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The engagement aesthetic
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ISBN: 9781623560409 9781623561345 9781623569280 9781623569617 1623569613 1623569281 1623561345 1623560403 1628928360 Year: 2013 Publisher: London, UK New York, NY

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"Long after painting, sculpture, photography, and film developed along with their materials - canvas and panel, marble and bronze, and celluloid film - a new generation of art has emerged in which digital, electronic, architectural, and performative materials have offered new forms for creative expression and experience. In much of this new art, the medium - no longer composed of passive materials - now embraces and challenges viewers to work as co-creators of aesthetic experience. Starting from the impossibility of understanding this new and complex art solely within the framework of contemporary art history and criticism, The Engagement Aesthetic offers new modes of critique for new media works of art, literature, and performance that operate in complex ways. Blending a range of methodologies from phenomenology, art history, linguistics, and statistical analysis, Ricardo explores how a new kinship between individual participation, electronic media, virtual and actual space, and mediated language results in a new aesthetic of mutual engagement."--Bloomsbury Publishing.


Book
Kunsttechnieken in historisch perspectief
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ISBN: 9782503542294 Year: 2011 Volume: *21 Publisher: Turnhout Brepols Publishers

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Kunstwerken zijn in de eerste plaats objecten die door mensenhanden zijn gemaakt. Om de geschiedenis van de kunst goed te begrijpen, moeten we dus ook de geschiedenis van materiaaltoepassingen en maakprocessen kennen. Kunsttechnieken in historisch perspectief wil feitelijke kennis bijbrengen over veelvuldig gebruikte materialen en bewerkingsmethoden, maar ook de vraag beantwoorden waarom een bepaalde techniek favoriet werd en daarna door een een andere verdrongen. Het boek wil eveneens aanzetten tot het nadenken over de implicaties van het maakproces voor andere aspecten van de kunstgeschiedenis. Kunsttechnieken in historisch perspectief bestaat uit twintig hoofdstukken die kunsttechnieken uit zowel de oude beeldende kunst als moderne en hedendaagse kunst betreffen: schilderkunstige technieken, beeldhouwtechnieken, tekentechnieken, grafische technieken, fotografie, video, digitale kunst en installatiekunst. Tot slot komen technisch onderzoek, conservering en restauratie aan bod.

A history of video art : the development of form and function
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ISBN: 9781845202187 9781845202194 184520218X 1845202198 Year: 2006 Publisher: Oxford : Berg Publishers,

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A critical introduction and guide to artists' video in both Europe and North America, this title covers the period from the early 1960s - when video art first appeared as a distinctive medium - into the 1990s, when digital technology merged video's distinctive practice with that of independent film-making and photography.

Remediation : undersanding new media
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ISBN: 9780262522793 0262522799 0262024527 9780262024525 Year: 2000 Publisher: Cambridge (MA) ; London : M.I.T. Press,

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Media critics remain captivated by the modernist myth of the new : they assume that digital technologies such as the World Wide Web, virtual reality, and computer graphics must divorce themselves from earlier media for a new set of aesthetic and cultural principles. In this richly illustrated study, Jay David Bolter and Richard Grusin offer a theory of mediation for our digital age that challenges this assumption.They argue that new visual media achieve their cultural significance precisely by paying homage to, rivaling, and refashioning such earlier media as perspective painting, photography, film, and television. They call this process of refashioning "remediation," and they note that earlier media have also refashioned one another : photography remediated painting, film remediated stage production and photography, and television remediated film, vaudeville, and radio.In chapters devoted to individual media or genres (such as computer games, digital photography, virtual reality, film, and television), Bolter and Grusin illustrate the process of remediation and its two principal styles or strategies : transparent immediacy and hypermediacy. Each of these strategies has a long and complicated history. A painting by the seventeenth-century artist Pieter Saenredam ; a photograph by Edward Weston, and a computer system for virtual reality are all attempts to achieve transparent immediacy by ignoring or denying the presence of the medium.A medieval illuminated manuscript, an early twentieth-century photomontage, and today's buttoned and windowed multimedia applications are instances of hypermediacy - a fascination with the medium itself. Although these two strategies appear contradictory, they are in fact the two necessary halves of remediation.

