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Animated film music --- Animated films --- Animals in motion pictures --- History and criticism --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation (Cinematography) --- Animation cels --- Music for animated films --- Motion picture music --- Animals in moving-pictures --- Animated film music - History and criticism
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Enhance your animated features and shorts with this polished guide to channeling your vision and imagination from a former Disney animator and director. Learn how to become a strong visual storyteller through better use of color, volume, shape, shadow, and light - as well as discover how to tap into your imagination and refine your own personal vision. Francis Glebas, the director of Piglet's Big Day, guides you through the animation design process in a way that only years of expertise can provide. Discover how to create unique worlds and compelling characters as well as the difference between real-world and cartoon physics as Francis breaks down animated scenes to show you how and why to layout your animation.
Animated films. --- Animation (Cinematography) --- 799.93 --- Animated films --- Cinematography --- Animated television programs --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation cels --- animatiefilm, techniek (ook truckage) --- Technique --- Film d'animation --- Storyboard
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"Well-known through hit movies like Spirited Away, Akira, and Ghost in the Shell, anime has a long history spanning a wide range of directors, genres, and styles. Christopher Bolton's Interpreting Anime is a thoughtful, carefully organized introduction to Japanese animation for anyone eager to see why this genre has remained a vital, adaptable art form for decades. Interpreting Anime is easily accessible and structured around individual films and a broad array of critical approaches. Each chapter centers on a different feature-length anime film, juxtaposing it with a particular medium--like literary fiction, classical Japanese theater, and contemporary stage drama--in order to reveal what is unique about anime's way of representing the world. This analysis is abetted by a suite of questions provoked by each film, along with Bolton's incisive responses. Throughout, Interpreting Anime applies multiple frames, such as queer theory, psychoanalysis, and theories of postmodernism, giving readers a thorough understanding of both the cultural underpinnings and critical significance of each film. What emerges from the sweep of Interpreting Anime is Bolton's original, articulate case for what makes anime unique as a medium: how it at once engages profound social and political realities while also drawing attention to the very challenges of representing reality in animation's imaginative and compelling visual forms."--Publisher information.
Animated films --- Criticism and interpretation --- History and criticism --- Animated films - Japan - Criticism and interpretation --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation (Cinematography) --- Animation cels --- J6848 --- Japan: Media arts and entertainment -- anime
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Depuis des décennies, avec une constance et une obstination qui traverse les époques, Schwizgebel fait œuvre. Il faut entendre par là que l'homme bâtit un univers unique, avec ses films comme autant d'éléments qui font l'œuvre. L'œuvre, ou le fond, ou l'âme, soit des récits poétiques et référentiels qui s'inspirent des littératures et musiques et peintures classiques du monde pour être réinterprétés. Un récit de Schwizgebel peut tenir en un synopsis vite lu et à ce titre paraître léger; on se défait immédiatement de cette idée quand on découvre les story-boards qui amplifient le synopsis et, de là, on évoque la forme. La forme compte autant que le fond, non qu'elle le dépasse mais elle est à ce point essentielle et substantielle qu'elle s'y agglomère pour donner la singularité de l'œuvre: des films d'animations (ou dessins animés, un terme profane que l'auteur ne rejette pas). Ici, le respect qu'on doit à l'artisan en général fait qu'on admire ceux qui consacrent leurs talents à ce genre car enfin, on parle de films dont chaque seconde est remplie de douze dessins. Schwizgebel, ses douze dessins par seconde, il les fera. C'est une des ses empreintes, sur des cellulos, à l'acrylique (parfois au pastel sur papier) comme autant de tableaux, des tableaux si beaux qu'on les expose. Si la technique est traditionnelle (acrylique sur cellulos et prise des images au banc titre), la narration, qui induit des notions de plans-séquences, de boucles et de métamorphoses, est complètement originale. Dans cette nouvelle publication, ce sont tous les aspects du travail de Georges Schwizgebel que nous voulons mettre en avant, des synopsis aux tableaux finis en passant par les story-boards, les schémas, les croquis, sans oublier les sources et des images de l'auteur ainsi que son univers. C'est un livre référence qui parcourre la création de Schwizgebel dans la chronologie et qui est ponctuée d'exégèses, pour éclairer certains aspects du travail de l'artiste.
