Listing 1 - 10 of 10 |
Sort by
|
Choose an application
"Long after painting, sculpture, photography, and film developed along with their materials - canvas and panel, marble and bronze, and celluloid film - a new generation of art has emerged in which digital, electronic, architectural, and performative materials have offered new forms for creative expression and experience. In much of this new art, the medium - no longer composed of passive materials - now embraces and challenges viewers to work as co-creators of aesthetic experience. Starting from the impossibility of understanding this new and complex art solely within the framework of contemporary art history and criticism, The Engagement Aesthetic offers new modes of critique for new media works of art, literature, and performance that operate in complex ways. Blending a range of methodologies from phenomenology, art history, linguistics, and statistical analysis, Ricardo explores how a new kinship between individual participation, electronic media, virtual and actual space, and mediated language results in a new aesthetic of mutual engagement."--Bloomsbury Publishing.
Aesthetics of art --- New media art --- 7.01 --- digitale kunst --- fenomenologie --- kunst --- kunsttheorie --- media --- mediatheorie --- Merleau-Ponty Maurice --- nieuwe media --- Arts, Modern --- New media art.
Choose an application
Kunstwerken zijn in de eerste plaats objecten die door mensenhanden zijn gemaakt. Om de geschiedenis van de kunst goed te begrijpen, moeten we dus ook de geschiedenis van materiaaltoepassingen en maakprocessen kennen. Kunsttechnieken in historisch perspectief wil feitelijke kennis bijbrengen over veelvuldig gebruikte materialen en bewerkingsmethoden, maar ook de vraag beantwoorden waarom een bepaalde techniek favoriet werd en daarna door een een andere verdrongen. Het boek wil eveneens aanzetten tot het nadenken over de implicaties van het maakproces voor andere aspecten van de kunstgeschiedenis. Kunsttechnieken in historisch perspectief bestaat uit twintig hoofdstukken die kunsttechnieken uit zowel de oude beeldende kunst als moderne en hedendaagse kunst betreffen: schilderkunstige technieken, beeldhouwtechnieken, tekentechnieken, grafische technieken, fotografie, video, digitale kunst en installatiekunst. Tot slot komen technisch onderzoek, conservering en restauratie aan bod.
sculpting --- video art --- drawing techniques --- restorative processes and techniques --- photography and photographic processes and techniques --- painting techniques --- Art --- restauratie --- techniek --- materiaal --- tempera --- olieverf --- geschiedenis --- miniaturen --- grafiek --- tekeningen --- videokunst --- digitale kunst --- conservatie --- beeldhouwkunst --- frescoschilderen --- Cennini, Cennino --- Eyck, Jan van --- Van Mander, Carel --- Kunsttechnieken ; geschiedenis --- MAD-faculty 13 --- schildertechnieken --- Sculpture --- sculpture techniques --- techniques [processes] --- restauratie. --- techniek. --- materiaal. --- tempera. --- olieverf. --- geschiedenis. --- miniaturen. --- tekeningen. --- videokunst. --- digitale kunst. --- conservatie. --- sculptuur. --- frescoschilderen. --- Cennini, Cennino. --- van Eyck, Jan. --- van Mander, Karel I. --- installatiekunst --- grafische technieken --- sculptuur --- van Eyck, Jan --- van Mander, Karel I
Choose an application
Mass communications --- Sociology of culture --- Semiotics --- anno 2000-2009 --- kunst --- beeldcultuur --- nieuwe media --- eenentwintigste eeuw --- internet --- digitale kunst --- 791.5 --- New media art. --- Visual sociology. --- Sociology --- Visual communication --- Arts, Modern --- New media art --- Visual sociology --- Art, Architecture & Applied Arts --- Fine Arts - General
Choose an application
Sociology of knowledge --- Artificial intelligence. Robotics. Simulation. Graphics --- Sociology of culture --- Senio Editor Darren Tofts ; Editors Annemarie Johnson and Alessio Cavallaro --- digitale kunst --- Information technology --- Technological innovations --- Technology and civilization. --- Social aspects. --- History. --- Technology and civilization --- 7.038 --- 7.039 --- 791.5 --- artificiële intelligentie --- computers --- cultuurgeschiedenis --- cybercultuur --- eenentwintigste eeuw --- internet --- kunst --- kunst en maatschappij --- kunst en technologie --- nieuwe media --- theorie --- twintigste eeuw --- virtual reality --- Civilization and machinery --- Civilization and technology --- Machinery and civilization --- Civilization --- Social history --- Technology --- Social aspects --- History --- Philosophy
