witchcraft and Wizardry.
Wizards --- Magic --- Schools --- Latin language materials --- England --- Latin language materials. --- Latijn --- Enchanters --- Sorcerers --- Magicians --- Warlocks --- School stories --- Magic tricks
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Mathematics Galore! Showcases some of the best activities and student outcomes of the St. Mark's Institute of Mathematics and invites you to engage the mathematics yourself! Revel in the delight of deep intellectual play and marvel at the heights to which young scholars can rise. See some great mathematics explained and proved via natural and accessible means. Based on 26 essays ("newsletters") and eight additional pieces, Mathematics Galore! offers a large sample of mathematical tidbits and treasures, each immediately enticing, and each a gateway to layers of surprising depth and conundrum. Pick and read essays in no particular order and enjoy the mathematical stories that unfold. Be inspired for your courses, your math clubs and your math circles, or simply enjoy for yourself the bounty of research questions and intriguing puzzlers that lie within.
Mathematics --- Mathematical recreations. --- Mathematical puzzles --- Number games --- Recreational mathematics --- Recreations, Mathematical --- Puzzles --- Scientific recreations --- Games in mathematics education --- Magic squares --- Magic tricks in mathematics education --- Study and teaching.
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51-8 --- 51-8 Mathematical games and recreations --- Mathematical games and recreations --- Mathematical recreations --- Mathematical puzzles --- Number games --- Recreational mathematics --- Recreations, Mathematical --- Puzzles --- Scientific recreations --- Games in mathematics education --- Magic squares --- Magic tricks in mathematics education --- Jeu
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Ce livre propose une étude des relations entre l'art magique et le cinématographe. Aux débuts du cinéma, les prestidigitateurs, illusionnistes ou manipulateurs ont projeté et parfois produit des films étonnants; chaque genre se retrouve dans leur manière de penser cette nouvelle machine, qui s'amalgame à leur spectacle. Partant des origines des escamoteurs, l'évolution de la prestidigitation à la fin du XIXe mène à l'illusionnisme. Les créations de Buatier de Kolta implantent ce paradigme scientifique qui régénère la magie optique, tel son brevet du théâtre noir qui propose en 1888 une écriture lumineuse de l'espace. A partir de 1900, les représentations françaises de Leopoldo Fregoli empruntent une autre voie et repoussent les limites des pièces magiques. Son spectacle ne repose plus sur l'altération des identités précédemment mises en oeuvre, mais sur le choc des attractions propre aux music-halls. Finalement, la figure du manipulateur, qui s'insinue entre autres lors des tournées de Gaston Velle, interroge les magiciens sur la place que doit tenir l'habileté manuelle. Paradoxalement, ces numéros divisent autant qu'ils structurent les premiers groupements corporatifs. L'ensemble de ces évolutions techniques et esthétiques peut s'appréhender en cycle, dont on retrouve les fondements dans la filmographie de Georges Méliès et plus généralement dans la pensée et l'écriture magique du cinéma
Cinéma -- Technique --- Prestidigitateurs --- Cinéma -- Esthétique --- Technique --- Esthétique --- Prestidigitation. --- Cinéma --- Histoire et critique. --- Origines et antécédents. --- Cinéma --- Origines et antécédents. --- Cinematography --- Magicians --- Motion pictures --- History --- Aesthetics --- Histoire du cinéma. --- Magic tricks in motion pictures --- Trick cinematography
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Humanity's love affair with mathematics and mysticism reached a critical juncture, legend has it, on the back of a turtle in ancient China. As Clifford Pickover briefly recounts in this enthralling book, the most comprehensive in decades on magic squares, Emperor Yu was supposedly strolling along the Yellow River one day around 2200 B.C. when he spotted the creature: its shell had a series of dots within squares. To Yu's amazement, each row of squares contained fifteen dots, as did the columns and diagonals. When he added any two cells opposite along a line through the center square, like 2 and 8, he always arrived at 10. The turtle, unwitting inspirer of the ''Yu'' square, went on to a life of courtly comfort and fame. Pickover explains why Chinese emperors, Babylonian astrologer-priests, prehistoric cave people in France, and ancient Mayans of the Yucatan were convinced that magic squares--arrays filled with numbers or letters in certain arrangements--held the secret of the universe. Since the dawn of civilization, he writes, humans have invoked such patterns to ward off evil and bring good fortune. Yet who would have guessed that in the twenty-first century, mathematicians would be studying magic squares so immense and in so many dimensions that the objects defy ordinary human contemplation and visualization? Readers are treated to a colorful history of magic squares and similar structures, their construction, and classification along with a remarkable variety of newly discovered objects ranging from ornate inlaid magic cubes to hypercubes. Illustrated examples occur throughout, with some patterns from the author's own experiments. The tesseracts, circles, spheres, and stars that he presents perfectly convey the age-old devotion of the math-minded to this Zenlike quest. Number lovers, puzzle aficionados, and math enthusiasts will treasure this rich and lively encyclopedia of one of the few areas of mathematics where the contributions of even nonspecialists count.
Magic squares. --- Mathematical recreations. --- Mathematical puzzles --- Number games --- Recreational mathematics --- Recreations, Mathematical --- Puzzles --- Scientific recreations --- Games in mathematics education --- Magic squares --- Magic tricks in mathematics education --- Latin squares and rectangles --- Squares, Magic --- Number theory --- Mathematical recreations
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Mathematics --- Mathematical recreations --- Jeux mathématiques --- 159.953.5 --- Puzzles --- Problem solving --- Methodology --- Psychology --- Decision making --- Executive functions (Neuropsychology) --- Amusements --- Games --- Riddles --- Mathematical puzzles --- Number games --- Recreational mathematics --- Recreations, Mathematical --- Scientific recreations --- Games in mathematics education --- Magic squares --- Magic tricks in mathematics education --- Leren. Verwerven van kennis --- 159.953.5 Leren. Verwerven van kennis --- Jeux mathématiques --- Jeu
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Magic tricks --- Educational games --- English language --- Language arts (Elementary) --- Prestidigitation --- Jeux éducatifs --- Anglais (Langue) --- Arts du langage (Primaire) --- Study and teaching (Elementary) --- Etude et enseignement (Primaire) --- -Language arts (Elementary) --- Conjuring --- Legerdemain --- Parlor magic --- Sleight of hand --- Tricks --- Language arts --- Germanic languages --- Instructive games --- Training games --- Education --- Games --- Study and teaching --- Simulation methods --- Jeux éducatifs --- Communication skills (Elementary education)
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Mathematics --- Mathematical recreations --- Problem Solving --- 51-8 --- Mathematical games and recreations --- 51-8 Mathematical games and recreations --- Problem solving --- Methodology --- Psychology --- Decision making --- Executive functions (Neuropsychology) --- Math --- Science --- Mathematical puzzles --- Number games --- Recreational mathematics --- Recreations, Mathematical --- Puzzles --- Scientific recreations --- Games in mathematics education --- Magic squares --- Magic tricks in mathematics education
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