Film d'animation --- Animated films --- film --- filmgeschiedenis --- animatie --- animatiefilm --- experimentele animatie --- 791.471 --- Zwitserland --- twintigste eeuw --- eenentwintigste eeuw --- Schwizgebel Georges --- tekenkunst --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation (Cinematography) --- Animation cels --- History and criticism --- Schwizgebel, Georges --- Schwitzgebel, Georges
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Cette étude approfondie vous dévoilera tout ce que vous avez toujours voulu savoir sur les grands spécialistes en animation du moment.Elle rassemble par ordre alphabétique environ 80 des artistes/studios du monde, en les assortissant d'exemples et de descriptions de leur travail, mais aussi de biographies, de filmographies, de listes de récompenses et d'informations de contact (liens internet, adresses mails et postales, contacts téléphoniques...etc).Vous trouverez également une présentation des meilleures écoles d'animation et, en prime, un DVD regroupant des extraits d'oeuvres, des "making of", des spots publicitaires, des bandes annonces et une sélection de courts métrages !
Animation 3d --- Animation artistique --- Film d'animation --- Animation (Cinematography) --- Animated films --- Animators --- Animated films. --- Animation (Cinéma) --- Dessins animés --- Animateurs --- Biography --- Biographie --- 799.91 --- adressen --- animatiefilm --- animators --- geschiedenis --- studio's --- 791.46 --- animatie --- eenentwintigste eeuw --- film --- naslagwerk --- twintigste eeuw --- Cartoon makers --- Cinematography --- Animated television programs --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation cels --- animatiefilm, geschiedenis --- Technique --- Animatietechnieken --- kortfilms --- reclamespots --- trailers --- Animatietechniek
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"Adaptation littéraire et courts métrages d'animation souhaite évoquer le flux, la perte, l'équilibre et le déséquilibre, en un mot une complexité, celle des rapports, des affinités électives, entre l'image mobile et le texte figé, sur un terrain mouvant où se rejoignent cinéma et littérature, et dont les méandres semblent avoir été bien traversés. Cet ouvrage, fruit d'une journée d'études (2017) et d'un colloque international (2018) tenus sous l'impulsion du CELEC de l'Université Jean Monnet Saint-Etienne et en collaboration avec le Festival Ciné Court Animé de Roanne, propose, à travers des approches à la fois divergentes et convergentes, d'explorer, de réexplorer les différents aspects des liens entre image et texte en se penchant spécifiquement sur le formidable espace ouvert par le court métrage d'animation."--Page 4 of cover.
Film adaptations --- Animated films --- Motion pictures and literature --- Short films --- History and criticism --- Short feature films --- Shorts (Motion pictures) --- Motion pictures --- Adaptations, Film --- Books, Filmed --- Filmed books --- Films from books --- Literature --- Motion picture adaptations --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Abstract films --- Animation (Cinematography) --- Animation cels --- Adaptations --- Films d'animation. --- Courts métrages. --- Cinéma et littérature. --- Animated films - History and criticism --- Film adaptations - History and criticism --- Short films - History and criticism --- Courts métrages. --- Cinéma et littérature.
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"Hayao Miyazaki's career in animation has made him famous as not only the greatest director of animated features in Japan, the man behind classics as My Neighbour Totoro (1988) and Spirited Away (2001), but also as one of the most influential animators in the world, providing inspiration for animators in Disney, Pixar, Aardman, and many other leading studios. However, the animated features directed by Miyazaki represent only a portion of his 50-year career. Hayao Miyazaki examines his earliest projects in detail, alongside the works of both Japanese and non-Japanese animators and comics artists that Miyazaki encountered throughout his early career, demonstrating how they all contributed to the familiar elements that made Miyazaki's own films respected and admired among both the Japanese and the global audience."--Bloomsbury Publishing.