Choose an application
kunstenaarschap --- kunstmanagement --- kunstbedrijf --- kunstverzamelen --- Business policy --- collecting --- Art: persons --- 7.071 --- Kunstenaars en bemiddelaars ; België --- Kunstenaars en kunstmarkt ; tussenpersonen --- 7.075 --- Kunstmarketing ; 20ste en 21ste eeuw --- SmartBe ; Professionele Vereniging voor Creatieve Beroepen --- Artistieke productie en verspreiding --- kunst --- theater --- dans --- film --- muziek --- design --- mode --- recht --- literatuur --- auteursrecht --- copyright --- beeldverhaal --- strips --- economie --- kunst en economie --- digitale kunst --- sociologie --- kunst en sociologie --- netwerken --- politiek --- kunst en politiek --- 7.01 --- Kunst --- Kunstzinnige vorming (kunsteducatie, kunstzinnige opvoeding) --- Sociaal-artistiek werk --- Kunst ; kunstenaars en beroep --- Kunstmanagers, producers, promotors --- Art --- Performing arts --- Economic aspects. --- Kunstbemiddeling --- Cultuurbemiddeling --- 7.001 --- #SBIB:316.7C333 --- #SBIB:316.7C320 --- Kunstenaars --- Culturele infrastructuur: algemeen --- PHL-Music 12 --- kunstenaar --- carrière --- Books before 1840
Choose an application
A critical introduction and guide to artists' video in both Europe and North America, this title covers the period from the early 1960s - when video art first appeared as a distinctive medium - into the 1990s, when digital technology merged video's distinctive practice with that of independent film-making and photography.
History of civilization --- Film --- Video art --- History --- Videokunst. --- Video art. --- History. --- Geschichte. --- video --- videokunst --- film --- video-installaties --- digitale kunst --- computerkunst --- experimentele film --- Jonas Joan --- Serra Richard --- Hall David --- Partridge Steve --- Bruszewski Wojciech --- Cameron Eric --- Birnbaum Dara --- vom Bruch Klaus --- Elwes Catherine --- Duvet Brothers --- Sjölander Ture --- Weck Lars --- Donebauer Peter --- Viola Bill --- Cahen Robert --- Vasulka Woody --- Reeves Daniel --- Snow Michael --- Studio Azzurro --- Goddard Judith --- Hill Gary --- kunst en technologie --- performances --- narratologie --- virtual reality --- cybercultuur --- Paik Nam June --- Hooykaas Madelon --- Stansfield Elsa --- Sinden Tony --- Critchley David --- Lucier Mary --- Meynell Katherine --- Campus Peter --- Meigh-Andrews Chris --- Le Grice Malcolm --- Biggs Simon --- Collins Susan --- 791.45 --- Video art - History
Choose an application
Media critics remain captivated by the modernist myth of the new : they assume that digital technologies such as the World Wide Web, virtual reality, and computer graphics must divorce themselves from earlier media for a new set of aesthetic and cultural principles. In this richly illustrated study, Jay David Bolter and Richard Grusin offer a theory of mediation for our digital age that challenges this assumption.They argue that new visual media achieve their cultural significance precisely by paying homage to, rivaling, and refashioning such earlier media as perspective painting, photography, film, and television. They call this process of refashioning "remediation," and they note that earlier media have also refashioned one another : photography remediated painting, film remediated stage production and photography, and television remediated film, vaudeville, and radio.In chapters devoted to individual media or genres (such as computer games, digital photography, virtual reality, film, and television), Bolter and Grusin illustrate the process of remediation and its two principal styles or strategies : transparent immediacy and hypermediacy. Each of these strategies has a long and complicated history. A painting by the seventeenth-century artist Pieter Saenredam ; a photograph by Edward Weston, and a computer system for virtual reality are all attempts to achieve transparent immediacy by ignoring or denying the presence of the medium.A medieval illuminated manuscript, an early twentieth-century photomontage, and today's buttoned and windowed multimedia applications are instances of hypermediacy - a fascination with the medium itself. Although these two strategies appear contradictory, they are in fact the two necessary halves of remediation.