The New Media Reader.
Authors: --- --- ---
ISBN: 0262232278 9780262232272 Year: 2003 Publisher: Cambridge (Mass.) The MIT Press

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Ce livre contient des textes et des images d’informaticiens, artistes, architectes, écrivains littéraires, concepteurs d'interfaces, critiques culturelles, et de personnes qui travaillent dans toutes les disciplines. Ces matériaux, dont un grand nombre est impossible de trouver, si ce n’est dans des travaux historiques constituent la base d’un domaine encore très neuf.

Processing : a programming handbook for visual designers and artists
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ISBN: 9780262182621 0262182629 9780262321853 9780262028288 Year: 2014 Publisher: The MIT Press

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The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.

Future Cinema : the cinematic imaginary after film
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ISBN: 0262692864 Year: 2003 Publisher: Karlsruhe Cambridge MIT Press

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Edited by Jeffrey Shaw and Peter Weibel --- digitale kunst --- computerkunst --- Nekes Werner --- scenografie --- Radok Emil --- Radok Alfred --- Svoboda Josef --- Marker Chris --- Anger Kenneth --- bioscopen --- VanDerBeek Stan --- Themerson Stefan --- Vasulka Steina --- Vasulka Woody --- Lye Len --- Deren Maya --- Richter Hans --- Le Grice Malcolm --- Brakhage Stan --- Weibel Peter --- Rybczynski Zbigniew --- Jost Jon --- Hersman Leeson Lynn --- Hoberman Perry --- Dove Toni --- Arnold Martin --- Ruhm Constanze --- Barba Rosa --- Stracke Caspar --- McCoy Jennifer --- McCoy Kevin --- Campbell Jim --- Weinbren Grahame --- Cathcart James --- Davenport Glorianna --- Friedlander Larry --- Barry Barbara --- Galyean Tinsley --- Bradley Brian --- Scott Jill --- Ahtila Eija-Liisa --- Julien Isaac --- Crandall Jordan --- Hales Chris --- Norrie Susan --- Hill Gary --- Legrady George --- Comella Rosemary --- Seaman Bill --- Hegedüs Agnes --- Howard Ian --- Klein Norman M. --- Kratky Andreas --- O'Neill Pat --- Labyrinth Project --- Forgács Péter --- Manovich Lev --- Cornwell Peter --- Shaw Jeffrey --- Bruyère Jean Michel --- LFK-lafabriks --- Boissier Jean-Louis --- Ziegler Christian --- Fujihata Masaki --- Jaschko Susanne --- Sauter Joachim --- Lüsebrink Dirk --- Egg Daniel --- Reinhart Martin --- Widrich Virgil --- Medlin Margie --- Maire Julien --- Beloff Zoe --- Oursler Tony --- Naimark Michael --- Barry Judith --- Blast Theory --- Courchesne Luc --- Del Favero Dennis --- de Nijs Marnix --- Sims Karl --- Deussen Oliver --- Lintermann Bernd --- Eshkar Shelley --- Kaiser Paul --- Lafia Marc --- Fire Didi --- Wisniewski Maciej --- Johnson Paul --- Napier Mark --- Speckenbach Jan --- Weiberg Birk --- Fürstner Thomas --- Heide Axel --- Pocock Philip --- Stehle Gregor --- Benayoun Maurice --- Schmid Michael --- Müller-Quade Jörn --- Beth Thomas --- 791.45 --- Film --- Digital cinematography --- Technology and the arts --- media --- multimedia --- Paik Nam June --- precinema --- Snow Michael --- Vertov Dziga --- video --- videokunst --- voorgeschiedenis film --- 7.038/039 --- 791.43 --- 791.5 --- Buñuel Luis --- Cardiff Janet --- computers --- computerspellen --- Cornell Joseph --- cybercultuur --- Dean Max --- Deleuze Gilles --- digitale film --- experimentele film --- Export Valie --- film --- filmgeschiedenis --- filmtheorie --- games --- Graham Dan --- Huyghe Pierre --- installaties --- Kentridge William --- Klein Norman M --- kunst --- kunst en technologie --- kunsttheorie --- Arts and technology --- Cinematography --- Digital filmmaking --- Digital moviemaking --- Digital techniques --- Arts

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