Animators --- Miyazaki, Hayao, --- Criticism and interpretation. --- Cartoon makers --- Animation (Cinematography) --- 宮崎駿, --- Animated films --- History and criticism. --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation cels --- Anime (Cinematography) --- Japanese animation (Cinematography) --- Japanimation (Cinematography) --- History and criticism --- 宮崎, 駿 --- Film production: technical and background skills --- Film history, theory and criticism --- Japan. --- Empire du Japon --- Nihon-koku --- Zen-Nihon --- Zenkoku --- Nippon --- Japon --- Dainihon --- Dainippon --- Nihon --- Yapan --- Japão --- Japaner --- al-Yābān --- Giappone --- Government of Japan --- Iapōnia --- I͡Aponii͡ --- Japam --- Japani --- Japão --- Japonia --- Japonsko --- Japonya --- Jih-pen --- Mư̄ang Yīpun --- Nihonkoku --- Nippon-koku --- Nipponkoku --- Prathēt Yīpun --- Riben --- State of Japan --- Yābān --- Yīpun --- Zhāpān
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This book focuses on non-fictional, visual narratives (including comics; graphic narratives; animated documentaries and online, interactive documentaries) that attempt to represent violent experiences, primarily in the Levant. In doing so it explores, from a philosophical perspective, the problem of representing trauma when language seems inadequate to describe our experiences and how the visual narrative form may help us with this. The book uses the concept of the ineffable to expand the notion of representation beyond the confines of a western, individualist notion of trauma as event based. In so doing, it engages a postcolonial perspective of trauma, which treats violence as ongoing and connected to several incidents of violence across time and space. This book demonstrates how the formal qualities of visual, non-fiction may help close the gap between representation and experience through the process of ‘dark’ writing.
Documentary comic books, strips, etc. --- Documentary films --- Animated films --- War in literature. --- Violence in literature. --- Psychic trauma in literature. --- Arab-Israeli conflict --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Caricatures and cartoons --- Motion pictures --- Abstract films --- Animation (Cinematography) --- Animation cels --- Comic books, strips, etc. --- Arab-Israeli conflict in literature --- Israel-Arab conflicts in literature --- History and criticism. --- History and critcism. --- Literature and the conflict. --- Documentary comic books, strips, etc --- War in literature --- Violence in literature --- Psychic trauma in literature --- History and criticism --- Literature and the conflict --- History and critcism --- E-books --- Documentary comic books, strips, etc - History and criticism --- Documentary films - History and criticism --- Animated films - History and criticism --- Arab-Israeli conflict - Literature and the conflict
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The Mechademia series was born at Schoolgirls and Mobile Suits, the previous iteration of the Mechademia conferences. Like SGMS, the Mechademia series became an international center for discussion of the cultural study, creation, theories, aesthetics, semiotics, and history, as well as the fascination and wonder of the remarkably broad range of objects and practices that have developed around the global proliferation of Japanese anime, manga, and gaming.
Animated films --- Animated television programs --- Video games --- Comic books, strips, etc --- Popular culture --- Animated films. --- Animated television programs. --- Comic books, strips, etc. --- Video games. --- Television games --- Videogames --- Electronic games --- Civilization --- Comic strips --- Comics --- Funnies --- Manga (Comic books, strips, etc.) --- Manhua (Comic books, strips, etc.) --- Manhwa (Comic books, strips, etc.) --- Serial picture books --- Caricatures and cartoons --- Wit and humor, Pictorial --- Cartoons (Television programs) --- Television cartoon shows --- Television programs --- Animation (Cinematography) --- Animated cartoons (Motion pictures) --- Animated videos --- Cartoons, Animated (Motion pictures) --- Motion picture cartoons --- Moving-picture cartoons --- Motion pictures --- Abstract films --- Animation cels --- Culture, Popular --- Mass culture --- Pop culture --- Popular arts --- Communication --- Intellectual life --- Mass society --- Recreation --- Culture --- History and criticism --- Japanese influences --- Japanese influences. --- Japan. --- al-Yābān --- Giappone --- Government of Japan --- Iapōnia --- I͡Aponii͡ --- Japam --- Japani --- Japão --- Japon --- Japonia --- Japonsko --- Japonya --- Jih-pen --- Mư̄ang Yīpun --- Nihon --- Nihonkoku --- Nippon --- Nippon-koku --- Nipponkoku --- Prathēt Yīpun --- Riben --- State of Japan --- Yābān --- Yapan --- Yīpun --- Zhāpān --- Film --- Japan --- Manhua (Comic books) --- Manhwa (Comic books) --- Popular culture - Japan --- Graphic arts - Japan --- Popular culture - Japanese influences --- Animated films - Japan - History and criticism --- Human beings - Variation --- Computer games --- Internet games --- Games --- futurologie --- beeldverhalen --- Graphic arts --- Human beings --- Anime --- Manga
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