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Higher education in virtual worlds
Authors: ---
ISBN: 1282457527 9786612457524 1849506108 9781849506106 1849506094 9781849506090 Year: 2009 Publisher: Bingley, U.K. Emerald Group Pub.

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Abstract

Targeted at educators and researchers wishing to use virtual environments in their teaching practice, this work provides practical advice specifically for educators in higher education. It focuses on the use of Second Life - a free, readily-accessible virtual world which is increasingly being used for both formal and informal learning.


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Pivoting during the Pandemic
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ISBN: 9780838949740 9780838949894 0838949746 0838949894 Year: 2021 Publisher: Chicago

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"Offering real-life examples of what it means to be a 24/7 library, this collection from the Public Library Association and ALA Editions shares how several libraries transitioned to virtual and socially-distanced services when the pandemic hit. No matter your library's current situation or outlook for the future, you'll be inspired to adapt their ideas to suit the needs of your own organization"--


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Difficult heritage and immersive experiences
Authors: ---
ISBN: 9781032060859 9781032060866 9781003200659 Year: 2023 Publisher: Abingdon, Oxon ; New York, NY : Routledge, Taylor & Francis Group,

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"Difficult Heritage and Immersive Experiences examines the benefits involved in designing and employing immersive technologies to reconstruct difficult pasts at heritage sites around the world. Presenting interdisciplinary case studies of heritage sites and museums from across a range of different contexts, the volume analyses the ways in which various types of immersive technologies can help visitors to contextualize and negotiate difficult or sensitive heritage and traumatic pasts. Demonstrating that some of the most creative applications of immersive experiences appear in and at museums and heritage sites, the book showcases how immersive technologies offer the possibility to confront and dispute presumptions and prejudices, trigger responses, deliver new knowledge, initiate dialogue and challenge pre-existing notions of collective identity. The book provides a conceptual, as well as a hands-on, approach to understanding the use of immersive technologies at sensitive sites around the globe. Difficult Hertiage and Immersive Experiences is essential reading for researchers and students who are interested in, or engaged in the study of, cultural heritage, memory, history, politics, dark tourism, design and digital media, or immersive technologies. The book will also be of interest to museum and heritage practitioners"--

Keywords

History --- Historic sites --- Museums --- Virtual reality --- Shared virtual environments --- Mixed reality --- Augmented reality --- Cultural property --- Historical reenactments --- Study and teaching&delete& --- Simulation methods --- Educational aspects --- Technological innovations --- Historic reenactments --- Historical re-enactments --- Historical reenactment --- Re-enactments, Historical --- Reenactment of historical events --- Reenactments, Historical --- Cultural heritage --- Cultural patrimony --- Cultural resources --- Heritage property --- National heritage --- National patrimony --- National treasure --- Patrimony, Cultural --- Treasure, National --- Property --- World Heritage areas --- AR (Augmented reality) --- Computer-augmented reality --- Reality --- Extended reality --- Hybrid reality --- MR (Mixed reality) --- Immersive virtual environments --- IVEs (Immersive virtual environments) --- Multi-user distributed virtual environments --- Multi-user virtual environments --- MUVEs (Multi-user virtual environments) --- Shared VEs (Shared virtual environments) --- SVEs (Shared virtual environments) --- Environments, Virtual --- Virtual environments --- Virtual worlds --- Computer simulation --- Heritage places, Historic --- Heritage sites, Historic --- Historic heritage places --- Historic heritage sites --- Historic places --- Historical sites --- Places, Historic --- Sites, Historic --- Archaeology --- Historic buildings --- Monuments --- Reenactments --- Study and teaching --- Sociology of cultural policy --- Artificial intelligence. Robotics. Simulation. Graphics --- artificial intelligence --- heritage management --- Histoire --- Sites historiques. --- Musées --- Pédagogie muséale. --- Étude et enseignement. --- Activités culturelles.

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