Digitale kunsten ; vrije en toegepaste ; theorie --- Nieuwe media ; theorie --- Communicatievormen; computercommunicatie; Internet --- Gebruiksgrafiek ; theorie, filosofie, esthetica --- Kunst ; theorie, filosofie, esthetica --- massamedia - publiciteitswezen - audiovisuele media; algemeen, audiovisuele media, algemeen --- Mass communications --- 766.01 --- 7.01 --- Communicating Knowledge --- 098 --- Mass media --- 33 --- 791.5 --- communicatie --- computergrafiek --- computers --- computerspellen --- cultuurfilosofie --- cyberspace --- digitale fotografie --- digitale kunst --- film --- fotografie --- informatietechnologie --- internet --- Jay David Bolter and Richard Grusin --- kunst --- kunst en technologie --- technologie --- televisie --- virtual reality --- virtuele realiteit --- 82:659.3 --- 82:7 --- 82:659.3 Literatuur en massacommunicatie --- Literatuur en massacommunicatie --- 82:7 Literatuur en kunst --- Literatuur en kunst --- Technological innovations --- Technological innovations. --- Médias --- Innovations --- Médias --- Virtual reality --- Computer graphics --- Société numérique --- Média --- Art numérique
Choose an application
Ce livre contient des textes et des images d’informaticiens, artistes, architectes, écrivains littéraires, concepteurs d'interfaces, critiques culturelles, et de personnes qui travaillent dans toutes les disciplines. Ces matériaux, dont un grand nombre est impossible de trouver, si ce n’est dans des travaux historiques constituent la base d’un domaine encore très neuf.
nieuwe media --- informatietechnologie --- Computer. Automation --- Mass communications --- Computers and civilization. --- Internet. --- Mass media. --- Telecommunication. --- Nieuwe media ; digitale kunsten ; 1980-2003 --- Mediacultuur ; reclame ; massa communicatie ; theorie --- Kunst en communicatie --- Computers in de maatschappij --- twintigste eeuw --- eenentwintigste eeuw --- Internet --- cybercultuur --- Digitale kunsten ; toegepaste --- 766.01 --- internet --- computers --- virtual reality --- networks --- netwerken --- theorie --- games --- kunst --- design --- kunst en technologie --- video --- videokunst --- cultuurgeschiedenis --- grafische vormgeving --- digitale kunst --- 791.5 --- Gebruiksgrafiek ; theorie, filosofie, esthetica --- Computers and civilization --- Mass media --- Telecommunication --- Electric communication --- Mass communication --- Telecom --- Telecommunication industry --- Telecommunications --- Communication --- Information theory --- Telecommuting --- Media, Mass --- Media, The --- DARPA Internet --- Internet (Computer network) --- Wide area networks (Computer networks) --- World Wide Web --- Civilization and computers --- Civilization --- Informatique appliquée --- Graphisme --- Informatique graphique --- Langage de programmation
Choose an application
The visual arts are rapidly changing as media moves into the web, mobile devices, and architecture. When designers and artists learn the basics of writing software, they develop a new form of literacy that enables them to create new media for the present, and to imagine future media that are beyond the capacities of current software tools. This book introduces this new literacy by teaching computer programming within the context of the visual arts. It offers a comprehensive reference and text for Processing (www.processing.org), an open-source programming language that can be used by students, artists, designers, architects, researchers, and anyone who wants to program images, animation, and interactivity. Written by Processing's cofounders, the book offers a definitive reference for students and professionals. Tutorial chapters make up the bulk of the book; advanced professional projects from such domains as animation, performance, and installation are discussed in interviews with their creators.This second edition has been thoroughly updated. It is the first book to offer in-depth coverage of Processing 2.0 and 3.0, and all examples have been updated for the new syntax. Every chapter has been revised, and new chapters introduce new ways to work with data and geometry. New “synthesis” chapters offer discussion and worked examples of such topics as sketching with code, modularity, and algorithms. New interviews have been added that cover a wider range of projects. “Extension” chapters are now offered online so they can be updated to keep pace with technological developments in such fields as computer vision and electronics.
