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Beginning Android 3
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ISBN: 9781430232971 Year: 2011 Publisher: Place of publication unknown Apress

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Abstract

Turn your ideas for cool, useful apps into reality with Beginning Android 3. This book shows you how to use Android to build Java-based mobile applications for a wide range of phones and devices. 

Author, Android columnist and developer Mark L.Murphy first explains how to install all the tools you need to become an Android developer. He then walks you through the fundamentals of Android development with details on UI layouts, Android's menu system, widgets and multi-touch. 

Beginning Android 3 builds your skill-set one app at a time. Once you've mastered the basics with the creation of simple apps, it helps you build more advanced apps using Android's location sensors, rotation detection and local database features. 

With Beginning Android 3, you'll learn how to: 

Create Flash games and user interfaces using both the Android widget framework and the built-in WebKit-powered Web browser components 

Utilize the distinctive capabilities of the Android engine 

Use and create Android applications incorporating activities, services, content providers and broadcast receivers 

Support Android 3 and earlier, including multiple versions 

Build and experience the array of new WebM video and other multimedia APIs. 

Beginning Android 3 helps you develop the skills that enable your apps to stand out from the crowd, ensuring a great start to your Android coding career.


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