Computer programming --- Computer graphics --- Computer art --- Art --- Art and technology --- Computer programs --- Data processing --- Art and technology. --- Computer programming. --- Digital art --- Data processing. --- Computer programs. --- Artificial intelligence. Robotics. Simulation. Graphics --- Programmation (Informatique) --- Infographie --- Art par ordinateur --- Art et technologie --- Logiciels --- Informatique --- Programmeren --- Digitale kunst --- Digitale beeldbewerking --- Digitale typografie --- Codeersystemen --- Grafische vormgeving --- Open source software --- Audiovisuele media --- Technology and art --- Technology --- Art, Occidental --- Art, Visual --- Art, Western (Western countries) --- Arts, Fine --- Arts, Visual --- Fine arts --- Iconography --- Occidental art --- Visual arts --- Western art (Western countries) --- Arts --- Aesthetics --- Art, Computer --- Computer craft --- New media art --- Computers --- Electronic computer programming --- Electronic data processing --- Electronic digital computers --- Programming (Electronic computers) --- Coding theory --- Programming --- software --- designs [artistic concepts] --- Codeersysteem --- Opensourcesoftware --- Kind --- Art, Primitive --- Computer graphics - Computer programs --- Computer art - Computer programs --- Art - Data processing
Choose an application
Edited by Jeffrey Shaw and Peter Weibel --- digitale kunst --- computerkunst --- Nekes Werner --- scenografie --- Radok Emil --- Radok Alfred --- Svoboda Josef --- Marker Chris --- Anger Kenneth --- bioscopen --- VanDerBeek Stan --- Themerson Stefan --- Vasulka Steina --- Vasulka Woody --- Lye Len --- Deren Maya --- Richter Hans --- Le Grice Malcolm --- Brakhage Stan --- Weibel Peter --- Rybczynski Zbigniew --- Jost Jon --- Hersman Leeson Lynn --- Hoberman Perry --- Dove Toni --- Arnold Martin --- Ruhm Constanze --- Barba Rosa --- Stracke Caspar --- McCoy Jennifer --- McCoy Kevin --- Campbell Jim --- Weinbren Grahame --- Cathcart James --- Davenport Glorianna --- Friedlander Larry --- Barry Barbara --- Galyean Tinsley --- Bradley Brian --- Scott Jill --- Ahtila Eija-Liisa --- Julien Isaac --- Crandall Jordan --- Hales Chris --- Norrie Susan --- Hill Gary --- Legrady George --- Comella Rosemary --- Seaman Bill --- Hegedüs Agnes --- Howard Ian --- Klein Norman M. --- Kratky Andreas --- O'Neill Pat --- Labyrinth Project --- Forgács Péter --- Manovich Lev --- Cornwell Peter --- Shaw Jeffrey --- Bruyère Jean Michel --- LFK-lafabriks --- Boissier Jean-Louis --- Ziegler Christian --- Fujihata Masaki --- Jaschko Susanne --- Sauter Joachim --- Lüsebrink Dirk --- Egg Daniel --- Reinhart Martin --- Widrich Virgil --- Medlin Margie --- Maire Julien --- Beloff Zoe --- Oursler Tony --- Naimark Michael --- Barry Judith --- Blast Theory --- Courchesne Luc --- Del Favero Dennis --- de Nijs Marnix --- Sims Karl --- Deussen Oliver --- Lintermann Bernd --- Eshkar Shelley --- Kaiser Paul --- Lafia Marc --- Fire Didi --- Wisniewski Maciej --- Johnson Paul --- Napier Mark --- Speckenbach Jan --- Weiberg Birk --- Fürstner Thomas --- Heide Axel --- Pocock Philip --- Stehle Gregor --- Benayoun Maurice --- Schmid Michael --- Müller-Quade Jörn --- Beth Thomas --- 791.45 --- Film --- Digital cinematography --- Technology and the arts --- media --- multimedia --- Paik Nam June --- precinema --- Snow Michael --- Vertov Dziga --- video --- videokunst --- voorgeschiedenis film --- 7.038/039 --- 791.43 --- 791.5 --- Buñuel Luis --- Cardiff Janet --- computers --- computerspellen --- Cornell Joseph --- cybercultuur --- Dean Max --- Deleuze Gilles --- digitale film --- experimentele film --- Export Valie --- film --- filmgeschiedenis --- filmtheorie --- games --- Graham Dan --- Huyghe Pierre --- installaties --- Kentridge William --- Klein Norman M --- kunst --- kunst en technologie --- kunsttheorie --- Arts and technology --- Cinematography --- Digital filmmaking --- Digital moviemaking --- Digital techniques --- Arts
Listing 1 - 10 of 10 |
Sort by
|